Commit Graph

44 Commits

Author SHA1 Message Date
d3e68a365d Fix up NatureCast. Duplicated the character into a new scene. 2021-07-14 01:10:53 +02:00
d5e4aa6281 Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
c622f20e18 Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
e0b1549475 Removed the world generator module. 2021-07-12 01:00:04 +02:00
09c4924473 Fix script error spam on load. 2021-07-12 00:51:32 +02:00
df6d97ed6a Update the engine and modules. 2021-07-12 00:41:39 +02:00
2692483383 Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
4e6e85098c Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
6407cf01c1 Added the missing stats form broken seals. 2021-03-10 14:00:02 +01:00
5e93ed7e4f Removed the 3d shaders/materials/3d things form spell effects. 2021-03-09 12:58:23 +01:00
f703a8aef5 Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far. 2021-03-09 10:48:38 +01:00
656279a559 Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
73c41419fe Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
229377ae35 Disable pixel snap, and decrease the camera's zoom. 2021-02-22 08:32:29 +01:00
af3a513040 Swap back UI scale values, the original was right. 2021-02-22 08:16:10 +01:00
195b2765a4 Fix a few more issues with the same classes. 2021-02-21 19:40:31 +01:00
5589b4f409 Update a few class names. 2021-02-21 19:35:23 +01:00
dcdc3eb9f1 Updated the UI. 2021-02-21 17:39:36 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
8a433873f5 Fix facing during movement. 2020-07-12 14:52:36 +02:00
cd7d67052e Grabbed the updated about dialog, and nameplates from BrokenSeals. 2020-07-11 23:25:59 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
606a2c25ac Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
9b5b2c87aa Update everything to the latest. 2020-07-08 23:22:55 +02:00
e2eea71d1a Fix camera path getter. 2020-01-04 17:28:45 +01:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
bb8dad5d46 Update everything to the latest. 2020-01-04 04:16:52 +01:00
2adb7fa8c0 Fix error. 2019-12-22 22:49:52 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
0fb88a1538 The project is now licensed under the MIT license. 2019-12-22 18:49:29 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
a1bc2a96b3 Removed the test iso tilemap. 2019-12-22 15:25:39 +01:00
64755f28c9 Added ess_data.json. 2019-12-21 02:45:07 +01:00
04eb2378ee Fixed world numbers, Nameplates, and a few smaller errors. 2019-12-21 00:43:03 +01:00
5a1460df0e Now a few mobs get spawned, also fixed targeting. 2019-12-20 21:37:36 +01:00
90a602a81f License headers. 2019-12-20 19:34:57 +01:00
161a881511 Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
224c4f85a2 Fix runtime error. 2019-12-20 17:06:51 +01:00
528f4e8cef Fix broken depencencies. 2019-12-20 17:00:12 +01:00
e479f93285 Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
c9dc9c7bc2 Now both addons from (https://github.com/Relintai/entity-spell-system-addons.git) is in their own separate repository. Updated the setup script to use the new repo. 2019-12-20 01:18:29 +01:00
8a80af620c .gitignore for the addons directory. 2019-12-20 00:35:14 +01:00