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Fix runtime error.
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commit
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8
game/scenes/World.gd
Normal file
8
game/scenes/World.gd
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@ -0,0 +1,8 @@
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extends Navigation2D
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func _ready():
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pass # Replace with function body.
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func load_character(current_character_file_name):
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pass
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@ -1,5 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=3]
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[sub_resource type="ProceduralSky" id=1]
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@ -49,6 +50,7 @@ adjustment_contrast = 1.25
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[node name="World" type="Navigation2D" groups=[
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"save",
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]]
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script = ExtResource( 1 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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