Commit Graph

151 Commits

Author SHA1 Message Date
c2cac24849 Moved the new test tiles. 2021-12-13 23:27:23 +01:00
c22deed1e3 Created a new tile generator addon. Also experiments with the textures from the 3d project. 2021-12-13 23:25:39 +01:00
8211849b72 Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
cd9cc9eaa0 Use the test iso tileset. 2021-12-13 11:52:00 +01:00
8568d529c9 Added the new rtile map module, and removed the props and terraman 2d modules. 2021-12-13 11:44:38 +01:00
e0d8c0d585 Updated terraman_2d. 2021-11-22 23:51:52 +01:00
d7a94ba74f Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project. 2021-11-22 22:24:51 +01:00
7bb8124ec7 Added mesh utils, props, terraman_2d, and broken_seals_module. 2021-11-22 22:24:31 +01:00
b0c856f301 This project uses my own godot fork aswell now. 2021-09-21 20:28:22 +02:00
de1971545a Added the body.gd from the 3d project. Started refactoring it. 2021-09-21 13:36:11 +02:00
fabd04833d Renamed the current body. 2021-09-21 13:14:27 +02:00
012b2bc4f5 Moved the model visuals to a different folder. 2021-09-21 12:59:15 +02:00
48aa78ab77 Also added the test weapons folder. 2021-09-21 12:57:55 +02:00
55047b867e Added the model from the 3d project. 2021-09-21 12:55:54 +02:00
00fc97b1ab Added my mesh data resource module. 2021-09-21 12:29:15 +02:00
aa914f6733 Added in my old 3d spritesheet generator. This can generate isometric spritesheets from 3d models. 2021-09-21 10:46:01 +02:00
64c38ac3a3 Updated the character sheet. 2021-09-20 16:07:43 +02:00
30c5209a38 Little lighter outline color. Also lowered sprite size to have less empty space in the sheet. 2021-09-20 16:05:05 +02:00
f7fe18b53d Zoom in a bit more as now the character sprite is smaller. 2021-09-20 15:46:04 +02:00
100712bc02 Removed the fake outline from my test character. 2021-09-20 15:42:10 +02:00
48c5695b36 Add support for outline generation. 2021-09-20 15:35:57 +02:00
4c5ae5a3dd Fix off by one error with the animation frames. 2021-09-20 14:50:31 +02:00
a43461cc6f Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out). 2021-09-20 14:37:51 +02:00
e4153c60d5 Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code. 2021-09-20 09:44:13 +02:00
b573b5f709 Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
7c9616220d Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
c13ac6d2ba Ported the setup script split from the 3d project. 2021-09-06 19:15:47 +02:00
e3130e2caf Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
fb3d7ea82a Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
003633ac0f Started work on a character skeleton that can use the new sheets. 2021-07-15 00:42:26 +02:00
f45e7d297f Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
74bc71579a Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
526b375f60 Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
d3e68a365d Fix up NatureCast. Duplicated the character into a new scene. 2021-07-14 01:10:53 +02:00
d5e4aa6281 Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
5645a8ac7e Revert the engine to the same commit as the 3d project, as master is crashing for me on the pi4. 2021-07-12 10:30:14 +02:00
d59adcea17 Remove -v flag from the quick editor launch script. 2021-07-12 01:04:24 +02:00
c622f20e18 Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
e0b1549475 Removed the world generator module. 2021-07-12 01:00:04 +02:00
8fb2d02977 Added most of the pi4 related changes from the 3d version. Also added an frt export preset. 2021-07-12 00:53:08 +02:00
09c4924473 Fix script error spam on load. 2021-07-12 00:51:32 +02:00
df6d97ed6a Update the engine and modules. 2021-07-12 00:41:39 +02:00
2692483383 Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
4e6e85098c Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
6407cf01c1 Added the missing stats form broken seals. 2021-03-10 14:00:02 +01:00
b2ef752f3f Update the engine and the engine modules. 2021-03-10 13:59:37 +01:00
7e3e7e07c6 Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md. 2021-03-09 16:17:23 +01:00