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dadcdbb66d
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Added ess_data.json. HEADS will be updated later.
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2019-12-21 02:50:44 +01:00 |
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58f7b65e63
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
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2eaecddfa8
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Started reworking the current model's skeleton.
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2019-12-17 23:16:10 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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c75e309ab8
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ESS update.
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2019-12-12 19:01:10 +01:00 |
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2b9960056d
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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919cea2ba9
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Now the castbar won't show the percent.
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2019-12-08 20:01:45 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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582f2298f2
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Actionbars are now using built in control functionality for layout. Also Vsync is on now.
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2019-12-07 19:01:34 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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d7b8315051
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
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ff1cb6c0fa
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Doubled Naturalist's base stats. Also added stats for Berserker.
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2019-12-03 23:51:56 +01:00 |
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4ee06625ce
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Unitframes now display the actual health values. Also smaller improvements to them.
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2019-12-03 23:22:35 +01:00 |
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b58f5093da
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
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ca8bdf9ce2
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
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af1fd0bb12
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Fix null reference exception.
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2019-12-02 21:33:59 +01:00 |
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2d34cff90d
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
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633c380f08
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ESS update, and gdscript compile fixes.
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2019-12-02 00:43:24 +01:00 |
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a9177a92e0
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Added the MIT license text to all files, I previously marked as MIT.
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2019-12-01 23:21:48 +01:00 |
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2bf21a27b4
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ESS update.
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2019-12-01 23:21:17 +01:00 |
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aa635c65f2
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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ea654acf7f
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Item count support for the ui.
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2019-11-29 10:18:17 +01:00 |
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824fd02d0f
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Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
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2019-11-29 09:18:01 +01:00 |
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4d1da296cd
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Removed forgotten utility ai resources.
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2019-11-27 19:57:15 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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08971de608
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The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
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2019-11-25 15:03:55 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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865d97018e
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Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
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2019-11-25 02:55:01 +01:00 |
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cba3784f51
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
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604d05d375
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
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49752d777e
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Swapped the grass and dirt textures.
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2019-11-24 17:00:52 +01:00 |
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71d16d8bfd
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Work on player animations.
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2019-11-24 16:05:25 +01:00 |
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894e45df31
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Set force dungeon to off.
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2019-11-22 18:07:16 +01:00 |
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7ef7d66430
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
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fe610dbc7d
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Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.
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2019-11-21 13:10:00 +01:00 |
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b3e02338ec
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Replaced the white character textures with actual textures from open game art.
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2019-11-21 00:10:56 +01:00 |
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bca7669b17
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Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now.
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2019-11-21 00:00:03 +01:00 |
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da1d62ae12
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Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
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2019-11-20 23:07:05 +01:00 |
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9152a4d96f
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Moved the addons directory where it should've been.
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2019-11-20 21:08:37 +01:00 |
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