Commit Graph

136 Commits

Author SHA1 Message Date
f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
010f386170 Fixed the character's model. 2022-08-20 02:44:58 +02:00
6cd63a4689 Updated the engine. I renamed VisualServer to RenderingServer. 2022-08-19 21:50:03 +02:00
62b7487342 Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups. 2022-08-19 01:27:18 +02:00
68f3c29111 Updated the engine. I removed rsets, and moved vrpcs from Entity to Node. 2022-08-19 00:05:14 +02:00
ab36a50dd4 Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
9d80975f61 Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
062c8611ef Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it. 2022-03-24 21:58:15 +01:00
dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
a3f4ddd852 Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
3d7c70041f Raycast from higher up when placing entities. 2022-03-08 18:18:45 +01:00
e341267bb7 Fix material cache initialization logic for the CharacterSkeletonMeshJob. 2022-02-16 20:52:50 +01:00
a35d3152ba Move the nameplates and world numbers. 2022-02-12 19:53:45 +01:00
02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
6062255177 Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
4f7cb3c904 Fixed networked movement. 2021-08-31 01:57:32 +02:00
9ba79d9dc4 More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
288eaabe18 Updated ESS to get the Entity controller property rework. 2021-08-30 20:18:29 +02:00
e6d21cbb8a Remove the nameplate if the entity gets controlled by the player and it wasn't before. 2021-08-30 17:45:40 +02:00
67b3ce48f5 Work on fixing networking. 2021-08-30 00:35:27 +02:00
f8803b99ab Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner. 2021-08-29 23:32:54 +02:00
3dd4f4592a Fix setting up network_owner in the spawner. 2021-08-29 21:39:51 +02:00
9a8d658643 Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
4f02de36d9 Material cache support for the character. 2021-08-26 00:15:30 +02:00
8e2a6d96e7 Increased the jump height a bit. 2021-07-20 22:05:48 +02:00
0c849a6c8a Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
8aa89457e4 Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
225c086286 Player type should be networked. 2021-04-21 22:00:06 +02:00
00711977d4 Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
148cee772b Now the game uses terraman instead of voxelman ingame. 2021-04-18 19:55:34 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
ef061631d2 Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
c292704eb2 Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
392cca545b Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists). 2020-09-22 15:23:13 +02:00
4c902fe7a7 Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api. 2020-09-22 14:28:41 +02:00
2a0f36a03f Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
3368ab132b Implemented texture layering for character clothing. 2020-09-15 11:36:08 +02:00
8ce19070ae Fix items overriding textures for characters. 2020-09-15 10:54:50 +02:00
f68e3e1054 Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
ab01405c5a Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
6fb1f1ca9b Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method. 2020-09-05 22:38:24 +02:00
6342dccbf4 The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
819371fd73 Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
adad0c0778 Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
d37e190c2f Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
59d57669fa Now the movement keys are bindable. 2020-07-27 18:47:40 +02:00
2a0eaa8610 Only set placed to true if the raycast actually found something. 2020-07-23 20:15:56 +02:00