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9fd777a546
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Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
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2022-02-12 18:36:58 +01:00 |
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309027d440
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Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
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2022-02-12 17:52:14 +01:00 |
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39d97244e4
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Fix typo.
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2022-02-12 16:52:19 +01:00 |
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c31098cad8
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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
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5f23fbef45
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
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62391b0178
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Move the character's armature into a new native godot scene, and switched to inheriting from that.
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2022-02-12 00:07:12 +01:00 |
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43987d8406
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Removed the tree's gltf file.
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2022-02-11 23:44:59 +01:00 |
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7c379a5e15
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
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f62aedfeab
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Rename the imported tree mesh's derived stuff.
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2022-02-11 23:39:26 +01:00 |
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34b3586063
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Removed the blender, and gltf files of the character's bodyparts.
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2022-02-11 22:19:30 +01:00 |
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cc4597ff45
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
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6801d14b89
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Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
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2022-02-11 22:12:31 +01:00 |
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d7c64334dc
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
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0707a9fa84
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Fix normal (re)generation in mdr ed.
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2022-02-11 19:25:27 +01:00 |
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2d38189554
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Add the seams, and unwrap / optimize calf left again.
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2022-02-11 19:22:59 +01:00 |
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0b94071aa1
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Flip the incorrect faces in calf left.
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2022-02-11 19:19:06 +01:00 |
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1156387c58
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
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0bae2dcf7c
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Remove the original files.
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2022-02-11 19:13:04 +01:00 |
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ba0191a6ec
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Found more references.
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2022-02-11 19:12:53 +01:00 |
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2b7ebebfcc
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Save the core models also as tres, and replace every instance of them to the tres variant.
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2022-02-11 19:09:08 +01:00 |
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7e05bda987
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Added a flip face action to mdr ed.
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2022-02-11 17:29:37 +01:00 |
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bcebec81d4
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Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
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2022-02-11 16:23:49 +01:00 |
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f85ad88081
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Implement show_keybind_text and show_cooldown_text options.
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2022-02-11 16:14:01 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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467145d994
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Disabled the plugin refresher addon.
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2022-01-31 15:14:11 +01:00 |
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3e4038a8ee
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Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
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2022-01-31 14:40:42 +01:00 |
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f14995f175
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Increment version number.
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2022-01-29 21:14:14 +01:00 |
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0d4a4347f4
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Added the module root to the data manager as a selectable fodler.
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2022-01-28 18:42:33 +01:00 |
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61cfc92beb
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Fix created face's orientation when only 3 verts are selected.
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2022-01-28 13:58:17 +01:00 |
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f080b6041e
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Fix typo.
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2022-01-28 13:23:26 +01:00 |
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fd0486ff7e
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Now pivot points also work for scaling.
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2022-01-28 13:16:17 +01:00 |
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15404a82d9
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Now pivot points work for rotation.
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2022-01-28 13:14:24 +01:00 |
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aa70306e6b
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Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
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2022-01-28 13:12:10 +01:00 |
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410d48d0fa
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Remove unused code, and added a helper method.
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2022-01-28 11:01:03 +01:00 |
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f1a8188dfa
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Proper rotation implementation.
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2022-01-28 10:57:43 +01:00 |
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43b70b854e
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Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
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2022-01-28 10:25:47 +01:00 |
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d2beb36e2c
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Make sure to only apply a drag operation to a vertex only once.
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2022-01-28 10:08:05 +01:00 |
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ce1c408bc2
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Implemented the clean mesh action.
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2022-01-27 20:34:49 +01:00 |
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38f6c15f36
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Now the new edges are automatically selected after an extrude.
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2022-01-27 19:32:43 +01:00 |
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53f01ae370
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Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
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2022-01-27 19:26:47 +01:00 |
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bb8eebfc0b
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Remove stray print.
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2022-01-27 17:34:24 +01:00 |
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b2c3f6c4e7
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Handles can be dragged properly again without them sticking to the mouse pointer.
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2022-01-27 17:25:42 +01:00 |
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1c6c2a6931
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Hide the vertex split operation for now as it's not implemented.
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2022-01-27 17:12:34 +01:00 |
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7622f36b44
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Decreased them by a little.
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2022-01-27 17:09:33 +01:00 |
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dca6a0c960
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Now mdr ed's handle markers have a fixed size.
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2022-01-27 17:08:46 +01:00 |
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e75b44089c
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Fix typo.
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2022-01-27 17:04:04 +01:00 |
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20276b77c7
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Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
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2022-01-27 17:01:40 +01:00 |
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0cd86b089c
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Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
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2022-01-27 16:39:23 +01:00 |
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fb044323a3
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Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
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2022-01-26 22:25:37 +01:00 |
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78f97c94ea
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Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
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2022-01-26 22:17:19 +01:00 |
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