Commit Graph

1369 Commits

Author SHA1 Message Date
23195d3006 Set up signal chain for the edit requests. 2022-08-05 22:12:03 +02:00
e675512362 Added a new request_item_edit signal to the DataList. 2022-08-05 22:04:53 +02:00
e68b2733de Set the resource's new name using UndoRedo. 2022-08-05 21:57:41 +02:00
30be9d8e81 Removed the name edit dialog from the DataList. 2022-08-05 21:54:08 +02:00
4f2a13f1d4 Now the resource names are directly editable using the DataList tree in the world generator addon's ui. 2022-08-05 21:52:51 +02:00
ab2e4efaa6 Make them a bit bigger. 2022-08-05 21:31:44 +02:00
9145867ac4 Size newly added resources in the world editor properly. 2022-08-05 21:31:07 +02:00
69054c8fa5 Also handle if the y axis is bigger in the rect editor. 2022-08-05 21:23:05 +02:00
e250190e99 Small change to the previous commit. 2022-08-05 21:16:18 +02:00
06e025633e Now the world editor tries to center rects of the newly opened resources better. 2022-08-05 21:13:37 +02:00
b101213d84 Now the wortld generator addon's datalist popup will focus the line edit for changing the resource's name. Also it will accept enter as ok. 2022-08-05 19:55:58 +02:00
7c861eda5d Moved the mob spawning logic from the test zone to a new mob spawner SubZoneProp. 2022-08-05 19:34:31 +02:00
0e20607c9d Moved tree spawning out from the test zone to a new forest subzone. 2022-08-05 19:10:13 +02:00
82d1e29132 Made the test continent also draw radius and bevel indicators when edited. 2022-08-05 17:26:07 +02:00
e9279f1ef7 World generator's resources now can also draw to the editor gui when actually edited. 2022-08-05 17:25:37 +02:00
bedb1ae4a2 Draw the bevel and radius to the world editor's rects for the test continent. 2022-08-05 17:21:01 +02:00
4e8e860562 Now WorldGenBaseResources can draw additional graphics to the RectViewNodes. 2022-08-05 13:42:22 +02:00
5e6e960d02 Removed the additional text for the current world generator resources. 2022-08-05 13:35:56 +02:00
2fbc7a2198 Now the editor_class is on top of the editor_additional_text in RectViewNodes. 2022-08-05 13:35:27 +02:00
6cf52d15a5 Added size indicators to the world generator addon's rect editors to show how big a chunk is at the current zoom level. 2022-08-05 01:21:08 +02:00
d53a157657 Set a usable initial zoom value in world generator's rect editors. 2022-08-05 00:56:01 +02:00
ac7a4212a3 Emit the zoom_changed signal in EditorZoomWidget when setting the zoom value through the zoom property. 2022-08-05 00:55:13 +02:00
487b05fecb Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00
d66c678db4 Removed the dungeon teleported from the test zone. 2022-08-04 23:23:28 +02:00
4bea9618b2 Added min and max size support for the world generator addon. 2022-08-04 22:35:22 +02:00
ffe566b0ac Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
345aa62ed4 Now the dungeon spawner also uses local coordinates. 2022-08-04 19:58:27 +02:00
0ae9d239a4 Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space. 2022-08-04 19:40:21 +02:00
e689a8b119 Bump version to 0.3.12. 2022-08-02 18:13:20 +02:00
12d6f16d2f Renamed the Godot tab in the about box to Engine. 2022-08-02 10:35:42 +02:00
70bea83145 Set the texture_scale for the test dungeon's TiledWallData to 2. 2022-07-31 19:55:46 +02:00
337dcdaa49 Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
b81b7c348a Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
2b840d1086 Added json serialization support for the data manager addon's settings class. 2022-07-31 17:24:28 +02:00
7e8cfdacaa Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
da38037074 Fix import setting. 2022-07-30 14:46:27 +02:00
98edb56317 Removed godot-plugin-refresher as now it's functionality is built in. 2022-07-17 01:53:02 +02:00
0b4686bcdd Bunp version. 2022-06-23 09:11:51 +02:00
08da1bd2c0 Updated the engine again to get a fix for a property setter. 2022-06-22 00:44:34 +02:00
11e7b86cd3 Removed godoxel. 2022-06-21 23:14:34 +02:00
76472b3e2e Removed mat_maker_gd. 2022-06-20 20:01:17 +02:00
35d235d5a2 Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
ba40bfbf60 Disabled Godoxel. 2022-06-20 19:59:17 +02:00
41f94f63d4 Removed everythogn from the mat_maker_gd addon that's not needed anymore. 2022-06-16 14:28:52 +02:00
440366b418 Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it. 2022-06-16 14:12:44 +02:00
ab36a50dd4 Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
1ee52db76f Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists. 2022-06-11 00:46:00 +02:00
2c129807a2 Fix grass MMMaterial, I messed it up during the update. 2022-06-07 13:32:52 +02:00
5562524cc8 Removed the gdscript version of MMMaterial, MMNode, and the universal property. 2022-06-07 12:59:25 +02:00
d5966526aa Updated the remaining MMMaterials. 2022-06-07 12:58:22 +02:00