Commit Graph

41 Commits

Author SHA1 Message Date
9d946f1623 Sync classref with the current source. 2020-04-14 17:00:18 +02:00
4fe75fd30b Clang format. 2020-04-10 13:56:08 +02:00
52f7bcdd12 Fix build for 4.0. 2020-04-09 12:35:10 +02:00
ccd54e340b Fix compile without dependencies. 2020-04-06 22:35:30 +02:00
b03cbf18f7 Props are now PackedScenes. 2020-04-04 17:22:40 +02:00
eef846860c Sync classref with the current source. 2020-04-03 09:36:30 +02:00
9471551987 Fix compile after the last Voxelman change. 2020-04-03 09:33:23 +02:00
35a2ab30fe VoxelChunk is now inherited from Resource. 2020-04-02 21:28:58 +02:00
533c25e96f Update the class list in config.py, and sync classref to the current source. 2020-03-22 01:09:53 +01:00
a08917370c Cleanups to the api, also props will now get added to VoxelmanLibrary. 2020-02-16 02:50:35 +01:00
09372b1469 Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
e5f5d205f8 Clang format everything. 2020-01-09 04:28:08 +01:00
459538d6b9 Fix shared module detection. 2020-01-03 21:06:06 +01:00
ddc91f7f08 The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
63da1cc4a2 Doc setup. 2019-12-25 14:08:42 +01:00
58e38c07bd Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
290d973ea9 Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
335495eebd The project has MIT license now. 2019-11-22 00:55:42 +01:00
851d09ef15 Fix compile. 2019-11-16 23:56:56 +01:00
42b7cecec6 Brought back the changes from the voxelman Repository. 2019-11-16 23:43:46 +01:00
572d7c7493 Typo fix and update. 2019-11-07 21:31:58 +01:00
128f40a6f6 Renamed PropData to WorldGeneratorPropData. 2019-11-07 19:47:59 +01:00
72fdb52731 Update for Voxelman's changes. 2019-11-06 03:38:02 +01:00
2956e67f60 Added level ranges. 2019-11-01 15:42:03 +01:00
b6b5708003 Fix mistake with bindings. 2019-10-31 01:53:45 +01:00
c110bea4c5 Added a spawn_mobs bool To the genetarion methods, also work on bindings. 2019-10-31 01:50:26 +01:00
a1aa09ab6d More work on the bindings. 2019-10-18 10:45:02 +02:00
b176ecc7bf More work on the bindings. 2019-10-18 10:22:11 +02:00
6c94bafc8e Compile fix. 2019-10-18 09:45:27 +02:00
2abdb972e0 More work on the bindings. 2019-10-18 09:43:45 +02:00
a6b538f0d0 Added DungeonCorridor. 2019-10-18 09:18:23 +02:00
a0fc4dfef2 Work on the bindings. 2019-10-18 09:00:01 +02:00
e199300fff Added map generation virtual methods. 2019-10-14 21:50:35 +02:00
fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00
c702f039c9 Improved the bindings and the design a bit. 2019-10-05 19:53:52 +02:00
e60f95da9a Added in the bindings, and variables that I planned. 2019-09-24 15:08:43 +02:00
16ae08568a Simple skeleton bingings. 2019-09-24 02:42:42 +02:00
2b71488e6f Rough class structure. 2019-09-22 22:12:20 +02:00
c47c7dc500 Left out the .h file. 2019-09-19 23:32:22 +02:00
489823a7e3 Renamed the module world generator. 2019-09-19 23:24:25 +02:00
7b711b79b5 Initial commit. 2019-04-20 14:51:33 +02:00