A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
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Relintai fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00
data -Added environment to everything. 2019-10-08 00:18:51 +02:00
main -Added environment to everything. 2019-10-08 00:18:51 +02:00
queued Rough class structure. 2019-09-22 22:12:20 +02:00
.gitignore Renamed the module world generator. 2019-09-19 23:24:25 +02:00
config.py Initial commit. 2019-04-20 14:51:33 +02:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
register_types.cpp Added in the bindings, and variables that I planned. 2019-09-24 15:08:43 +02:00
register_types.h Left out the .h file. 2019-09-19 23:32:22 +02:00
SCsub Added in the bindings, and variables that I planned. 2019-09-24 15:08:43 +02:00
world_generator.cpp Simple skeleton bingings. 2019-09-24 02:42:42 +02:00
world_generator.h Simple skeleton bingings. 2019-09-24 02:42:42 +02:00