mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-12 10:15:07 +01:00
Added a spawn_mobs bool To the genetarion methods, also work on bindings.
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a1aa09ab6d
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c110bea4c5
@ -80,14 +80,14 @@ int Biome::get_dungeon_count() const {
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}
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void Biome::generate_chunk(Ref<VoxelChunk> chunk) {
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void Biome::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void Biome::generate_stack(Ref<VoxelChunk> chunk, int x, int z) {
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void Biome::generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs) {
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if (has_method("_generate_stack")) {
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call("_generate_stack", chunk, x, z);
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call("_generate_stack", chunk, x, z, spawn_mobs);
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}
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}
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@ -102,11 +102,11 @@ Biome::~Biome() {
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}
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void Biome::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Biome::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z"), &Biome::generate_stack);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack);
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ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
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@ -41,8 +41,8 @@ public:
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int get_dungeon_count() const;
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_stack(Ref<VoxelChunk> chunk, int x, int z);
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs);
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Biome();
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~Biome();
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@ -192,15 +192,15 @@ void Dungeon::setup() {
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}
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}
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void Dungeon::generate_chunk(Ref<VoxelChunk> chunk) {
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void Dungeon::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void Dungeon::generate_structure(Ref<VoxelStructure> structure) {
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void Dungeon::generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
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if (has_method("_generate_structure")) {
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call("_generate_structure", structure);
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call("_generate_structure", structure, spawn_mobs);
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}
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}
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@ -234,12 +234,12 @@ Dungeon::~Dungeon() {
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void Dungeon::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Dungeon::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_structure", "structure"), &Dungeon::generate_structure);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure);
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ClassDB::bind_method(D_METHOD("get_seed"), &Dungeon::get_seed);
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ClassDB::bind_method(D_METHOD("set_seed", "value"), &Dungeon::set_seed);
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@ -88,8 +88,8 @@ public:
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int get_entity_data_count() const;
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void setup();
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_structure(Ref<VoxelStructure> structure);
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
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Ref<Image> generate_map();
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@ -31,6 +31,30 @@ int DungeonCorridor::get_dungeon_room_count() const {
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return _dungeon_rooms.size();
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}
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void DungeonCorridor::setup() {
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if (has_method("_setup")) {
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call("_setup");
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}
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}
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void DungeonCorridor::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void DungeonCorridor::generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
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if (has_method("_generate_structure")) {
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call("_generate_structure", structure, spawn_mobs);
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}
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}
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Ref<Image> DungeonCorridor::generate_map() {
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ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
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return call("_generate_map");
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}
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DungeonCorridor::DungeonCorridor() {
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_max_connections = 2;
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}
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@ -39,6 +63,14 @@ DungeonCorridor::~DungeonCorridor() {
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}
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void DungeonCorridor::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("setup"), &DungeonCorridor::setup);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonCorridor::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &DungeonCorridor::generate_structure);
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ClassDB::bind_method(D_METHOD("get_max_connections"), &DungeonCorridor::get_max_connections);
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ClassDB::bind_method(D_METHOD("set_max_connections", "value"), &DungeonCorridor::set_max_connections);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_connections"), "set_max_connections", "get_max_connections");
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@ -50,4 +82,8 @@ void DungeonCorridor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &DungeonCorridor::remove_dungeon_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &DungeonCorridor::get_dungeon_room_count);
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
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ClassDB::bind_method(D_METHOD("generate_map"), &DungeonCorridor::generate_map);
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}
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@ -19,6 +19,12 @@ public:
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int get_dungeon_room_count() const;
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void setup();
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
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Ref<Image> generate_map();
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DungeonCorridor();
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~DungeonCorridor();
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@ -120,15 +120,15 @@ void DungeonRoom::setup() {
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}
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}
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void DungeonRoom::generate_chunk(Ref<VoxelChunk> chunk) {
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void DungeonRoom::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void DungeonRoom::generate_room(Ref<VoxelStructure> structure) {
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void DungeonRoom::generate_room(Ref<VoxelStructure> structure, bool spawn_mobs) {
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if (has_method("_generate_room")) {
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call("_generate_room", structure);
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call("_generate_room", structure, spawn_mobs);
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}
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}
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@ -151,12 +151,12 @@ DungeonRoom::~DungeonRoom() {
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void DungeonRoom::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &DungeonRoom::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_room", "structure"), &DungeonRoom::generate_room);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_room", "structure", "spawn_mobs"), &DungeonRoom::generate_room);
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ClassDB::bind_method(D_METHOD("get_seed"), &DungeonRoom::get_seed);
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ClassDB::bind_method(D_METHOD("set_seed", "value"), &DungeonRoom::set_seed);
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@ -62,8 +62,8 @@ public:
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int get_entity_data_count() const;
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void setup();
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_room(Ref<VoxelStructure> structure);
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_room(Ref<VoxelStructure> structure, bool spawn_mobs);
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DungeonRoom();
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~DungeonRoom();
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@ -43,9 +43,9 @@ void Planet::setup() {
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}
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}
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void Planet::generate_chunk(Ref<VoxelChunk> chunk) {
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void Planet::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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@ -65,7 +65,7 @@ Planet::~Planet() {
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void Planet::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk);
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ClassDB::bind_method(D_METHOD("setup"), &Planet::setup);
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@ -27,7 +27,7 @@ public:
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int get_biome_count() const;
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void setup();
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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Ref<Image> generate_map();
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Planet();
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