Renamed PropData to WorldGeneratorPropData.

This commit is contained in:
Relintai 2019-11-07 19:47:59 +01:00
parent 72fdb52731
commit 128f40a6f6
13 changed files with 82 additions and 82 deletions

2
SCsub
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@ -13,7 +13,7 @@ env.add_source_files(env.modules_sources,"data/dungeon_corridor_data.cpp")
env.add_source_files(env.modules_sources,"data/dungeon_data.cpp")
env.add_source_files(env.modules_sources,"data/biome_data.cpp")
env.add_source_files(env.modules_sources,"data/planet_data.cpp")
env.add_source_files(env.modules_sources,"data/prop_data.cpp")
env.add_source_files(env.modules_sources,"data/world_generator_prop_data.cpp")
env.add_source_files(env.modules_sources,"world_generator.cpp")

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@ -64,17 +64,17 @@ void BiomeData::set_dungeon_datas(const Vector<Variant> &dungeon_datas) {
//// PROP DATA ////
Ref<PropData> BiomeData::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
Ref<WorldGeneratorPropData> BiomeData::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void BiomeData::set_prop_data(const int index, const Ref<PropData> prop_data) {
void BiomeData::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void BiomeData::add_prop_data(const Ref<PropData> prop_data) {
void BiomeData::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void BiomeData::remove_prop_data(const int index) {
@ -97,7 +97,7 @@ Vector<Variant> BiomeData::get_prop_datas() {
void BiomeData::set_prop_datas(const Vector<Variant> &prop_datas) {
_prop_datas.clear();
for (int i = 0; i < prop_datas.size(); i++) {
Ref<PropData> prop_data = Ref<PropData>(prop_datas[i]);
Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
_prop_datas.push_back(prop_data);
}
@ -229,7 +229,7 @@ void BiomeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dungeon_datas", "dungeon_datas"), &BiomeData::set_dungeon_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_datas", PROPERTY_HINT_NONE, "17/17:DungeonData", PROPERTY_USAGE_DEFAULT, "DungeonData"), "set_dungeon_datas", "get_dungeon_datas");
//PropData
//WorldGeneratorPropData
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &BiomeData::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &BiomeData::set_prop_data);
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &BiomeData::add_prop_data);
@ -239,7 +239,7 @@ void BiomeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_prop_datas"), &BiomeData::get_prop_datas);
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &BiomeData::set_prop_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_prop_datas", "get_prop_datas");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &BiomeData::get_entity_data);

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@ -7,7 +7,7 @@
#include "../main/biome.h"
#include "dungeon_data.h"
#include "prop_data.h"
#include "world_generator_prop_data.h"
#include "../../voxelman/world/environment_data.h"
#include "../../entity_spell_system/entities/data/entity_data.h"
@ -35,10 +35,10 @@ public:
Vector<Variant> get_dungeon_datas();
void set_dungeon_datas(const Vector<Variant> &dungeon_datas);
//PropData
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
//WorldGeneratorPropData
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
@ -83,7 +83,7 @@ private:
Vector2 _temperature_range;
Vector<Ref<DungeonData> > _dungeon_datas;
Vector<Ref<PropData> > _prop_datas;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
};

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@ -52,17 +52,17 @@ void DungeonRoomData::set_max_sizez(int value) {
}
//Props
Ref<PropData> DungeonRoomData::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
Ref<WorldGeneratorPropData> DungeonRoomData::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void DungeonRoomData::set_prop_data(const int index, const Ref<PropData> prop_data) {
void DungeonRoomData::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void DungeonRoomData::add_prop_data(const Ref<PropData> prop_data) {
void DungeonRoomData::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void DungeonRoomData::remove_prop_data(const int index) {
@ -84,7 +84,7 @@ Vector<Variant> DungeonRoomData::get_prop_datas() {
void DungeonRoomData::set_prop_datas(const Vector<Variant> &prop_datas) {
_prop_datas.clear();
for (int i = 0; i < prop_datas.size(); i++) {
Ref<PropData> prop_data = Ref<PropData>(prop_datas[i]);
Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
_prop_datas.push_back(prop_data);
}
@ -234,7 +234,7 @@ void DungeonRoomData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_prop_datas"), &DungeonRoomData::get_prop_datas);
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &DungeonRoomData::set_prop_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_prop_datas", "get_prop_datas");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoomData::get_entity_data);

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@ -4,7 +4,7 @@
#include "core/resource.h"
#include "../main/dungeon_room.h"
#include "prop_data.h"
#include "world_generator_prop_data.h"
#include "../../voxelman/world/environment_data.h"
#include "../../entity_spell_system/entities/data/entity_data.h"
@ -37,9 +37,9 @@ public:
void set_max_sizez(int value);
//Prop Data
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
@ -88,7 +88,7 @@ private:
int _max_sizey;
int _max_sizez;
Vector<Ref<PropData> > _prop_datas;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
};

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@ -1,32 +0,0 @@
#include "prop_data.h"
bool PropData::can_spawn(int seed) {
if (has_method("_can_spawn")) {
return call("_can_spawn", seed);
}
return false;
}
Ref<VoxelmanProp> PropData::get_prop(int seed) {
if (has_method("_get_prop")) {
return call("_get_prop", seed);
}
return Ref<VoxelmanProp>(NULL);
}
PropData::PropData() {
}
PropData::~PropData() {
}
void PropData::_bind_methods() {
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "can"), "_can_spawn", PropertyInfo(Variant::INT, "seed")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanProp"), "_get_prop", PropertyInfo(Variant::INT, "seed")));
ClassDB::bind_method(D_METHOD("can_spawn", "seed"), &PropData::can_spawn);
ClassDB::bind_method(D_METHOD("get_prop", "seed"), &PropData::get_prop);
}

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@ -0,0 +1,32 @@
#include "world_generator_prop_data.h"
bool WorldGeneratorPropData::can_spawn(int seed) {
if (has_method("_can_spawn")) {
return call("_can_spawn", seed);
}
return false;
}
Ref<VoxelmanProp> WorldGeneratorPropData::get_prop(int seed) {
if (has_method("_get_prop")) {
return call("_get_prop", seed);
}
return Ref<VoxelmanProp>(NULL);
}
WorldGeneratorPropData::WorldGeneratorPropData() {
}
WorldGeneratorPropData::~WorldGeneratorPropData() {
}
void WorldGeneratorPropData::_bind_methods() {
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "can"), "_can_spawn", PropertyInfo(Variant::INT, "seed")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanProp"), "_get_prop", PropertyInfo(Variant::INT, "seed")));
ClassDB::bind_method(D_METHOD("can_spawn", "seed"), &WorldGeneratorPropData::can_spawn);
ClassDB::bind_method(D_METHOD("get_prop", "seed"), &WorldGeneratorPropData::get_prop);
}

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@ -5,16 +5,16 @@
#include "../../voxelman/props/voxelman_prop.h"
class PropData : public Resource {
GDCLASS(PropData, Resource);
class WorldGeneratorPropData : public Resource {
GDCLASS(WorldGeneratorPropData, Resource);
public:
bool can_spawn(int seed);
Ref<VoxelmanProp> get_prop(int seed);
PropData();
~PropData();
WorldGeneratorPropData();
~WorldGeneratorPropData();
protected:
static void _bind_methods();

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@ -15,17 +15,17 @@ void Biome::set_environment(Ref<EnvironmentData> value) {
}
//// Prop Data ////
Ref<PropData> Biome::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
Ref<WorldGeneratorPropData> Biome::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void Biome::set_prop_data(const int index, const Ref<PropData> prop_data) {
void Biome::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void Biome::add_prop_data(const Ref<PropData> prop_data) {
void Biome::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void Biome::remove_prop_data(const int index) {

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@ -4,7 +4,7 @@
#include "core/reference.h"
#include "../../voxelman/world/voxel_chunk.h"
#include "../data/prop_data.h"
#include "../data/world_generator_prop_data.h"
#include "dungeon.h"
#include "../../voxelman/world/environment_data.h"
#include "../../entity_spell_system/entities/data/entity_data.h"
@ -20,10 +20,10 @@ public:
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
//PropData
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
//WorldGeneratorPropData
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
@ -59,7 +59,7 @@ private:
Vector2 _level_range;
Ref<EnvironmentData> _environment;
Vector<Ref<PropData> > _prop_datas;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<Dungeon> > _dungeons;
};

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@ -73,17 +73,17 @@ void DungeonRoom::set_structure(Ref<VoxelStructure> structure) {
}
//Props
Ref<PropData> DungeonRoom::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
Ref<WorldGeneratorPropData> DungeonRoom::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void DungeonRoom::set_prop_data(const int index, const Ref<PropData> prop_data) {
void DungeonRoom::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void DungeonRoom::add_prop_data(const Ref<PropData> prop_data) {
void DungeonRoom::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void DungeonRoom::remove_prop_data(const int index) {

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@ -6,7 +6,7 @@
#include "../../voxelman/world/voxel_chunk.h"
#include "../../voxelman/world/voxel_structure.h"
#include "../data/prop_data.h"
#include "../data/world_generator_prop_data.h"
#include "../../voxelman/world/environment_data.h"
#include "../../entity_spell_system/entities/data/entity_data.h"
@ -49,9 +49,9 @@ public:
void set_structure(Ref<VoxelStructure> structure);
//Props
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
@ -90,7 +90,7 @@ private:
Ref<EnvironmentData> _environment;
Ref<VoxelStructure> _structure;
Vector<Ref<PropData> > _prop_datas;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
Vector<Ref<EntityData> > _entity_datas;
};

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@ -5,7 +5,7 @@
#include "data/dungeon_data.h"
#include "data/biome_data.h"
#include "data/planet_data.h"
#include "data/prop_data.h"
#include "data/world_generator_prop_data.h"
#include "main/dungeon_room.h"
#include "main/dungeon_corridor.h"
@ -21,7 +21,7 @@ void register_world_generator_types() {
ClassDB::register_class<DungeonData>();
ClassDB::register_class<BiomeData>();
ClassDB::register_class<PlanetData>();
ClassDB::register_class<PropData>();
ClassDB::register_class<WorldGeneratorPropData>();
ClassDB::register_class<DungeonRoom>();
ClassDB::register_class<DungeonCorridor>();