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ba0c1bc820
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Added a flat level generator.
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2020-04-17 15:29:36 +02:00 |
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59b5086113
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Fix potential crash in the blocky mesher.
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2020-04-17 14:32:52 +02:00 |
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5c0ab27715
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Added 3 more helper functions to voxel world.
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2020-04-17 10:15:50 +02:00 |
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9cdd107565
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Added the surface lists into scroll containers. Also text is now aligned to the left on the buttons.
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2020-04-17 02:39:23 +02:00 |
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35863196d7
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Now the world editor will use the channel reported by world's get_channel_index_info. Also it now has support for liquid channels (based on the currently selected tab).
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2020-04-17 02:09:24 +02:00 |
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f43e4a2cc4
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Implemented add and remove tool mode selectors in world editor. Also added shortcuts (a, s).
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2020-04-17 01:52:16 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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76f9011c24
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Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported.
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2020-04-16 21:59:30 +02:00 |
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b21030ae89
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More const qualifiers.
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2020-04-16 17:54:32 +02:00 |
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367c203cc6
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Added lots of const qualifiers to world and chunk.
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2020-04-16 17:10:04 +02:00 |
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135b34c8a8
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Moved the chunk position calculations from the world editor into VoxelWorld.
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2020-04-16 14:44:22 +02:00 |
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06d3b0ae32
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Add property for voxel structures.
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2020-04-16 14:07:10 +02:00 |
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d985610574
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Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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2020-04-16 13:40:39 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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a63ae2183a
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Removed _THREAD_SAFE_CLASS_ from VoxelChunk as its not used aywhere right now.
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2020-04-15 12:44:16 +02:00 |
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7a3e4ecbe3
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Cleaned up the light baking api.
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2020-04-15 12:41:52 +02:00 |
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17b033e707
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Sync classref with the current source.
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2020-04-14 16:59:01 +02:00 |
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c752086bdd
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A bit more work on the world editor.
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2020-04-10 16:28:33 +02:00 |
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fd24639e26
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The world editor now won't use right click, as it makes navigation awful.
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2020-04-10 16:13:04 +02:00 |
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463e32868b
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Removed the sphinx based docs, as a better readme.md should be enough (soon).
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2020-04-10 15:55:13 +02:00 |
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acf2d2d701
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Fix 2 multithreading related crashes.
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2020-04-10 15:50:53 +02:00 |
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1f23f61b3a
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Ran clang format, as apparently I had it off.
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2020-04-10 13:55:27 +02:00 |
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01c57c30e6
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Fix error when the data margins are 0.
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2020-04-10 13:43:49 +02:00 |
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17dfbb4cab
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Fix voxel index calculations in the world editor.
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2020-04-10 13:40:07 +02:00 |
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03f9041eb8
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Added get_or_create_chunk to VoxelWorld.
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2020-04-10 13:39:11 +02:00 |
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f6ed4505e7
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Fixed indexing in the blocky voxel mesher.
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2020-04-10 13:38:34 +02:00 |
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69cc6e0b77
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Better block positions for the blocky mesher.
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2020-04-09 22:06:02 +02:00 |
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a722f807fe
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Fix building for 3.2.
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2020-04-09 15:45:51 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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9fe51572f4
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Didi the same optimization to the transvoxel uv mesher.
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2020-04-07 14:40:35 +02:00 |
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f7842e1ab2
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The blocky mesher is a lot faster now.
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2020-04-07 14:23:20 +02:00 |
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40535bfb59
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Fix normal compile.
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2020-04-06 23:08:35 +02:00 |
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a4fc573f85
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Optional module dependencies are actually optional now.
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2020-04-06 22:47:03 +02:00 |
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8b78f8e91d
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Library should update it's rects even in the editor now.
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2020-04-06 20:10:57 +02:00 |
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4a535207e0
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Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks.
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2020-04-06 20:05:19 +02:00 |
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f63a8910dc
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Fix coord calculation for the editor plugin.
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2020-04-06 19:46:17 +02:00 |
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28ce072e51
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Renamed VoxelMesherTransvoxel to VoxelMesherUVTransvoxel.
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2020-04-06 14:52:18 +02:00 |
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81dc8bcb36
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Don't bake colors, if lighting is disabled.
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2020-04-06 14:23:49 +02:00 |
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b9ba0c0bf9
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Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it.
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2020-04-06 14:21:46 +02:00 |
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c691c13277
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Added a _chunk_added virtual method to voxel world.
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2020-04-06 13:55:22 +02:00 |
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b4c61ac674
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
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d717c9886b
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Fix set_chunks, and enter_tree.
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2020-04-06 00:51:25 +02:00 |
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b046db78ed
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Removed leftover print.
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2020-04-05 22:56:40 +02:00 |
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25da88da19
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Add the ability to get or set a channel compressed.
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2020-04-05 22:07:52 +02:00 |
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98707674a4
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Initial implementation for the voxel world editor.
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2020-04-05 21:02:51 +02:00 |
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37517c2e18
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Implemented blocky meshing.
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2020-04-05 17:15:08 +02:00 |
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d36eff4ed3
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Fix potential crash.
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2020-04-05 02:08:08 +02:00 |
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b7f3b59f54
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Removed the mutex from build phase.
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2020-04-05 01:47:14 +02:00 |
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dfee0a7786
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Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
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2020-04-05 01:36:41 +02:00 |
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2d2b7c8c3e
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
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