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Added get_or_create_chunk to VoxelWorld.
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@ -292,6 +292,16 @@ void VoxelWorld::clear() {
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_generating.clear();
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}
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Ref<VoxelChunk> VoxelWorld::get_or_create_chunk(int x, int y, int z) {
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Ref<VoxelChunk> chunk = get_chunk(x, y, z);
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if (!chunk.is_valid()) {
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chunk = create_chunk(x, y, z);
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}
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return chunk;
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}
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Ref<VoxelChunk> VoxelWorld::create_chunk(int x, int y, int z) {
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Ref<VoxelChunk> c = call("_create_chunk", x, y, z, Ref<VoxelChunk>());
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@ -367,11 +377,11 @@ void VoxelWorld::on_chunk_mesh_generation_finished(Ref<VoxelChunk> p_chunk) {
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Vector<Variant> VoxelWorld::get_chunks() {
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Vector<Variant> r;
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for (int i = 0; i < _chunks_vector.size(); i++) {
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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r.push_back(_chunks_vector[i].get_ref_ptr());
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#else
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#else
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r.push_back(_chunks_vector[i]);
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#endif
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#endif
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}
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return r;
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}
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@ -666,6 +676,7 @@ void VoxelWorld::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("get_or_create_chunk", "x", "y", "z"), &VoxelWorld::get_or_create_chunk);
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ClassDB::bind_method(D_METHOD("create_chunk", "x", "y", "z"), &VoxelWorld::create_chunk);
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ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z", "chunk"), &VoxelWorld::_create_chunk);
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@ -127,6 +127,7 @@ public:
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void clear();
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Ref<VoxelChunk> get_or_create_chunk(int x, int y, int z);
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Ref<VoxelChunk> create_chunk(int x, int y, int z);
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void generate_chunk(Ref<VoxelChunk> chunk);
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