mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
This commit is contained in:
parent
2d2b7c8c3e
commit
dfee0a7786
5
SCsub
5
SCsub
@ -27,6 +27,8 @@ sources = [
|
||||
"meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.cpp",
|
||||
"meshers/transvoxel_uv_mesher/transvoxel_tables.cpp",
|
||||
|
||||
"meshers/blocky/voxel_mesher_blocky.cpp",
|
||||
|
||||
"world/voxel_world.cpp",
|
||||
"world/voxel_chunk.cpp",
|
||||
"world/voxel_chunk_default.cpp",
|
||||
@ -38,6 +40,9 @@ sources = [
|
||||
"meshers/cubic_mesher/voxel_mesher_cubic.cpp",
|
||||
"meshers/cubic_mesher/voxel_cube_points.cpp",
|
||||
|
||||
"world/blocky/voxel_chunk_blocky.cpp",
|
||||
"world/blocky/voxel_world_blocky.cpp",
|
||||
|
||||
"level_generator/voxelman_level_generator.cpp",
|
||||
|
||||
"areas/world_area.cpp",
|
||||
|
@ -37,6 +37,10 @@ def get_doc_classes():
|
||||
"VoxelStructure",
|
||||
"BlockVoxelStructure",
|
||||
"VoxelWorld",
|
||||
|
||||
"VoxelMesherBlocky",
|
||||
"VoxelWorldBlocky",
|
||||
"VoxelChunkBlocky",
|
||||
]
|
||||
|
||||
def get_doc_path():
|
||||
|
119
meshers/blocky/voxel_mesher_blocky.cpp
Normal file
119
meshers/blocky/voxel_mesher_blocky.cpp
Normal file
@ -0,0 +1,119 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "voxel_mesher_blocky.h"
|
||||
|
||||
#include "../../world/voxel_chunk_default.h"
|
||||
|
||||
void VoxelMesherBlocky::_add_chunk(Ref<VoxelChunk> p_chunk) {
|
||||
Ref<VoxelChunkDefault> chunk = p_chunk;
|
||||
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
|
||||
chunk->generate_ao();
|
||||
|
||||
int x_size = chunk->get_size_x();
|
||||
int y_size = chunk->get_size_y();
|
||||
int z_size = chunk->get_size_z();
|
||||
|
||||
float voxel_size = get_lod_size();
|
||||
float voxel_scale = get_voxel_scale();
|
||||
|
||||
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
||||
|
||||
for (int y = 0; y < y_size; ++y) {
|
||||
for (int z = 0; z < z_size; ++z) {
|
||||
for (int x = 0; x < x_size; ++x) {
|
||||
|
||||
uint8_t type = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
|
||||
|
||||
if (type == 0)
|
||||
continue;
|
||||
|
||||
Ref<VoxelSurface> surface = _library->get_voxel_surface(type);
|
||||
|
||||
if (!surface.is_valid())
|
||||
continue;
|
||||
|
||||
uint8_t neighbours[] = {
|
||||
chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE),
|
||||
chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE),
|
||||
chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE),
|
||||
chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE),
|
||||
chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE),
|
||||
chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE),
|
||||
};
|
||||
|
||||
if (neighbours[0] == 0) {
|
||||
Color light(chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
|
||||
chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
|
||||
chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
|
||||
|
||||
float ao = chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO) / 255.0;
|
||||
float rao = chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
|
||||
ao += rao;
|
||||
|
||||
light += base_light;
|
||||
light -= Color(ao, ao, ao) * _ao_strength;
|
||||
|
||||
light.r = CLAMP(light.r, 0, 1.0);
|
||||
light.g = CLAMP(light.g, 0, 1.0);
|
||||
light.b = CLAMP(light.b, 0, 1.0);
|
||||
|
||||
add_indices(get_vertex_count() + 2);
|
||||
add_indices(get_vertex_count() + 1);
|
||||
add_indices(get_vertex_count() + 0);
|
||||
add_indices(get_vertex_count() + 3);
|
||||
add_indices(get_vertex_count() + 2);
|
||||
add_indices(get_vertex_count() + 0);
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
add_normal(Vector3(1, 0, 0));
|
||||
|
||||
add_color(light);
|
||||
}
|
||||
|
||||
add_uv(surface->transform_uv(VoxelSurface::VOXEL_SIDE_SIDE, Vector2(0, 0)));
|
||||
add_uv(surface->transform_uv(VoxelSurface::VOXEL_SIDE_SIDE, Vector2(0, 1)));
|
||||
add_uv(surface->transform_uv(VoxelSurface::VOXEL_SIDE_SIDE, Vector2(1, 0)));
|
||||
add_uv(surface->transform_uv(VoxelSurface::VOXEL_SIDE_SIDE, Vector2(1, 1)));
|
||||
|
||||
add_vertex((Vector3(1, 0, 0) * voxel_size + Vector3(x, y, z)) * voxel_scale);
|
||||
add_vertex((Vector3(1, 1, 0) * voxel_size + Vector3(x, y, z)) * voxel_scale);
|
||||
add_vertex((Vector3(1, 1, 1) * voxel_size + Vector3(x, y, z)) * voxel_scale);
|
||||
add_vertex((Vector3(1, 0, 1) * voxel_size + Vector3(x, y, z)) * voxel_scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VoxelMesherBlocky::VoxelMesherBlocky() {
|
||||
_format = VisualServer::ARRAY_FORMAT_NORMAL | VisualServer::ARRAY_FORMAT_COLOR | VisualServer::ARRAY_FORMAT_TEX_UV;
|
||||
}
|
||||
|
||||
VoxelMesherBlocky::~VoxelMesherBlocky() {
|
||||
}
|
||||
|
||||
void VoxelMesherBlocky::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_add_chunk", "buffer"), &VoxelMesherBlocky::_add_chunk);
|
||||
}
|
45
meshers/blocky/voxel_mesher_blocky.h
Normal file
45
meshers/blocky/voxel_mesher_blocky.h
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef VOXEL_MESHER_BLOCKY_H
|
||||
#define VOXEL_MESHER_BLOCKY_H
|
||||
|
||||
#include "core/color.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#include "../voxel_mesher.h"
|
||||
|
||||
class VoxelMesherBlocky : public VoxelMesher {
|
||||
GDCLASS(VoxelMesherBlocky, VoxelMesher);
|
||||
|
||||
public:
|
||||
void _add_chunk(Ref<VoxelChunk> p_chunk);
|
||||
|
||||
VoxelMesherBlocky();
|
||||
~VoxelMesherBlocky();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
@ -52,6 +52,10 @@ SOFTWARE.
|
||||
|
||||
#include "world/voxel_world_editor.h"
|
||||
|
||||
#include "meshers/blocky/voxel_mesher_blocky.h"
|
||||
#include "world/blocky/voxel_chunk_blocky.h"
|
||||
#include "world/blocky/voxel_world_blocky.h"
|
||||
|
||||
void register_voxelman_types() {
|
||||
ClassDB::register_class<VoxelMesher>();
|
||||
ClassDB::register_class<VoxelMesherTransvoxel>();
|
||||
@ -78,6 +82,10 @@ void register_voxelman_types() {
|
||||
ClassDB::register_class<VoxelMesherCubic>();
|
||||
ClassDB::register_class<VoxelCubePoints>();
|
||||
|
||||
ClassDB::register_class<VoxelMesherBlocky>();
|
||||
ClassDB::register_class<VoxelWorldBlocky>();
|
||||
ClassDB::register_class<VoxelChunkBlocky>();
|
||||
|
||||
ClassDB::register_class<VoxelmanLevelGenerator>();
|
||||
|
||||
ClassDB::register_class<WorldArea>();
|
||||
|
51
world/blocky/voxel_chunk_blocky.cpp
Normal file
51
world/blocky/voxel_chunk_blocky.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "voxel_chunk_blocky.h"
|
||||
|
||||
#include "../../meshers/blocky/voxel_mesher_blocky.h"
|
||||
|
||||
VoxelChunkBlocky::VoxelChunkBlocky() {
|
||||
}
|
||||
|
||||
VoxelChunkBlocky::~VoxelChunkBlocky() {
|
||||
}
|
||||
|
||||
void VoxelChunkBlocky::_setup_channels() {
|
||||
set_channel_count(MAX_DEFAULT_CHANNELS);
|
||||
}
|
||||
|
||||
void VoxelChunkBlocky::_create_meshers() {
|
||||
add_mesher(Ref<VoxelMesher>(memnew(VoxelMesherBlocky())));
|
||||
|
||||
for (int i = 0; i < _meshers.size(); ++i) {
|
||||
Ref<VoxelMesher> mesher = _meshers.get(i);
|
||||
|
||||
ERR_CONTINUE(!mesher.is_valid());
|
||||
|
||||
mesher->set_lod_size(get_lod_size());
|
||||
mesher->set_voxel_scale(get_voxel_scale());
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelChunkBlocky::_bind_methods() {
|
||||
}
|
44
world/blocky/voxel_chunk_blocky.h
Normal file
44
world/blocky/voxel_chunk_blocky.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef VOXEL_CHUNK_BLOCKY_H
|
||||
#define VOXEL_CHUNK_BLOCKY_H
|
||||
|
||||
#include "../voxel_chunk_default.h"
|
||||
|
||||
class VoxelWorld;
|
||||
|
||||
class VoxelChunkBlocky : public VoxelChunkDefault {
|
||||
GDCLASS(VoxelChunkBlocky, VoxelChunkDefault);
|
||||
|
||||
public:
|
||||
VoxelChunkBlocky();
|
||||
~VoxelChunkBlocky();
|
||||
|
||||
protected:
|
||||
virtual void _setup_channels();
|
||||
virtual void _create_meshers();
|
||||
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
45
world/blocky/voxel_world_blocky.cpp
Normal file
45
world/blocky/voxel_world_blocky.cpp
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "voxel_world_blocky.h"
|
||||
|
||||
#include "voxel_chunk_blocky.h"
|
||||
|
||||
Ref<VoxelChunk> VoxelWorldBlocky::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
|
||||
|
||||
if (!chunk.is_valid()) {
|
||||
chunk = Ref<VoxelChunk>(memnew(VoxelChunkBlocky));
|
||||
}
|
||||
|
||||
return VoxelWorld::_create_chunk(x, y, z, chunk);
|
||||
}
|
||||
|
||||
VoxelWorldBlocky::VoxelWorldBlocky() {
|
||||
set_data_margin_start(1);
|
||||
set_data_margin_end(1);
|
||||
}
|
||||
|
||||
VoxelWorldBlocky ::~VoxelWorldBlocky() {
|
||||
}
|
||||
|
||||
void VoxelWorldBlocky::_bind_methods() {
|
||||
}
|
41
world/blocky/voxel_world_blocky.h
Normal file
41
world/blocky/voxel_world_blocky.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef VOXEL_WORLD_BLOCKY_H
|
||||
#define VOXEL_WORLD_BLOCKY_H
|
||||
|
||||
#include "../voxel_world.h"
|
||||
|
||||
class VoxelWorldBlocky : public VoxelWorld {
|
||||
GDCLASS(VoxelWorldBlocky, VoxelWorld);
|
||||
|
||||
public:
|
||||
VoxelWorldBlocky();
|
||||
~VoxelWorldBlocky();
|
||||
|
||||
protected:
|
||||
Ref<VoxelChunk> _create_chunk(int x, int y, int z, Ref<VoxelChunk> p_chunk);
|
||||
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
@ -221,7 +221,7 @@ void VoxelChunk::setup_channels() {
|
||||
call("_setup_channels");
|
||||
}
|
||||
|
||||
void VoxelChunk::set_size(uint32_t size_x, uint32_t size_y, uint32_t size_z, uint32_t margin_start, uint32_t margin_end) {
|
||||
void VoxelChunk::set_size(int size_x, int size_y, int size_z, int margin_start, int margin_end) {
|
||||
if (_size_x == size_x && _size_y == size_y && _size_z == size_z && _margin_start == margin_start && _margin_end == margin_end) {
|
||||
return;
|
||||
}
|
||||
@ -248,7 +248,7 @@ void VoxelChunk::set_size(uint32_t size_x, uint32_t size_y, uint32_t size_z, uin
|
||||
_margin_end = margin_end;
|
||||
}
|
||||
|
||||
bool VoxelChunk::validate_channel_data_position(uint32_t x, uint32_t y, uint32_t z) const {
|
||||
bool VoxelChunk::validate_channel_data_position(int x, int y, int z) const {
|
||||
return x < _data_size_x && y < _data_size_y && z < _data_size_z;
|
||||
}
|
||||
|
||||
|
@ -135,9 +135,9 @@ public:
|
||||
//Channels
|
||||
void setup_channels();
|
||||
|
||||
void set_size(uint32_t size_x, uint32_t size_y, uint32_t size_z, uint32_t margin_start = 0, uint32_t margin_end = 0);
|
||||
void set_size(int size_x, int size_y, int size_z, int margin_start = 0, int margin_end = 0);
|
||||
|
||||
bool validate_channel_data_position(uint32_t x, uint32_t y, uint32_t z) const;
|
||||
bool validate_channel_data_position(int x, int y, int z) const;
|
||||
|
||||
uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
|
||||
void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
|
||||
@ -232,16 +232,16 @@ protected:
|
||||
int _position_y;
|
||||
int _position_z;
|
||||
|
||||
uint32_t _size_x;
|
||||
uint32_t _size_y;
|
||||
uint32_t _size_z;
|
||||
int _size_x;
|
||||
int _size_y;
|
||||
int _size_z;
|
||||
|
||||
uint32_t _data_size_x;
|
||||
uint32_t _data_size_y;
|
||||
uint32_t _data_size_z;
|
||||
int _data_size_x;
|
||||
int _data_size_y;
|
||||
int _data_size_z;
|
||||
|
||||
uint32_t _margin_start;
|
||||
uint32_t _margin_end;
|
||||
int _margin_start;
|
||||
int _margin_end;
|
||||
|
||||
Vector<uint8_t *> _channels;
|
||||
|
||||
|
@ -24,6 +24,8 @@ SOFTWARE.
|
||||
|
||||
#include "voxel_world.h"
|
||||
|
||||
#include "../../opensimplex/open_simplex_noise.h"
|
||||
|
||||
const String VoxelChunkDefault::BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE = "Normal,Process,Physics Process";
|
||||
|
||||
_FORCE_INLINE_ bool VoxelChunkDefault::get_is_build_threaded() const {
|
||||
@ -330,6 +332,35 @@ void VoxelChunkDefault::emit_build_finished() {
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelChunkDefault::generate_random_ao(int seed, int octaves, int period, float persistence, float scale_factor) {
|
||||
|
||||
Ref<OpenSimplexNoise> noise;
|
||||
noise.instance();
|
||||
|
||||
noise->set_seed(seed);
|
||||
noise->set_octaves(octaves);
|
||||
noise->set_period(period);
|
||||
noise->set_persistence(persistence);
|
||||
|
||||
for (int x = -get_margin_start(); x < _size_x + get_margin_end(); ++x) {
|
||||
for (int z = -get_margin_start(); z < _size_z + get_margin_end(); ++z) {
|
||||
for (int y = -get_margin_start(); y < _size_y + get_margin_end(); ++y) {
|
||||
float val = noise->get_noise_3d(x + (_position_x * _size_x), y + (_position_y * _size_y), z + (_position_z * _size_z));
|
||||
|
||||
val *= scale_factor;
|
||||
|
||||
if (val > 1)
|
||||
val = 1;
|
||||
|
||||
if (val < 0)
|
||||
val = -val;
|
||||
|
||||
set_voxel(int(val * 255.0), x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Meshes
|
||||
Dictionary VoxelChunkDefault::get_mesh_rids() {
|
||||
return _rids;
|
||||
@ -1141,6 +1172,15 @@ void VoxelChunkDefault::_build_phase(int phase) {
|
||||
|
||||
return;
|
||||
}
|
||||
case BUILD_PHASE_LIGHTS: {
|
||||
clear_baked_lights();
|
||||
generate_random_ao(123);
|
||||
bake_lights();
|
||||
|
||||
next_phase();
|
||||
|
||||
return;
|
||||
}
|
||||
/*
|
||||
case BUILD_PHASE_LIQUID: {
|
||||
next_phase();
|
||||
@ -1367,6 +1407,8 @@ void VoxelChunkDefault::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("draw_debug_voxel_lights"), &VoxelChunkDefault::draw_debug_voxel_lights);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_random_ao", "seed", "octaves", "period", "persistence", "scale_factor"), &VoxelChunkDefault::generate_random_ao, DEFVAL(4), DEFVAL(30), DEFVAL(0.3), DEFVAL(0.6));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_setup_channels"), &VoxelChunkDefault::_setup_channels);
|
||||
ClassDB::bind_method(D_METHOD("_build_phase", "phase"), &VoxelChunkDefault::_build_phase);
|
||||
ClassDB::bind_method(D_METHOD("_build_phase_process", "phase"), &VoxelChunkDefault::_build_phase_process);
|
||||
|
@ -216,6 +216,8 @@ public:
|
||||
|
||||
void emit_build_finished();
|
||||
|
||||
void generate_random_ao(int seed, int octaves = 4, int period = 30, float persistence = 0.3, float scale_factor = 0.6);
|
||||
|
||||
VoxelChunkDefault();
|
||||
~VoxelChunkDefault();
|
||||
|
||||
|
@ -116,7 +116,6 @@ public:
|
||||
void clear();
|
||||
|
||||
Ref<VoxelChunk> create_chunk(int x, int y, int z);
|
||||
Ref<VoxelChunk> _create_chunk(int x, int y, int z, Ref<VoxelChunk> p_chunk);
|
||||
|
||||
void generate_chunk(Ref<VoxelChunk> chunk);
|
||||
|
||||
@ -132,7 +131,8 @@ public:
|
||||
~VoxelWorld();
|
||||
|
||||
protected:
|
||||
void _generate_chunk(Ref<VoxelChunk> chunk);
|
||||
virtual void _generate_chunk(Ref<VoxelChunk> chunk);
|
||||
virtual Ref<VoxelChunk> _create_chunk(int x, int y, int z, Ref<VoxelChunk> p_chunk);
|
||||
|
||||
virtual void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
Loading…
Reference in New Issue
Block a user