Ran clang format, as apparently I had it off.

This commit is contained in:
Relintai 2020-04-10 13:55:27 +02:00
parent 01c57c30e6
commit 1f23f61b3a
8 changed files with 57 additions and 60 deletions

View File

@ -60,11 +60,11 @@ void VoxelmanLibrary::clear_materials() {
Vector<Variant> VoxelmanLibrary::get_materials() {
Vector<Variant> r;
for (int i = 0; i < _materials.size(); i++) {
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
r.push_back(_materials[i].get_ref_ptr());
#else
#else
r.push_back(_materials[i]);
#endif
#endif
}
return r;
}
@ -113,11 +113,11 @@ void VoxelmanLibrary::clear_liquid_materials() {
Vector<Variant> VoxelmanLibrary::get_liquid_materials() {
Vector<Variant> r;
for (int i = 0; i < _liquid_materials.size(); i++) {
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
r.push_back(_liquid_materials[i].get_ref_ptr());
#else
#else
r.push_back(_liquid_materials[i]);
#endif
#endif
}
return r;
}

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@ -135,11 +135,11 @@ void VoxelmanLibraryMerger::clear_surfaces() {
Vector<Variant> VoxelmanLibraryMerger::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
#else
r.push_back(_voxel_surfaces[i]);
#endif
#endif
}
return r;
}
@ -217,11 +217,11 @@ void VoxelmanLibraryMerger::clear_liquid_surfaces() {
Vector<Variant> VoxelmanLibraryMerger::get_liquid_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _liquid_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
r.push_back(_liquid_surfaces[i].get_ref_ptr());
#else
#else
r.push_back(_liquid_surfaces[i]);
#endif
#endif
}
return r;
}
@ -387,11 +387,11 @@ void VoxelmanLibraryMerger::_setup_material_albedo(int material_index, Ref<Textu
VoxelmanLibraryMerger::VoxelmanLibraryMerger() {
_packer.instance();
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
#else
//nyi
#endif
#else
//nyi
#endif
_packer->set_max_atlas_size(1024);
_packer->set_keep_original_atlases(false);

View File

@ -91,11 +91,11 @@ void VoxelmanLibrarySimple::clear_surfaces() {
Vector<Variant> VoxelmanLibrarySimple::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
#else
r.push_back(_voxel_surfaces[i]);
#endif
#endif
}
return r;
}
@ -164,11 +164,11 @@ void VoxelmanLibrarySimple::clear_liquid_surfaces() {
Vector<Variant> VoxelmanLibrarySimple::get_liquid_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _liquid_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
r.push_back(_liquid_surfaces[i].get_ref_ptr());
#else
#else
r.push_back(_liquid_surfaces[i]);
#endif
#endif
}
return r;
}

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@ -33,7 +33,6 @@ typedef class RenderingServer VisualServer;
typedef class RenderingServer VS;
#endif
void VoxelMesherCubic::_add_chunk(Ref<VoxelChunk> p_chunk) {
Ref<VoxelChunkDefault> chunk = p_chunk;

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@ -167,17 +167,17 @@ Array VoxelMesher::build_mesh() {
{
PoolVector<Vector3> array;
array.resize(_vertices.size());
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolVector<Vector3>::Write w = array.write();
#endif
#endif
for (int i = 0; i < _vertices.size(); ++i) {
array.set(i, _vertices[i].vertex);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
w.release();
#endif
#endif
a[VisualServer::ARRAY_VERTEX] = array;
}
@ -189,51 +189,51 @@ Array VoxelMesher::build_mesh() {
{
PoolVector<Vector3> array;
array.resize(_vertices.size());
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolVector<Vector3>::Write w = array.write();
#endif
#endif
for (int i = 0; i < _vertices.size(); ++i) {
array.set(i, _vertices[i].normal);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
w.release();
#endif
#endif
a[VisualServer::ARRAY_NORMAL] = array;
}
if ((_format & VisualServer::ARRAY_FORMAT_COLOR) != 0) {
PoolVector<Color> array;
array.resize(_vertices.size());
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolVector<Color>::Write w = array.write();
#endif
#endif
for (int i = 0; i < _vertices.size(); ++i) {
array.set(i, _vertices[i].color);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
w.release();
#endif
#endif
a[VisualServer::ARRAY_COLOR] = array;
}
if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV) != 0) {
PoolVector<Vector2> array;
array.resize(_vertices.size());
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolVector<Vector2>::Write w = array.write();
#endif
#endif
for (int i = 0; i < _vertices.size(); ++i) {
array.set(i, _vertices[i].uv);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
w.release();
#endif
#endif
a[VisualServer::ARRAY_TEX_UV] = array;
}
@ -241,34 +241,34 @@ Array VoxelMesher::build_mesh() {
if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV2) != 0) {
PoolVector<Vector2> array;
array.resize(_vertices.size());
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolVector<Vector2>::Write w = array.write();
#endif
#endif
for (int i = 0; i < _vertices.size(); ++i) {
array.set(i, _vertices[i].uv2);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
w.release();
#endif
#endif
a[VisualServer::ARRAY_TEX_UV2] = array;
}
if (_indices.size() > 0) {
PoolVector<int> array;
array.resize(_indices.size());
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolVector<int>::Write w = array.write();
#endif
#endif
for (int i = 0; i < _indices.size(); ++i) {
array.set(i, _indices[i]);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
w.release();
#endif
#endif
a[VisualServer::ARRAY_INDEX] = array;
}

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@ -35,7 +35,6 @@ SOFTWARE.
typedef class ImmediateGeometry3D ImmediateGeometry;
#endif
#include "core/engine.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"

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@ -445,15 +445,15 @@ PoolByteArray VoxelChunk::get_channel_compressed(int channel_index) const {
int bound = LZ4_compressBound(size);
arr.resize(bound);
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolByteArray::Write w = arr.write();
int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(w.ptr()), size, bound);
w.release();
#else
#else
int ns = LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(arr.ptrw()), size, bound);
#endif
#endif
arr.resize(ns);
return arr;
@ -479,19 +479,19 @@ void VoxelChunk::set_channel_compressed(int channel_index, const PoolByteArray &
int ds = data.size();
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
PoolByteArray::Read r = data.read();
//We are not going to write to it
uint8_t *data_arr = const_cast<uint8_t *>(r.ptr());
LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
#else
#else
//We are not going to write to it
uint8_t *data_arr = const_cast<uint8_t *>(data.ptr());
LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
#endif
#endif
}
_FORCE_INLINE_ int VoxelChunk::get_index(const int x, const int y, const int z) const {
@ -588,9 +588,9 @@ Array VoxelChunk::bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_colo
PoolVector2Array uvs = arr[VisualServer::ARRAY_TEX_UV];
PoolColorArray colors = arr[VisualServer::ARRAY_COLOR];
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
img->lock();
#endif
#endif
for (int i = 0; i < uvs.size(); ++i) {
Vector2 uv = uvs[i];
@ -601,9 +601,9 @@ Array VoxelChunk::bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_colo
colors.set(i, colors[i] * c * mul_color);
}
#if VERSION_MAJOR < 4
#if VERSION_MAJOR < 4
img->unlock();
#endif
#endif
arr[VisualServer::ARRAY_COLOR] = colors;

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@ -63,7 +63,6 @@ SOFTWARE.
class VoxelWorld;
class VoxelChunk : public Resource {
GDCLASS(VoxelChunk, Resource);