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https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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parent
dd0fa1d7ea
commit
d985610574
@ -29,36 +29,42 @@ void VoxelStructure::set_use_aabb(const bool value) {
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_use_aabb = value;
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}
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AABB VoxelStructure::get_aabb() const {
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return _aabb;
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AABB VoxelStructure::get_chunk_aabb() const {
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return _chunk_aabb;
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}
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void VoxelStructure::set_aabb(const AABB &value) {
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_aabb = value;
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void VoxelStructure::set_chunk_aabb(const AABB &value) {
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_chunk_aabb = value;
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}
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int VoxelStructure::get_world_position_x() const {
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return _world_position_x;
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int VoxelStructure::get_position_x() const {
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return _position_x;
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}
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void VoxelStructure::set_world_position_x(const int value) {
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_world_position_x = value;
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void VoxelStructure::set_position_x(const int value) {
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_position_x = value;
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}
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int VoxelStructure::get_world_position_y() const {
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return _world_position_y;
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int VoxelStructure::get_position_y() const {
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return _position_y;
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}
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void VoxelStructure::set_world_position_y(const int value) {
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_world_position_y = value;
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void VoxelStructure::set_position_y(const int value) {
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_position_y = value;
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}
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int VoxelStructure::get_world_position_z() const {
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return _world_position_z;
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int VoxelStructure::get_position_z() const {
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return _position_z;
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}
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void VoxelStructure::set_world_position_z(const int value) {
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_world_position_z = value;
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void VoxelStructure::set_position_z(const int value) {
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_position_z = value;
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}
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void VoxelStructure::write_to_chunk(Node *chunk) {
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ERR_FAIL_COND(Object::cast_to<VoxelChunk>(chunk) == NULL);
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void VoxelStructure::set_position(const int x, const int y, const int z) {
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_position_x = x;
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_position_y = y;
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_position_z = z;
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}
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void VoxelStructure::write_to_chunk(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!chunk.is_valid());
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if (has_method("_write_to_chunk"))
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call("_write_to_chunk", chunk);
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@ -66,9 +72,9 @@ void VoxelStructure::write_to_chunk(Node *chunk) {
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VoxelStructure::VoxelStructure() {
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_use_aabb = true;
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_world_position_x = 0;
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_world_position_y = 0;
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_world_position_z = 0;
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_position_x = 0;
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_position_y = 0;
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_position_z = 0;
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}
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VoxelStructure::~VoxelStructure() {
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@ -81,21 +87,23 @@ void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_aabb", "value"), &VoxelStructure::set_use_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_aabb"), "set_use_aabb", "get_use_aabb");
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ClassDB::bind_method(D_METHOD("get_aabb"), &VoxelStructure::get_aabb);
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ClassDB::bind_method(D_METHOD("set_aabb", "value"), &VoxelStructure::set_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
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ClassDB::bind_method(D_METHOD("get_chunk_aabb"), &VoxelStructure::get_chunk_aabb);
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ClassDB::bind_method(D_METHOD("set_chunk_aabb", "value"), &VoxelStructure::set_chunk_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "chunk_aabb"), "set_chunk_aabb", "get_chunk_aabb");
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
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ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_x"), "set_world_position_x", "get_world_position_x");
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ClassDB::bind_method(D_METHOD("get_position_x"), &VoxelStructure::get_position_x);
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ClassDB::bind_method(D_METHOD("set_position_x", "value"), &VoxelStructure::set_position_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x");
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ClassDB::bind_method(D_METHOD("get_world_position_y"), &VoxelStructure::get_world_position_y);
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ClassDB::bind_method(D_METHOD("set_world_position_y", "value"), &VoxelStructure::set_world_position_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_y"), "set_world_position_y", "get_world_position_y");
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ClassDB::bind_method(D_METHOD("get_position_y"), &VoxelStructure::get_position_y);
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ClassDB::bind_method(D_METHOD("set_position_y", "value"), &VoxelStructure::set_position_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y");
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ClassDB::bind_method(D_METHOD("get_world_position_z"), &VoxelStructure::get_world_position_z);
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ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
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ClassDB::bind_method(D_METHOD("get_position_z"), &VoxelStructure::get_position_z);
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ClassDB::bind_method(D_METHOD("set_position_z", "value"), &VoxelStructure::set_position_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "position_z"), "set_position_z", "get_position_z");
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ClassDB::bind_method(D_METHOD("set_position", "x", "y", "z"), &VoxelStructure::set_position);
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ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk);
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}
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@ -23,7 +23,7 @@ SOFTWARE.
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#ifndef VOXEL_STRUCTURE_H
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#define VOXEL_STRUCTURE_H
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/version.h"
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@ -40,26 +40,28 @@ using PoolVector = Vector<N>;
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#include "core/math/aabb.h"
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#include "voxel_chunk.h"
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class VoxelStructure : public Reference {
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GDCLASS(VoxelStructure, Reference);
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class VoxelStructure : public Resource {
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GDCLASS(VoxelStructure, Resource);
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public:
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bool get_use_aabb() const;
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void set_use_aabb(const bool value);
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AABB get_aabb() const;
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void set_aabb(const AABB &value);
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AABB get_chunk_aabb() const;
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void set_chunk_aabb(const AABB &value);
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int get_world_position_x() const;
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void set_world_position_x(const int value);
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int get_position_x() const;
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void set_position_x(const int value);
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int get_world_position_y() const;
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void set_world_position_y(const int value);
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int get_position_y() const;
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void set_position_y(const int value);
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int get_world_position_z() const;
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void set_world_position_z(const int value);
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int get_position_z() const;
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void set_position_z(const int value);
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void write_to_chunk(Node *chunk);
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void set_position(const int x, const int y, const int z);
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void write_to_chunk(Ref<VoxelChunk> chunk);
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VoxelStructure();
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~VoxelStructure();
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@ -69,11 +71,11 @@ protected:
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private:
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bool _use_aabb;
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AABB _aabb;
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AABB _chunk_aabb;
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int _world_position_x;
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int _world_position_y;
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int _world_position_z;
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int _position_x;
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int _position_y;
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int _position_z;
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};
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#endif
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@ -24,6 +24,7 @@ SOFTWARE.
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#include "voxel_chunk.h"
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#include "voxel_chunk_prop_data.h"
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#include "voxel_structure.h"
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#include "core/version.h"
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@ -152,7 +153,7 @@ Ref<WorldArea> VoxelWorld::get_world_area(const int index) const {
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return _world_areas.get(index);
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}
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void VoxelWorld::add_world_area(Ref<WorldArea> area) {
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void VoxelWorld::add_world_area(const Ref<WorldArea> &area) {
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_world_areas.push_back(area);
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}
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void VoxelWorld::remove_world_area(const int index) {
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@ -167,6 +168,48 @@ int VoxelWorld::get_world_area_count() const {
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return _world_areas.size();
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}
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//Voxel Structures
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Ref<VoxelStructure> VoxelWorld::get_voxel_structure(const int index) const {
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ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref<WorldArea>());
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return _voxel_structures.get(index);
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}
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void VoxelWorld::add_voxel_structure(const Ref<VoxelStructure> &structure) {
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ERR_FAIL_COND(!structure.is_valid());
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_voxel_structures.push_back(structure);
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}
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void VoxelWorld::remove_voxel_structure(const Ref<VoxelStructure> &structure) {
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if (!structure.is_valid())
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return;
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int index = _voxel_structures.find(structure);
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if (index != -1)
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_voxel_structures.remove(index);
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}
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void VoxelWorld::remove_voxel_structure_index(const int index) {
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ERR_FAIL_INDEX(index, _voxel_structures.size());
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_voxel_structures.remove(index);
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}
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void VoxelWorld::clear_voxel_structures() {
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_voxel_structures.clear();
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}
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int VoxelWorld::get_voxel_structure_count() const {
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return _voxel_structures.size();
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}
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void VoxelWorld::add_voxel_structure_at_position(Ref<VoxelStructure> structure, const Vector3 &world_position) {
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ERR_FAIL_COND(!structure.is_valid());
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structure->set_position_x(static_cast<int>(world_position.x / _voxel_scale));
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structure->set_position_y(static_cast<int>(world_position.y / _voxel_scale));
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structure->set_position_z(static_cast<int>(world_position.z / _voxel_scale));
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add_voxel_structure(structure);
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}
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void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
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ERR_FAIL_COND(!chunk.is_valid());
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@ -522,6 +565,7 @@ VoxelWorld ::~VoxelWorld() {
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_chunks.clear();
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_chunks_vector.clear();
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_world_areas.clear();
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_voxel_structures.clear();
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_library.unref();
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_level_generator.unref();
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@ -539,6 +583,20 @@ void VoxelWorld::_generate_chunk(Ref<VoxelChunk> chunk) {
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ERR_FAIL_COND(!_level_generator.is_valid());
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_level_generator->generate_chunk(chunk);
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for (int i = 0; i < _voxel_structures.size(); ++i) {
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Ref<VoxelStructure> structure = _voxel_structures.get(i);
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if (!structure.is_valid())
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continue;
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if (structure->get_use_aabb()) {
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if (structure->get_chunk_aabb().has_point(Vector3(chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z())))
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structure->write_to_chunk(chunk);
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} else {
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structure->write_to_chunk(chunk);
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}
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}
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}
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void VoxelWorld::_notification(int p_what) {
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@ -730,6 +788,14 @@ void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear_world_areas"), &VoxelWorld::clear_world_areas);
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ClassDB::bind_method(D_METHOD("get_world_area_count"), &VoxelWorld::get_world_area_count);
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ClassDB::bind_method(D_METHOD("get_voxel_structure", "index"), &VoxelWorld::get_voxel_structure);
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ClassDB::bind_method(D_METHOD("add_voxel_structure", "structure"), &VoxelWorld::add_voxel_structure);
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ClassDB::bind_method(D_METHOD("remove_voxel_structure", "structure"), &VoxelWorld::remove_voxel_structure);
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ClassDB::bind_method(D_METHOD("remove_voxel_structure_index", "index"), &VoxelWorld::remove_voxel_structure_index);
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ClassDB::bind_method(D_METHOD("clear_voxel_structures"), &VoxelWorld::clear_voxel_structures);
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ClassDB::bind_method(D_METHOD("get_voxel_structure_count"), &VoxelWorld::get_voxel_structure_count);
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ClassDB::bind_method(D_METHOD("add_voxel_structure_at_position", "structure", "world_position"), &VoxelWorld::add_voxel_structure_at_position);
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BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk);
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@ -45,6 +45,7 @@ typedef class Node3D Spatial;
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#include "core/os/os.h"
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class VoxelStructure;
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class VoxelChunk;
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class VoxelChunkPropData;
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@ -103,11 +104,20 @@ public:
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//World Areas
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Ref<WorldArea> get_world_area(const int index) const;
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void add_world_area(Ref<WorldArea> area);
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void add_world_area(const Ref<WorldArea> &area);
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void remove_world_area(const int index);
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void clear_world_areas();
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int get_world_area_count() const;
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//Voxel Structures
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Ref<VoxelStructure> get_voxel_structure(const int index) const;
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void add_voxel_structure(const Ref<VoxelStructure> &structure);
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void remove_voxel_structure(const Ref<VoxelStructure> &structure);
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void remove_voxel_structure_index(const int index);
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void clear_voxel_structures();
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int get_voxel_structure_count() const;
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void add_voxel_structure_at_position(Ref<VoxelStructure> structure, const Vector3 &world_position);
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//Chunks
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void add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z);
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bool has_chunk(const int x, const int y, const int z) const;
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@ -221,6 +231,8 @@ private:
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Vector<Ref<WorldArea> > _world_areas;
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Vector<Ref<VoxelStructure> > _voxel_structures;
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NodePath _player_path;
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Spatial *_player;
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