mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
This commit is contained in:
parent
04b68ff62d
commit
2d2b7c8c3e
@ -22,7 +22,7 @@ SOFTWARE.
|
||||
|
||||
#include "voxelman_library.h"
|
||||
|
||||
#include "../../props/props/prop_data.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
//Materials
|
||||
Ref<Material> VoxelmanLibrary::get_material(const int index) {
|
||||
@ -73,55 +73,6 @@ void VoxelmanLibrary::set_materials(const Vector<Variant> &materials) {
|
||||
}
|
||||
}
|
||||
|
||||
//Prop Materials
|
||||
Ref<Material> VoxelmanLibrary::get_prop_material(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _prop_materials.size(), Ref<VoxelSurface>(NULL));
|
||||
|
||||
return _prop_materials[index];
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::add_prop_material(const Ref<Material> &value) {
|
||||
ERR_FAIL_COND(!value.is_valid());
|
||||
|
||||
_prop_materials.push_back(value);
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::set_prop_material(const int index, const Ref<Material> &value) {
|
||||
ERR_FAIL_INDEX(index, _prop_materials.size());
|
||||
|
||||
_prop_materials.set(index, value);
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::remove_prop_material(const int index) {
|
||||
_prop_materials.remove(index);
|
||||
}
|
||||
|
||||
int VoxelmanLibrary::get_num_prop_materials() const {
|
||||
return _prop_materials.size();
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::clear_prop_materials() {
|
||||
_prop_materials.clear();
|
||||
}
|
||||
|
||||
Vector<Variant> VoxelmanLibrary::get_prop_materials() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _prop_materials.size(); i++) {
|
||||
r.push_back(_prop_materials[i].get_ref_ptr());
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::set_prop_materials(const Vector<Variant> &materials) {
|
||||
_prop_materials.clear();
|
||||
|
||||
for (int i = 0; i < materials.size(); i++) {
|
||||
Ref<Material> material = Ref<Material>(materials[i]);
|
||||
|
||||
_prop_materials.push_back(material);
|
||||
}
|
||||
}
|
||||
|
||||
//Liquid Materials
|
||||
Ref<Material> VoxelmanLibrary::get_liquid_material(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _liquid_materials.size(), Ref<VoxelSurface>(NULL));
|
||||
@ -171,55 +122,6 @@ void VoxelmanLibrary::set_liquid_materials(const Vector<Variant> &materials) {
|
||||
}
|
||||
}
|
||||
|
||||
//Clutter Materials
|
||||
Ref<Material> VoxelmanLibrary::get_clutter_material(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _clutter_materials.size(), Ref<VoxelSurface>(NULL));
|
||||
|
||||
return _clutter_materials[index];
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::add_clutter_material(const Ref<Material> &value) {
|
||||
ERR_FAIL_COND(!value.is_valid());
|
||||
|
||||
_clutter_materials.push_back(value);
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::set_clutter_material(const int index, const Ref<Material> &value) {
|
||||
ERR_FAIL_INDEX(index, _clutter_materials.size());
|
||||
|
||||
_clutter_materials.set(index, value);
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::remove_clutter_material(const int index) {
|
||||
_clutter_materials.remove(index);
|
||||
}
|
||||
|
||||
int VoxelmanLibrary::get_num_clutter_materials() const {
|
||||
return _clutter_materials.size();
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::clear_clutter_materials() {
|
||||
_clutter_materials.clear();
|
||||
}
|
||||
|
||||
Vector<Variant> VoxelmanLibrary::get_clutter_materials() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _clutter_materials.size(); i++) {
|
||||
r.push_back(_clutter_materials[i].get_ref_ptr());
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
void VoxelmanLibrary::set_clutter_materials(const Vector<Variant> &materials) {
|
||||
_clutter_materials.clear();
|
||||
|
||||
for (int i = 0; i < materials.size(); i++) {
|
||||
Ref<Material> material = Ref<Material>(materials[i]);
|
||||
|
||||
_clutter_materials.push_back(material);
|
||||
}
|
||||
}
|
||||
|
||||
//Surfaces
|
||||
Ref<VoxelSurface> VoxelmanLibrary::get_voxel_surface(const int index) {
|
||||
return Ref<VoxelSurface>();
|
||||
@ -252,12 +154,12 @@ int VoxelmanLibrary::get_num_liquid_surfaces() const {
|
||||
void VoxelmanLibrary::clear_liquid_surfaces() {
|
||||
}
|
||||
|
||||
Ref<PropData> VoxelmanLibrary::get_prop(const int id) {
|
||||
return Ref<PropData>();
|
||||
Ref<PackedScene> VoxelmanLibrary::get_prop(const int id) {
|
||||
return Ref<PackedScene>();
|
||||
}
|
||||
void VoxelmanLibrary::add_prop(Ref<PropData> value) {
|
||||
void VoxelmanLibrary::add_prop(Ref<PackedScene> value) {
|
||||
}
|
||||
void VoxelmanLibrary::set_prop(int id, Ref<PropData> value) {
|
||||
void VoxelmanLibrary::set_prop(int id, Ref<PackedScene> value) {
|
||||
}
|
||||
void VoxelmanLibrary::remove_prop(const int id) {
|
||||
}
|
||||
@ -281,7 +183,6 @@ VoxelmanLibrary::VoxelmanLibrary() {
|
||||
|
||||
VoxelmanLibrary::~VoxelmanLibrary() {
|
||||
_materials.clear();
|
||||
_prop_materials.clear();
|
||||
_liquid_materials.clear();
|
||||
_clutter_materials.clear();
|
||||
}
|
||||
@ -300,17 +201,6 @@ void VoxelmanLibrary::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_materials"), &VoxelmanLibrary::set_materials);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_materials", "get_materials");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_prop_material", "index"), &VoxelmanLibrary::get_prop_material);
|
||||
ClassDB::bind_method(D_METHOD("add_prop_material", "value"), &VoxelmanLibrary::add_prop_material);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_material", "index", "value"), &VoxelmanLibrary::set_prop_material);
|
||||
ClassDB::bind_method(D_METHOD("remove_prop_material", "index"), &VoxelmanLibrary::remove_prop_material);
|
||||
ClassDB::bind_method(D_METHOD("get_num_prop_materials"), &VoxelmanLibrary::get_num_prop_materials);
|
||||
ClassDB::bind_method(D_METHOD("clear_prop_materials"), &VoxelmanLibrary::clear_prop_materials);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_prop_materials"), &VoxelmanLibrary::get_prop_materials);
|
||||
ClassDB::bind_method(D_METHOD("set_prop_materials"), &VoxelmanLibrary::set_prop_materials);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_prop_materials", "get_prop_materials");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_liquid_material", "index"), &VoxelmanLibrary::get_liquid_material);
|
||||
ClassDB::bind_method(D_METHOD("add_liquid_material", "value"), &VoxelmanLibrary::add_liquid_material);
|
||||
ClassDB::bind_method(D_METHOD("set_liquid_material", "index", "value"), &VoxelmanLibrary::set_liquid_material);
|
||||
@ -322,17 +212,6 @@ void VoxelmanLibrary::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_liquid_materials"), &VoxelmanLibrary::set_liquid_materials);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_liquid_materials", "get_liquid_materials");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_clutter_material", "index"), &VoxelmanLibrary::get_clutter_material);
|
||||
ClassDB::bind_method(D_METHOD("add_clutter_material", "value"), &VoxelmanLibrary::add_clutter_material);
|
||||
ClassDB::bind_method(D_METHOD("set_clutter_material", "index", "value"), &VoxelmanLibrary::set_clutter_material);
|
||||
ClassDB::bind_method(D_METHOD("remove_clutter_material", "index"), &VoxelmanLibrary::remove_clutter_material);
|
||||
ClassDB::bind_method(D_METHOD("get_num_clutter_materials"), &VoxelmanLibrary::get_num_clutter_materials);
|
||||
ClassDB::bind_method(D_METHOD("clear_clutter_materials"), &VoxelmanLibrary::clear_clutter_materials);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_clutter_materials"), &VoxelmanLibrary::get_clutter_materials);
|
||||
ClassDB::bind_method(D_METHOD("set_clutter_materials"), &VoxelmanLibrary::set_clutter_materials);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "clutter_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "set_clutter_materials", "get_clutter_materials");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &VoxelmanLibrary::get_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_surface", "value"), &VoxelmanLibrary::add_voxel_surface);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "surface"), &VoxelmanLibrary::set_voxel_surface);
|
||||
@ -359,7 +238,5 @@ void VoxelmanLibrary::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &VoxelmanLibrary::setup_material_albedo);
|
||||
|
||||
BIND_CONSTANT(MATERIAL_INDEX_VOXELS);
|
||||
BIND_CONSTANT(MATERIAL_INDEX_PROP);
|
||||
BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
|
||||
BIND_CONSTANT(MATERIAL_INDEX_CLUTTER);
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ SOFTWARE.
|
||||
|
||||
class VoxelSurface;
|
||||
class VoxelMesher;
|
||||
class PropData;
|
||||
class PackedScene;
|
||||
|
||||
class VoxelmanLibrary : public Resource {
|
||||
GDCLASS(VoxelmanLibrary, Resource)
|
||||
@ -39,9 +39,7 @@ class VoxelmanLibrary : public Resource {
|
||||
public:
|
||||
enum {
|
||||
MATERIAL_INDEX_VOXELS = 0,
|
||||
MATERIAL_INDEX_PROP = 1,
|
||||
MATERIAL_INDEX_LIQUID = 2,
|
||||
MATERIAL_INDEX_CLUTTER = 3,
|
||||
MATERIAL_INDEX_LIQUID = 1,
|
||||
};
|
||||
|
||||
public:
|
||||
@ -55,16 +53,6 @@ public:
|
||||
Vector<Variant> get_materials();
|
||||
void set_materials(const Vector<Variant> &materials);
|
||||
|
||||
Ref<Material> get_prop_material(const int index);
|
||||
void add_prop_material(const Ref<Material> &value);
|
||||
void set_prop_material(const int index, const Ref<Material> &value);
|
||||
void remove_prop_material(const int index);
|
||||
int get_num_prop_materials() const;
|
||||
void clear_prop_materials();
|
||||
|
||||
Vector<Variant> get_prop_materials();
|
||||
void set_prop_materials(const Vector<Variant> &materials);
|
||||
|
||||
Ref<Material> get_liquid_material(const int index);
|
||||
void add_liquid_material(const Ref<Material> &value);
|
||||
void set_liquid_material(const int index, const Ref<Material> &value);
|
||||
@ -75,16 +63,6 @@ public:
|
||||
Vector<Variant> get_liquid_materials();
|
||||
void set_liquid_materials(const Vector<Variant> &materials);
|
||||
|
||||
Ref<Material> get_clutter_material(const int index);
|
||||
void add_clutter_material(const Ref<Material> &value);
|
||||
void set_clutter_material(const int index, const Ref<Material> &value);
|
||||
void remove_clutter_material(const int index);
|
||||
int get_num_clutter_materials() const;
|
||||
void clear_clutter_materials();
|
||||
|
||||
Vector<Variant> get_clutter_materials();
|
||||
void set_clutter_materials(const Vector<Variant> &materials);
|
||||
|
||||
virtual Ref<VoxelSurface> get_voxel_surface(const int index);
|
||||
virtual void add_voxel_surface(Ref<VoxelSurface> value);
|
||||
virtual void set_voxel_surface(const int index, Ref<VoxelSurface> value);
|
||||
@ -99,9 +77,9 @@ public:
|
||||
virtual int get_num_liquid_surfaces() const;
|
||||
virtual void clear_liquid_surfaces();
|
||||
|
||||
virtual Ref<PropData> get_prop(const int id);
|
||||
virtual void add_prop(Ref<PropData> value);
|
||||
virtual void set_prop(const int id, Ref<PropData> value);
|
||||
virtual Ref<PackedScene> get_prop(const int id);
|
||||
virtual void add_prop(Ref<PackedScene> value);
|
||||
virtual void set_prop(const int id, Ref<PackedScene> value);
|
||||
virtual void remove_prop(const int id);
|
||||
virtual int get_num_props() const;
|
||||
virtual void clear_props();
|
||||
@ -118,7 +96,6 @@ protected:
|
||||
|
||||
private:
|
||||
Vector<Ref<Material> > _materials;
|
||||
Vector<Ref<Material> > _prop_materials;
|
||||
Vector<Ref<Material> > _liquid_materials;
|
||||
Vector<Ref<Material> > _clutter_materials;
|
||||
};
|
||||
|
@ -22,18 +22,15 @@ SOFTWARE.
|
||||
|
||||
#include "voxelman_library_merger.h"
|
||||
|
||||
#include "scene/resources/texture.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
#include "../../props/props/prop_data.h"
|
||||
#include "../../props/props/prop_data_mesh.h"
|
||||
#include "../../props/props/prop_data_prop.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
int VoxelmanLibraryMerger::get_texture_flags() const {
|
||||
return _packer->get_texture_flags();
|
||||
}
|
||||
void VoxelmanLibraryMerger::set_texture_flags(const int flags) {
|
||||
_packer->set_texture_flags(flags);
|
||||
_prop_packer->set_texture_flags(flags);
|
||||
}
|
||||
|
||||
int VoxelmanLibraryMerger::get_max_atlas_size() const {
|
||||
@ -41,7 +38,6 @@ int VoxelmanLibraryMerger::get_max_atlas_size() const {
|
||||
}
|
||||
void VoxelmanLibraryMerger::set_max_atlas_size(const int size) {
|
||||
_packer->set_max_atlas_size(size);
|
||||
_prop_packer->set_max_atlas_size(size);
|
||||
}
|
||||
|
||||
bool VoxelmanLibraryMerger::get_keep_original_atlases() const {
|
||||
@ -49,7 +45,6 @@ bool VoxelmanLibraryMerger::get_keep_original_atlases() const {
|
||||
}
|
||||
void VoxelmanLibraryMerger::set_keep_original_atlases(const bool value) {
|
||||
_packer->set_keep_original_atlases(value);
|
||||
_prop_packer->set_keep_original_atlases(value);
|
||||
}
|
||||
|
||||
Color VoxelmanLibraryMerger::get_background_color() const {
|
||||
@ -57,7 +52,6 @@ Color VoxelmanLibraryMerger::get_background_color() const {
|
||||
}
|
||||
void VoxelmanLibraryMerger::set_background_color(const Color color) {
|
||||
_packer->set_background_color(color);
|
||||
_prop_packer->set_background_color(color);
|
||||
}
|
||||
|
||||
int VoxelmanLibraryMerger::get_margin() const {
|
||||
@ -65,7 +59,6 @@ int VoxelmanLibraryMerger::get_margin() const {
|
||||
}
|
||||
void VoxelmanLibraryMerger::set_margin(const int margin) {
|
||||
_packer->set_margin(margin);
|
||||
_prop_packer->set_margin(margin);
|
||||
}
|
||||
|
||||
//Surfaces
|
||||
@ -234,58 +227,32 @@ void VoxelmanLibraryMerger::set_liquid_voxel_surfaces(const Vector<Variant> &sur
|
||||
}
|
||||
}
|
||||
|
||||
Ref<PropData> VoxelmanLibraryMerger::get_prop(const int id) {
|
||||
if (_props.has(id))
|
||||
return _props[id];
|
||||
Ref<PackedScene> VoxelmanLibraryMerger::get_prop(const int id) {
|
||||
//if (_props.has(id))
|
||||
// return _props[id];
|
||||
|
||||
return Ref<PropData>();
|
||||
return Ref<PackedScene>();
|
||||
}
|
||||
void VoxelmanLibraryMerger::add_prop(Ref<PropData> value) {
|
||||
if (!value.is_valid() || _props.has(value->get_id()))
|
||||
return;
|
||||
void VoxelmanLibraryMerger::add_prop(Ref<PackedScene> value) {
|
||||
//if (!value.is_valid() || _props.has(value->get_id()))
|
||||
// return;
|
||||
|
||||
_props[value->get_id()] = value;
|
||||
////_props[value->get_id()] = value;
|
||||
}
|
||||
void VoxelmanLibraryMerger::set_prop(const int id, Ref<PropData> value) {
|
||||
_props[value->get_id()] = value;
|
||||
void VoxelmanLibraryMerger::set_prop(const int id, Ref<PackedScene> value) {
|
||||
//_props[value->get_id()] = value;
|
||||
}
|
||||
void VoxelmanLibraryMerger::remove_prop(const int id) {
|
||||
if (_props.has(id))
|
||||
_props.erase(id);
|
||||
//if (_props.has(id))
|
||||
// _props.erase(id);
|
||||
}
|
||||
int VoxelmanLibraryMerger::get_num_props() const {
|
||||
return _props.size();
|
||||
}
|
||||
void VoxelmanLibraryMerger::clear_props() {
|
||||
_props.clear();
|
||||
//_props.clear();
|
||||
}
|
||||
|
||||
/*
|
||||
Vector<Variant> VoxelmanLibraryMerger::get_props() {
|
||||
Vector<Variant> r;
|
||||
|
||||
for (Map<int, Ref<PropData> >::Element *I = _props.front(); I; I = I->next()) {
|
||||
r.push_back(I->value().get_ref_ptr());
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void VoxelmanLibraryMerger::set_props(const Vector<Variant> &props) {
|
||||
_liquid_surfaces.clear();
|
||||
|
||||
for (int i = 0; i < props.size(); i++) {
|
||||
Ref<VoxelSurfaceMerger> surface = Ref<VoxelSurfaceMerger>(props[i]);
|
||||
|
||||
if (surface.is_valid()) {
|
||||
surface->set_library(this);
|
||||
}
|
||||
|
||||
_liquid_surfaces.push_back(surface);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void VoxelmanLibraryMerger::refresh_rects() {
|
||||
bool texture_added = false;
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
@ -344,26 +311,6 @@ void VoxelmanLibraryMerger::refresh_rects() {
|
||||
setup_material_albedo(MATERIAL_INDEX_VOXELS, tex);
|
||||
}
|
||||
|
||||
texture_added = false;
|
||||
for (Map<int, Ref<PropData> >::Element *I = _props.front(); I; I = I->next()) {
|
||||
Ref<PropData> prop = Ref<PropData>(I->value());
|
||||
|
||||
if (prop.is_valid()) {
|
||||
if (process_prop_textures(prop))
|
||||
texture_added = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_added) {
|
||||
_prop_packer->merge();
|
||||
|
||||
ERR_FAIL_COND(_prop_packer->get_texture_count() == 0);
|
||||
|
||||
Ref<Texture> tex = _prop_packer->get_generated_texture(0);
|
||||
|
||||
setup_material_albedo(MATERIAL_INDEX_PROP, tex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _voxel_surfaces.size(); i++) {
|
||||
Ref<VoxelSurfaceMerger> surface = _voxel_surfaces[i];
|
||||
|
||||
@ -390,15 +337,9 @@ void VoxelmanLibraryMerger::_setup_material_albedo(int material_index, Ref<Textu
|
||||
case MATERIAL_INDEX_VOXELS:
|
||||
count = get_num_materials();
|
||||
break;
|
||||
case MATERIAL_INDEX_PROP:
|
||||
count = get_num_prop_materials();
|
||||
break;
|
||||
case MATERIAL_INDEX_LIQUID:
|
||||
count = get_num_liquid_materials();
|
||||
break;
|
||||
case MATERIAL_INDEX_CLUTTER:
|
||||
count = get_num_clutter_materials();
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
@ -407,15 +348,9 @@ void VoxelmanLibraryMerger::_setup_material_albedo(int material_index, Ref<Textu
|
||||
case MATERIAL_INDEX_VOXELS:
|
||||
mat = get_material(i);
|
||||
break;
|
||||
case MATERIAL_INDEX_PROP:
|
||||
mat = get_prop_material(i);
|
||||
break;
|
||||
case MATERIAL_INDEX_LIQUID:
|
||||
mat = get_liquid_material(i);
|
||||
break;
|
||||
case MATERIAL_INDEX_CLUTTER:
|
||||
mat = get_clutter_material(i);
|
||||
break;
|
||||
}
|
||||
|
||||
Ref<SpatialMaterial> spmat;
|
||||
@ -431,15 +366,9 @@ void VoxelmanLibraryMerger::_setup_material_albedo(int material_index, Ref<Textu
|
||||
case MATERIAL_INDEX_VOXELS:
|
||||
shmat = get_material(i);
|
||||
break;
|
||||
case MATERIAL_INDEX_PROP:
|
||||
shmat = get_prop_material(i);
|
||||
break;
|
||||
case MATERIAL_INDEX_LIQUID:
|
||||
shmat = get_liquid_material(i);
|
||||
break;
|
||||
case MATERIAL_INDEX_CLUTTER:
|
||||
shmat = get_clutter_material(i);
|
||||
break;
|
||||
}
|
||||
|
||||
if (shmat.is_valid()) {
|
||||
@ -454,12 +383,6 @@ VoxelmanLibraryMerger::VoxelmanLibraryMerger() {
|
||||
_packer->set_max_atlas_size(1024);
|
||||
_packer->set_keep_original_atlases(false);
|
||||
_packer->set_margin(0);
|
||||
|
||||
_prop_packer.instance();
|
||||
_prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
|
||||
_prop_packer->set_max_atlas_size(1024);
|
||||
_prop_packer->set_keep_original_atlases(false);
|
||||
_prop_packer->set_margin(0);
|
||||
}
|
||||
|
||||
VoxelmanLibraryMerger::~VoxelmanLibraryMerger() {
|
||||
@ -483,46 +406,10 @@ VoxelmanLibraryMerger::~VoxelmanLibraryMerger() {
|
||||
|
||||
_liquid_surfaces.clear();
|
||||
|
||||
_prop_packer->clear();
|
||||
_prop_packer.unref();
|
||||
|
||||
_packer->clear();
|
||||
_packer.unref();
|
||||
}
|
||||
|
||||
bool VoxelmanLibraryMerger::process_prop_textures(Ref<PropData> prop) {
|
||||
if (!prop.is_valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool texture_added = false;
|
||||
|
||||
for (int i = 0; i < prop->get_prop_count(); ++i) {
|
||||
Ref<PropDataMesh> pdm = prop->get_prop(i);
|
||||
|
||||
if (pdm.is_valid()) {
|
||||
Ref<Texture> tex = pdm->get_texture();
|
||||
|
||||
if (!tex.is_valid())
|
||||
continue;
|
||||
|
||||
if (!_prop_packer->contains_texture(tex)) {
|
||||
_prop_packer->add_texture(tex);
|
||||
texture_added = true;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<PropDataProp> pdp = prop->get_prop(i);
|
||||
|
||||
if (pdp.is_valid()) {
|
||||
if (process_prop_textures(pdp))
|
||||
texture_added = true;
|
||||
}
|
||||
}
|
||||
|
||||
return texture_added;
|
||||
}
|
||||
|
||||
void VoxelmanLibraryMerger::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_texture_flags"), &VoxelmanLibraryMerger::get_texture_flags);
|
||||
ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &VoxelmanLibraryMerger::set_texture_flags);
|
||||
@ -554,7 +441,7 @@ void VoxelmanLibraryMerger::_bind_methods() {
|
||||
|
||||
//ClassDB::bind_method(D_METHOD("get_props"), &VoxelmanLibraryMerger::get_props);
|
||||
//ClassDB::bind_method(D_METHOD("set_props"), &VoxelmanLibraryMerger::set_props);
|
||||
//ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
|
||||
//ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PackedScene", PROPERTY_USAGE_DEFAULT, "PackedScene"), "set_props", "get_props");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &VoxelmanLibraryMerger::_setup_material_albedo);
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ SOFTWARE.
|
||||
|
||||
class VoxelSurfaceSimple;
|
||||
class VoxelMesher;
|
||||
class PropData;
|
||||
class PackedScene;
|
||||
|
||||
class VoxelmanLibraryMerger : public VoxelmanLibrary {
|
||||
GDCLASS(VoxelmanLibraryMerger, VoxelmanLibrary)
|
||||
@ -75,9 +75,9 @@ public:
|
||||
Vector<Variant> get_liquid_voxel_surfaces();
|
||||
void set_liquid_voxel_surfaces(const Vector<Variant> &surfaces);
|
||||
|
||||
Ref<PropData> get_prop(const int id);
|
||||
void add_prop(Ref<PropData> value);
|
||||
void set_prop(const int id, Ref<PropData> value);
|
||||
Ref<PackedScene> get_prop(const int id);
|
||||
void add_prop(Ref<PackedScene> value);
|
||||
void set_prop(const int id, Ref<PackedScene> value);
|
||||
void remove_prop(const int id);
|
||||
int get_num_props() const;
|
||||
void clear_props();
|
||||
@ -93,18 +93,14 @@ public:
|
||||
~VoxelmanLibraryMerger();
|
||||
|
||||
protected:
|
||||
bool process_prop_textures(Ref<PropData> prop);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
|
||||
Vector<Ref<VoxelSurfaceMerger> > _liquid_surfaces;
|
||||
//Vector<Ref<PropData> > _prop_vector;
|
||||
Map<int, Ref<PropData> > _props;
|
||||
Map<int, Ref<PackedScene> > _props;
|
||||
|
||||
Ref<TexturePacker> _packer;
|
||||
Ref<TexturePacker> _prop_packer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -52,11 +52,6 @@ SOFTWARE.
|
||||
|
||||
#include "../../mesh_data_resource/mesh_data_resource.h"
|
||||
|
||||
#include "../../props/props/prop_data.h"
|
||||
#include "../../props/props/prop_data_entry.h"
|
||||
#include "../../props/props/prop_data_light.h"
|
||||
#include "../../props/props/prop_data_mesh.h"
|
||||
#include "../../props/props/prop_data_scene.h"
|
||||
#include "voxel_chunk_prop_data.h"
|
||||
|
||||
class VoxelWorld;
|
||||
|
@ -1141,105 +1141,11 @@ void VoxelChunkDefault::_build_phase(int phase) {
|
||||
|
||||
return;
|
||||
}
|
||||
case BUILD_PHASE_PROP_MESH: {
|
||||
for (int i = 0; i < _meshers.size(); ++i) {
|
||||
Ref<VoxelMesher> mesher = _meshers.get(i);
|
||||
|
||||
ERR_CONTINUE(!mesher.is_valid());
|
||||
|
||||
mesher->reset();
|
||||
}
|
||||
|
||||
if (_props.size() > 0) {
|
||||
if (!has_meshes(MESH_INDEX_PROP, MESH_TYPE_INDEX_MESH)) {
|
||||
create_meshes(MESH_INDEX_PROP, 1); //TODO LOD
|
||||
}
|
||||
|
||||
for (int i = 0; i < _meshers.size(); ++i) {
|
||||
Ref<VoxelMesher> mesher = _meshers.get(i);
|
||||
|
||||
ERR_CONTINUE(!mesher.is_valid());
|
||||
|
||||
mesher->bake_colors(this);
|
||||
mesher->set_material(get_library()->get_material(0));
|
||||
|
||||
RID prop_mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0);
|
||||
|
||||
ERR_FAIL_COND(prop_mesh_rid == RID());
|
||||
|
||||
VS::get_singleton()->mesh_clear(prop_mesh_rid);
|
||||
|
||||
if (mesher->get_vertex_count() == 0) {
|
||||
next_phase();
|
||||
return;
|
||||
}
|
||||
|
||||
Array arr = mesher->build_mesh();
|
||||
|
||||
VS::get_singleton()->mesh_add_surface_from_arrays(prop_mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, arr);
|
||||
|
||||
if (_library->get_material(0).is_valid())
|
||||
VS::get_singleton()->mesh_surface_set_material(prop_mesh_rid, 0, _library->get_material(0)->get_rid());
|
||||
}
|
||||
}
|
||||
|
||||
next_phase();
|
||||
|
||||
return;
|
||||
}
|
||||
case BUILD_PHASE_PROP_COLLIDER: {
|
||||
if (!get_create_collider()) {
|
||||
next_phase();
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _meshers.size(); ++i) {
|
||||
Ref<VoxelMesher> mesher = _meshers.get(i);
|
||||
|
||||
ERR_CONTINUE(!mesher.is_valid());
|
||||
|
||||
temp_arr_collider.append_array(mesher->build_collider());
|
||||
}
|
||||
|
||||
for (int i = 0; i < _meshers.size(); ++i) {
|
||||
Ref<VoxelMesher> mesher = _meshers.get(i);
|
||||
|
||||
ERR_CONTINUE(!mesher.is_valid());
|
||||
|
||||
mesher->reset();
|
||||
}
|
||||
|
||||
if (temp_arr_collider.size() == 0) {
|
||||
next_phase();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_is_build_threaded) {
|
||||
set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!has_meshes(MESH_INDEX_PROP, MESH_TYPE_INDEX_SHAPE)) {
|
||||
create_colliders(MESH_INDEX_PROP);
|
||||
}
|
||||
|
||||
PhysicsServer::get_singleton()->shape_set_data(get_mesh_rid(MESH_INDEX_PROP, MESH_TYPE_INDEX_SHAPE), temp_arr_collider);
|
||||
|
||||
//temp_arr_collider.resize(0);
|
||||
|
||||
next_phase();
|
||||
|
||||
return;
|
||||
}
|
||||
/*
|
||||
case BUILD_PHASE_LIQUID: {
|
||||
next_phase();
|
||||
return;
|
||||
}
|
||||
case BUILD_PHASE_CLUTTER: {
|
||||
next_phase();
|
||||
return;
|
||||
}
|
||||
*/
|
||||
case BUILD_PHASE_FINALIZE: {
|
||||
update_transforms();
|
||||
@ -1264,18 +1170,6 @@ void VoxelChunkDefault::_build_phase_physics_process(int phase) {
|
||||
PhysicsServer::get_singleton()->shape_set_data(get_mesh_rid(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_SHAPE), temp_arr_collider);
|
||||
//temp_arr_collider.resize(0);
|
||||
|
||||
set_active_build_phase_type(BUILD_PHASE_TYPE_NORMAL);
|
||||
next_phase();
|
||||
|
||||
} else if (phase == BUILD_PHASE_PROP_COLLIDER) {
|
||||
|
||||
if (!has_meshes(MESH_INDEX_PROP, MESH_TYPE_INDEX_SHAPE)) {
|
||||
create_colliders(MESH_INDEX_PROP);
|
||||
}
|
||||
|
||||
PhysicsServer::get_singleton()->shape_set_data(get_mesh_rid(MESH_INDEX_PROP, MESH_TYPE_INDEX_SHAPE), temp_arr_collider);
|
||||
//temp_arr_collider.resize(0);
|
||||
|
||||
set_active_build_phase_type(BUILD_PHASE_TYPE_NORMAL);
|
||||
next_phase();
|
||||
}
|
||||
@ -1495,8 +1389,6 @@ void VoxelChunkDefault::_bind_methods() {
|
||||
BIND_CONSTANT(BUILD_PHASE_TERRARIN_MESH_COLLIDER);
|
||||
BIND_CONSTANT(BUILD_PHASE_TERRARIN_MESH);
|
||||
BIND_CONSTANT(BUILD_PHASE_LIGHTS);
|
||||
BIND_CONSTANT(BUILD_PHASE_PROP_MESH);
|
||||
BIND_CONSTANT(BUILD_PHASE_PROP_COLLIDER);
|
||||
BIND_CONSTANT(BUILD_PHASE_FINALIZE);
|
||||
BIND_CONSTANT(BUILD_PHASE_MAX);
|
||||
|
||||
|
@ -53,11 +53,6 @@ SOFTWARE.
|
||||
#include "../library/voxelman_library.h"
|
||||
|
||||
#include "../../mesh_data_resource/mesh_data_resource.h"
|
||||
#include "../../props/props/prop_data.h"
|
||||
#include "../../props/props/prop_data_entry.h"
|
||||
#include "../../props/props/prop_data_light.h"
|
||||
#include "../../props/props/prop_data_mesh.h"
|
||||
#include "../../props/props/prop_data_scene.h"
|
||||
#include "voxel_chunk_prop_data.h"
|
||||
|
||||
class VoxelWorld;
|
||||
@ -85,10 +80,7 @@ public:
|
||||
BUILD_PHASE_TERRARIN_MESH_COLLIDER,
|
||||
BUILD_PHASE_LIGHTS,
|
||||
BUILD_PHASE_TERRARIN_MESH,
|
||||
BUILD_PHASE_PROP_MESH,
|
||||
BUILD_PHASE_PROP_COLLIDER,
|
||||
//BUILD_PHASE_LIQUID,
|
||||
//BUILD_PHASE_CLUTTER,
|
||||
BUILD_PHASE_FINALIZE,
|
||||
BUILD_PHASE_MAX
|
||||
};
|
||||
|
@ -22,152 +22,72 @@ SOFTWARE.
|
||||
|
||||
#include "voxel_chunk_prop_data.h"
|
||||
|
||||
int VoxelChunkPropData::get_x() {
|
||||
return _x;
|
||||
#include "voxel_chunk.h"
|
||||
|
||||
int VoxelChunkPropData::get_scene_id() const {
|
||||
return _scene_id;
|
||||
}
|
||||
void VoxelChunkPropData::set_x(int value) {
|
||||
_x = value;
|
||||
void VoxelChunkPropData::set_scene_id(const int id) {
|
||||
_scene_id = id;
|
||||
}
|
||||
|
||||
int VoxelChunkPropData::get_y() {
|
||||
return _y;
|
||||
Transform VoxelChunkPropData::get_transform() const {
|
||||
return _transform;
|
||||
}
|
||||
void VoxelChunkPropData::set_y(int value) {
|
||||
_y = value;
|
||||
void VoxelChunkPropData::set_transform(const Transform &value) {
|
||||
_transform = value;
|
||||
}
|
||||
|
||||
int VoxelChunkPropData::get_z() {
|
||||
return _z;
|
||||
}
|
||||
void VoxelChunkPropData::set_z(int value) {
|
||||
_z = value;
|
||||
}
|
||||
|
||||
Vector3 VoxelChunkPropData::get_rotation() {
|
||||
return _rotation;
|
||||
}
|
||||
void VoxelChunkPropData::set_rotation(Vector3 value) {
|
||||
_rotation = value;
|
||||
}
|
||||
|
||||
Vector3 VoxelChunkPropData::get_scale() {
|
||||
return _scale;
|
||||
}
|
||||
void VoxelChunkPropData::set_scale(Vector3 value) {
|
||||
_scale = value;
|
||||
}
|
||||
|
||||
bool VoxelChunkPropData::get_snap_to_mesh() {
|
||||
return _snap_to_mesh;
|
||||
}
|
||||
void VoxelChunkPropData::set_snap_to_mesh(bool value) {
|
||||
_snap_to_mesh = value;
|
||||
}
|
||||
|
||||
Vector3 VoxelChunkPropData::get_snap_axis() {
|
||||
return _snap_axis;
|
||||
}
|
||||
void VoxelChunkPropData::set_snap_axis(Vector3 value) {
|
||||
_snap_axis = value;
|
||||
}
|
||||
|
||||
Ref<MeshDataResource> VoxelChunkPropData::get_mesh() const {
|
||||
return _mesh;
|
||||
}
|
||||
void VoxelChunkPropData::set_mesh(const Ref<MeshDataResource> value) {
|
||||
_mesh = value;
|
||||
}
|
||||
|
||||
Ref<Texture> VoxelChunkPropData::get_mesh_texture() const {
|
||||
return _texture;
|
||||
}
|
||||
void VoxelChunkPropData::set_mesh_texture(const Ref<Texture> value) {
|
||||
_texture = value;
|
||||
}
|
||||
|
||||
Ref<PropDataLight> VoxelChunkPropData::get_light() const {
|
||||
return _light;
|
||||
}
|
||||
void VoxelChunkPropData::set_light(const Ref<PropDataLight> value) {
|
||||
_light = value;
|
||||
}
|
||||
|
||||
Ref<PropData> VoxelChunkPropData::get_prop() const {
|
||||
return _prop;
|
||||
}
|
||||
void VoxelChunkPropData::set_prop(const Ref<PropData> value) {
|
||||
_prop = value;
|
||||
}
|
||||
|
||||
Ref<PackedScene> VoxelChunkPropData::get_scene() const {
|
||||
Ref<PackedScene> VoxelChunkPropData::get_scene() {
|
||||
return _scene;
|
||||
}
|
||||
void VoxelChunkPropData::set_scene(const Ref<PackedScene> value) {
|
||||
void VoxelChunkPropData::set_scene(const Ref<PackedScene> &value) {
|
||||
_scene = value;
|
||||
}
|
||||
|
||||
Node *VoxelChunkPropData::get_spawned_prop() const {
|
||||
return _spawned_prop;
|
||||
}
|
||||
void VoxelChunkPropData::set_spawned_prop(Node *value) {
|
||||
_spawned_prop = value;
|
||||
}
|
||||
Node *VoxelChunkPropData::spawn_prop(Node *parent) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void VoxelChunkPropData::free_prop() {
|
||||
}
|
||||
|
||||
void VoxelChunkPropData::set_translation_for_chunk(const Ref<VoxelChunk> &chunk, const int local_x, const int local_y, const int local_z) {
|
||||
}
|
||||
|
||||
VoxelChunkPropData::VoxelChunkPropData() {
|
||||
_x = 0;
|
||||
_y = 0;
|
||||
_z = 0;
|
||||
_scale = Vector3(1, 1, 1);
|
||||
_snap_to_mesh = false;
|
||||
_snap_axis = Vector3(0, -1, 0);
|
||||
_spawned_prop = NULL;
|
||||
_scene_id = 0;
|
||||
}
|
||||
VoxelChunkPropData::~VoxelChunkPropData() {
|
||||
_mesh.unref();
|
||||
_texture.unref();
|
||||
_light.unref();
|
||||
_prop.unref();
|
||||
_scene.unref();
|
||||
}
|
||||
|
||||
void VoxelChunkPropData::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_x"), &VoxelChunkPropData::get_x);
|
||||
ClassDB::bind_method(D_METHOD("set_x", "value"), &VoxelChunkPropData::set_x);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "x"), "set_x", "get_x");
|
||||
ClassDB::bind_method(D_METHOD("get_scene_id"), &VoxelChunkPropData::get_scene_id);
|
||||
ClassDB::bind_method(D_METHOD("set_scene_id", "value"), &VoxelChunkPropData::set_scene_id);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "scene_id"), "set_scene_id", "get_scene_id");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_y"), &VoxelChunkPropData::get_y);
|
||||
ClassDB::bind_method(D_METHOD("set_y", "value"), &VoxelChunkPropData::set_y);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "y"), "set_y", "get_y");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_z"), &VoxelChunkPropData::get_z);
|
||||
ClassDB::bind_method(D_METHOD("set_z", "value"), &VoxelChunkPropData::set_z);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "z"), "set_z", "get_z");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rotation"), &VoxelChunkPropData::get_rotation);
|
||||
ClassDB::bind_method(D_METHOD("set_rotation", "value"), &VoxelChunkPropData::set_rotation);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation"), "set_rotation", "get_rotation");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &VoxelChunkPropData::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "value"), &VoxelChunkPropData::set_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &VoxelChunkPropData::get_snap_to_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &VoxelChunkPropData::set_snap_to_mesh);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_snap_axis"), &VoxelChunkPropData::get_snap_axis);
|
||||
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &VoxelChunkPropData::set_snap_axis);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_mesh"), &VoxelChunkPropData::get_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_mesh", "value"), &VoxelChunkPropData::set_mesh);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_mesh_texture"), &VoxelChunkPropData::get_mesh_texture);
|
||||
ClassDB::bind_method(D_METHOD("set_mesh_texture", "value"), &VoxelChunkPropData::set_mesh_texture);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_mesh_texture", "get_mesh_texture");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_light"), &VoxelChunkPropData::get_light);
|
||||
ClassDB::bind_method(D_METHOD("set_light", "value"), &VoxelChunkPropData::set_light);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "PropDataLight"), "set_light", "get_light");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_prop"), &VoxelChunkPropData::get_prop);
|
||||
ClassDB::bind_method(D_METHOD("set_prop", "value"), &VoxelChunkPropData::set_prop);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop", "get_prop");
|
||||
ClassDB::bind_method(D_METHOD("get_transform"), &VoxelChunkPropData::get_transform);
|
||||
ClassDB::bind_method(D_METHOD("set_transform", "value"), &VoxelChunkPropData::set_transform);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scene"), &VoxelChunkPropData::get_scene);
|
||||
ClassDB::bind_method(D_METHOD("set_scene", "value"), &VoxelChunkPropData::set_scene);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene", "get_scene");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_spawned_prop"), &VoxelChunkPropData::get_spawned_prop);
|
||||
ClassDB::bind_method(D_METHOD("set_spawned_prop", "value"), &VoxelChunkPropData::set_spawned_prop);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spawned_prop", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_spawned_prop", "get_spawned_prop");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("spawn_prop", "parent"), &VoxelChunkPropData::spawn_prop);
|
||||
ClassDB::bind_method(D_METHOD("free_prop"), &VoxelChunkPropData::free_prop);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_translation_for_chunk", "chunk", "local_x", "local_y", "local_z"), &VoxelChunkPropData::set_translation_for_chunk);
|
||||
}
|
||||
|
@ -23,54 +23,36 @@ SOFTWARE.
|
||||
#ifndef VOXEL_CHUNK_PROP_DATA_H
|
||||
#define VOXEL_CHUNK_PROP_DATA_H
|
||||
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/resource.h"
|
||||
|
||||
#include "core/math/transform.h"
|
||||
|
||||
#include "scene/main/node.h"
|
||||
|
||||
#include "../../mesh_data_resource/mesh_data_resource.h"
|
||||
#include "../../props/props/prop_data.h"
|
||||
#include "../../props/props/prop_data_light.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class VoxelChunkPropData : public Reference {
|
||||
GDCLASS(VoxelChunkPropData, Reference);
|
||||
class VoxelChunk;
|
||||
|
||||
class VoxelChunkPropData : public Resource {
|
||||
GDCLASS(VoxelChunkPropData, Resource);
|
||||
|
||||
public:
|
||||
int get_x();
|
||||
void set_x(int value);
|
||||
int get_scene_id() const;
|
||||
void set_scene_id(const int id);
|
||||
|
||||
int get_y();
|
||||
void set_y(int value);
|
||||
Transform get_transform() const;
|
||||
void set_transform(const Transform &value);
|
||||
|
||||
int get_z();
|
||||
void set_z(int value);
|
||||
Ref<PackedScene> get_scene();
|
||||
void set_scene(const Ref<PackedScene> &value);
|
||||
|
||||
Vector3 get_rotation();
|
||||
void set_rotation(Vector3 value);
|
||||
Node *get_spawned_prop() const;
|
||||
void set_spawned_prop(Node *value);
|
||||
|
||||
Vector3 get_scale();
|
||||
void set_scale(Vector3 value);
|
||||
Node *spawn_prop(Node *parent);
|
||||
void free_prop();
|
||||
|
||||
bool get_snap_to_mesh();
|
||||
void set_snap_to_mesh(bool value);
|
||||
|
||||
Vector3 get_snap_axis();
|
||||
void set_snap_axis(Vector3 value);
|
||||
|
||||
Ref<MeshDataResource> get_mesh() const;
|
||||
void set_mesh(const Ref<MeshDataResource> value);
|
||||
|
||||
Ref<Texture> get_mesh_texture() const;
|
||||
void set_mesh_texture(const Ref<Texture> value);
|
||||
|
||||
Ref<PropDataLight> get_light() const;
|
||||
void set_light(const Ref<PropDataLight> value);
|
||||
|
||||
Ref<PropData> get_prop() const;
|
||||
void set_prop(const Ref<PropData> value);
|
||||
|
||||
Ref<PackedScene> get_scene() const;
|
||||
void set_scene(const Ref<PackedScene> value);
|
||||
void set_translation_for_chunk(const Ref<VoxelChunk> &chunk, const int local_x, const int local_y, const int local_z);
|
||||
|
||||
VoxelChunkPropData();
|
||||
~VoxelChunkPropData();
|
||||
@ -79,19 +61,9 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
int _x;
|
||||
int _y;
|
||||
int _z;
|
||||
Vector3 _rotation;
|
||||
Vector3 _scale;
|
||||
|
||||
bool _snap_to_mesh;
|
||||
Vector3 _snap_axis;
|
||||
|
||||
Ref<MeshDataResource> _mesh;
|
||||
Ref<Texture> _texture;
|
||||
Ref<PropDataLight> _light;
|
||||
Ref<PropData> _prop;
|
||||
int _scene_id;
|
||||
Transform _transform;
|
||||
Node *_spawned_prop;
|
||||
Ref<PackedScene> _scene;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user