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Fix coord calculation for the editor plugin.
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@ -86,9 +86,13 @@ bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point,
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//_world->set_voxel(pos, data[]);
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//Ref<VoxelChunk> chunk = _world->get_or_spawn_chunk_at_world_pos(pos);
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int x = (pos.x - _world->get_chunk_size_x()) / _world->get_chunk_size_x() / _world->get_voxel_scale();
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int y = (pos.y - _world->get_chunk_size_y()) / _world->get_chunk_size_y() / _world->get_voxel_scale();
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int z = (pos.z - _world->get_chunk_size_z()) / _world->get_chunk_size_z() / _world->get_voxel_scale();
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float fx = pos.x / _world->get_chunk_size_x() / _world->get_voxel_scale();
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float fy = pos.y / _world->get_chunk_size_y() / _world->get_voxel_scale();
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float fz = pos.z / _world->get_chunk_size_z() / _world->get_voxel_scale();
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int x = Math::floor(fx);
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int y = Math::floor(fy);
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int z = Math::floor(fz);
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Ref<VoxelChunk> chunk = _world->get_chunk(x, y, z);
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@ -96,9 +100,9 @@ bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point,
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chunk = _world->create_chunk(x, y, z);
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}
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int bx = static_cast<int>((pos.x - _world->get_chunk_size_x()) / _world->get_voxel_scale()) % _world->get_chunk_size_x();
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int by = static_cast<int>((pos.y - _world->get_chunk_size_y()) / _world->get_voxel_scale()) % _world->get_chunk_size_y();
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int bz = static_cast<int>((pos.z - _world->get_chunk_size_z()) / _world->get_voxel_scale()) % _world->get_chunk_size_z();
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int bx = static_cast<int>(Math::round(pos.x / _world->get_voxel_scale())) % _world->get_chunk_size_x();
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int by = static_cast<int>(Math::round(pos.y / _world->get_voxel_scale())) % _world->get_chunk_size_y();
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int bz = static_cast<int>(Math::round(pos.z / _world->get_voxel_scale())) % _world->get_chunk_size_z();
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if (bx < 0)
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bx += _world->get_chunk_size_x();
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