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0594215929
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Seemingly the bindings are done. Also added a new chunk build phase.
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2019-11-19 00:54:28 +01:00 |
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7885d49949
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Implemented chunks's new functionality, and work on the bindings.
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2019-11-18 23:50:06 +01:00 |
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5bfe5e7905
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Fixed linker errors aswell.
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2019-11-18 22:40:58 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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9103db635f
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More work on compile.
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2019-11-18 21:53:33 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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decf9a4af2
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Work on the interface, and build.
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2019-11-18 19:43:15 +01:00 |
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5b275155c5
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Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk.
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2019-11-18 19:22:11 +01:00 |
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d8035c86e9
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VoxelBuffer now stores it's actual size separately.
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2019-11-17 03:25:46 +01:00 |
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5e5d95aac5
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Added margin to VoxelBuffer.
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2019-11-17 02:17:40 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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c674a8c045
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Added chunk states, and dirty flag to Chunk.
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2019-11-10 03:10:42 +01:00 |
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f0cd4008fc
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Added WorldArea.
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2019-11-10 01:03:48 +01:00 |
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7ee2017568
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Added 2 more build phases.
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2019-11-09 23:43:29 +01:00 |
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3b722e24f9
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Added binds for liquids.
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2019-11-09 23:39:19 +01:00 |
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8bbc6da5d2
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Now PropData can add lights into chunks.
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2019-11-08 11:52:36 +01:00 |
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2c49d2e8d9
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Renamed VoxelmanProp to PropData.
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2019-11-07 21:32:31 +01:00 |
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033fe750c0
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Updated the color baking algorithm, and restructured build phases.
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2019-11-06 17:43:51 +01:00 |
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f23f3122a4
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Better snap axis defaults.
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2019-11-06 13:44:22 +01:00 |
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3f7b422662
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VoxelChunk is s Spatial now (again).
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2019-11-06 03:37:22 +01:00 |
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440b4eadfb
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Added a Texture property to VoxelChunkPropData aswell.
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2019-11-05 21:27:31 +01:00 |
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8e4e65371d
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Typo fixes.
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2019-10-16 00:50:30 +02:00 |
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472b077d3f
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Added a "_prop_added" vmethod to Chunk.
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2019-10-14 23:59:42 +02:00 |
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fd3a162126
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Reworked the way chung handles props, and made chunk building fully scriptable.
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2019-10-10 23:51:05 +02:00 |
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cf9e3e8f19
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Added an EnvironmentData class.
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2019-10-07 22:22:47 +02:00 |
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0175490bc5
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Now VoxelWorld inherits from Navigation.
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2019-10-05 22:53:48 +02:00 |
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aa4fb6c088
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Implemented the remaining stub methods for voxel structure.
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2019-09-25 11:30:07 +02:00 |
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56ce70f025
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Work on VoxelStructure.
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2019-09-25 01:49:35 +02:00 |
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4d24c13e91
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Added VoxelStructure skeleton class.
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2019-09-24 02:05:40 +02:00 |
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306dc575d8
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Improved the way props work.
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2019-09-22 02:46:21 +02:00 |
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916676cfab
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Renamed VoxelPropData, and cleaned up VoxelProp bit.
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2019-09-21 00:02:10 +02:00 |
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5eb5249147
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Level generator skeleton class.
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2019-09-03 13:52:32 +02:00 |
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34e109a54b
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Moved more properties.
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2019-08-12 20:40:05 +02:00 |
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b0dc290c20
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Started moving common things in VoxelWorld to c++.
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2019-08-12 13:12:42 +02:00 |
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78581077f7
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Added a new random ao channel.
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2019-08-08 21:09:55 +02:00 |
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de3f60d3f4
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Added a new method to VoxelChunk.
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2019-08-03 23:17:19 +02:00 |
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a633808274
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Renamed free to free_chunk, as it collided with Object's free().
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2019-08-01 01:05:09 +02:00 |
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9b842c159a
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-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
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2019-07-24 02:14:02 +02:00 |
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47f3fa2a7f
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Now the props use transforms internally, instead of vectors. And improved the design a bit.
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2019-07-20 14:48:56 +02:00 |
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c29c74b1d9
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More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing.
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2019-07-19 23:54:56 +02:00 |
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4ad2faca86
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Started reworking the mesher, and the cunk's interface.
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2019-07-19 20:54:09 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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7e7c07cbd8
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VoxelChunk is a Reference now.
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2019-07-18 02:05:50 +02:00 |
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9c036f0706
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Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
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2019-07-18 01:43:58 +02:00 |
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7db42b88a1
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Now the base light value is settable in the Cubic Voxel Mesher.
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2019-07-17 19:51:09 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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e4e38c0bde
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Work on lights, and cleanups.
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2019-07-17 02:28:16 +02:00 |
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7f0a832677
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Implemented Ao generation, and started working on light support.
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2019-07-16 16:18:09 +02:00 |
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71de54d9a0
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Now voxelman can actually make meshes.
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2019-06-08 19:47:17 +02:00 |
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