Implemented the remaining stub methods for voxel structure.

This commit is contained in:
Relintai 2019-09-25 11:30:07 +02:00
parent 56ce70f025
commit aa4fb6c088
2 changed files with 31 additions and 18 deletions

View File

@ -21,7 +21,6 @@ void VoxelStructure::set_chunk_size_z(const int value) {
_chunk_size.z = value;
}
int VoxelStructure::get_world_position_x() const {
return _world_position.x;
}
@ -43,25 +42,39 @@ void VoxelStructure::set_world_position_z(const int value) {
_world_position.z = value;
}
Ref<VoxelBuffer> VoxelStructure::get_chunk_pos(int x, int y, int z) {
//get, or create if not exists
return Ref<VoxelBuffer>();
Ref<VoxelBuffer> VoxelStructure::get_chunk_voxel_pos(int x, int y, int z) {
Ref<VoxelBuffer> b = get_chunk(x / _chunk_size.x, y / _chunk_size.y, z / _chunk_size.z);
if (!b.is_valid()) {
b.instance();
add_chunk(b, x / _chunk_size.x, y / _chunk_size.y, z / _chunk_size.z);
}
return b;
}
int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) const {
//vb = get_chunk_pos
//err fail cond
//get, ret
int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) {
Ref<VoxelBuffer> b = get_chunk_voxel_pos(x, y, z);
return 0;
ERR_FAIL_COND_V(!b.is_valid(), 0);
return b->get_voxel(x, y, z, channel_index);
}
void VoxelStructure::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
//vb = get_chunk_pos
//err fail cond
//set
Ref<VoxelBuffer> b = get_chunk_voxel_pos(x, y, z);
ERR_FAIL_COND(!b.is_valid());
return b->set_voxel(value, x, y, z, channel_index);
}
void VoxelStructure::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) {
Ref<VoxelBuffer> b = get_chunk_voxel_pos(pos.x, pos.y, pos.z);
ERR_FAIL_COND(!b.is_valid());
return b->set_voxel_v(value, pos, channel_index);
}
void VoxelStructure::add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y, const int z) {
@ -73,7 +86,7 @@ void VoxelStructure::add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y,
_chunks_vector.push_back(c);
}
Ref<VoxelBuffer> VoxelStructure::get_chunk(const int x, const int y, const int z) const {
Ref<VoxelBuffer> VoxelStructure::get_chunk(const int x, const int y, const int z) {
const Ref<VoxelBuffer> *chunk = _chunks.getptr(Vector3i(x, y, z));
return Ref<VoxelBuffer>(chunk);
@ -113,7 +126,6 @@ void VoxelStructure::clear_chunks() {
_chunks.clear();
}
VoxelStructure::VoxelStructure() {
_chunk_size = Vector3i(16, 16, 16);
_world_position = Vector3i(0, 0, 0);
@ -141,7 +153,6 @@ void VoxelStructure::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelStructure::set_chunk_size_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_x"), "set_world_position_x", "get_world_position_x");
@ -154,6 +165,8 @@ void VoxelStructure::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
ClassDB::bind_method(D_METHOD("get_chunk_voxel_pos", "x", "y", "z"), &VoxelStructure::get_chunk_voxel_pos);
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel_index"), &VoxelStructure::set_voxel_v, DEFVAL(0));

View File

@ -30,14 +30,14 @@ public:
int get_world_position_z() const;
void set_world_position_z(const int value);
Ref<VoxelBuffer> get_chunk_pos(int x, int y, int z);
Ref<VoxelBuffer> get_chunk_voxel_pos(int x, int y, int z);
int get_voxel(int x, int y, int z, unsigned int channel_index = 0) const;
int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
void add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y, const int z);
Ref<VoxelBuffer> get_chunk(const int x, const int y, const int z) const;
Ref<VoxelBuffer> get_chunk(const int x, const int y, const int z);
Ref<VoxelBuffer> remove_chunk(const int x, const int y, const int z);
Ref<VoxelBuffer> get_chunk_index(const int index);