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https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Implemented the remaining stub methods for voxel structure.
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56ce70f025
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@ -21,7 +21,6 @@ void VoxelStructure::set_chunk_size_z(const int value) {
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_chunk_size.z = value;
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}
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int VoxelStructure::get_world_position_x() const {
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return _world_position.x;
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}
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@ -43,25 +42,39 @@ void VoxelStructure::set_world_position_z(const int value) {
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_world_position.z = value;
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}
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Ref<VoxelBuffer> VoxelStructure::get_chunk_pos(int x, int y, int z) {
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//get, or create if not exists
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return Ref<VoxelBuffer>();
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Ref<VoxelBuffer> VoxelStructure::get_chunk_voxel_pos(int x, int y, int z) {
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Ref<VoxelBuffer> b = get_chunk(x / _chunk_size.x, y / _chunk_size.y, z / _chunk_size.z);
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if (!b.is_valid()) {
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b.instance();
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add_chunk(b, x / _chunk_size.x, y / _chunk_size.y, z / _chunk_size.z);
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}
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return b;
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}
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int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) const {
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//vb = get_chunk_pos
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//err fail cond
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//get, ret
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int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) {
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Ref<VoxelBuffer> b = get_chunk_voxel_pos(x, y, z);
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return 0;
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ERR_FAIL_COND_V(!b.is_valid(), 0);
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return b->get_voxel(x, y, z, channel_index);
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}
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void VoxelStructure::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
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//vb = get_chunk_pos
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//err fail cond
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//set
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Ref<VoxelBuffer> b = get_chunk_voxel_pos(x, y, z);
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ERR_FAIL_COND(!b.is_valid());
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return b->set_voxel(value, x, y, z, channel_index);
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}
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void VoxelStructure::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) {
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Ref<VoxelBuffer> b = get_chunk_voxel_pos(pos.x, pos.y, pos.z);
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ERR_FAIL_COND(!b.is_valid());
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return b->set_voxel_v(value, pos, channel_index);
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}
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void VoxelStructure::add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y, const int z) {
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@ -73,7 +86,7 @@ void VoxelStructure::add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y,
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_chunks_vector.push_back(c);
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}
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Ref<VoxelBuffer> VoxelStructure::get_chunk(const int x, const int y, const int z) const {
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Ref<VoxelBuffer> VoxelStructure::get_chunk(const int x, const int y, const int z) {
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const Ref<VoxelBuffer> *chunk = _chunks.getptr(Vector3i(x, y, z));
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return Ref<VoxelBuffer>(chunk);
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@ -113,7 +126,6 @@ void VoxelStructure::clear_chunks() {
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_chunks.clear();
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}
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VoxelStructure::VoxelStructure() {
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_chunk_size = Vector3i(16, 16, 16);
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_world_position = Vector3i(0, 0, 0);
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@ -141,7 +153,6 @@ void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelStructure::set_chunk_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
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ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_x"), "set_world_position_x", "get_world_position_x");
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@ -154,6 +165,8 @@ void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
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ClassDB::bind_method(D_METHOD("get_chunk_voxel_pos", "x", "y", "z"), &VoxelStructure::get_chunk_voxel_pos);
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel_index"), &VoxelStructure::set_voxel_v, DEFVAL(0));
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@ -30,14 +30,14 @@ public:
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int get_world_position_z() const;
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void set_world_position_z(const int value);
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Ref<VoxelBuffer> get_chunk_pos(int x, int y, int z);
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Ref<VoxelBuffer> get_chunk_voxel_pos(int x, int y, int z);
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int get_voxel(int x, int y, int z, unsigned int channel_index = 0) const;
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int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
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void add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y, const int z);
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Ref<VoxelBuffer> get_chunk(const int x, const int y, const int z) const;
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Ref<VoxelBuffer> get_chunk(const int x, const int y, const int z);
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Ref<VoxelBuffer> remove_chunk(const int x, const int y, const int z);
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Ref<VoxelBuffer> get_chunk_index(const int index);
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