voxelman/world
2019-07-20 14:48:56 +02:00
..
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_buffer.cpp Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings. 2019-07-17 17:01:12 +02:00
voxel_buffer.h Work on lights, and cleanups. 2019-07-17 02:28:16 +02:00
voxel_chunk.cpp Now the props use transforms internally, instead of vectors. And improved the design a bit. 2019-07-20 14:48:56 +02:00
voxel_chunk.h Now the props use transforms internally, instead of vectors. And improved the design a bit. 2019-07-20 14:48:56 +02:00
voxel_world.cpp -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
voxel_world.h -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00