voxelman/world
2019-07-16 16:18:09 +02:00
..
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_buffer.cpp Implemented Ao generation, and started working on light support. 2019-07-16 16:18:09 +02:00
voxel_buffer.h Implemented Ao generation, and started working on light support. 2019-07-16 16:18:09 +02:00
voxel_chunk.cpp Now voxelman can actually make meshes. 2019-06-08 19:47:17 +02:00
voxel_chunk.h Now voxelman can actually make meshes. 2019-06-08 19:47:17 +02:00
voxel_world.cpp -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
voxel_world.h -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00