voxelman/world
2019-11-09 23:39:19 +01:00
..
environment_data.cpp Added an EnvironmentData class. 2019-10-07 22:22:47 +02:00
environment_data.h Added an EnvironmentData class. 2019-10-07 22:22:47 +02:00
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_buffer.cpp Added binds for liquids. 2019-11-09 23:39:19 +01:00
voxel_buffer.h Added binds for liquids. 2019-11-09 23:39:19 +01:00
voxel_chunk_prop_data.cpp Renamed VoxelmanProp to PropData. 2019-11-07 21:32:31 +01:00
voxel_chunk_prop_data.h Renamed VoxelmanProp to PropData. 2019-11-07 21:32:31 +01:00
voxel_chunk.cpp Now PropData can add lights into chunks. 2019-11-08 11:52:36 +01:00
voxel_chunk.h Now PropData can add lights into chunks. 2019-11-08 11:52:36 +01:00
voxel_structure.cpp Implemented the remaining stub methods for voxel structure. 2019-09-25 11:30:07 +02:00
voxel_structure.h Implemented the remaining stub methods for voxel structure. 2019-09-25 11:30:07 +02:00
voxel_world.cpp VoxelChunk is s Spatial now (again). 2019-11-06 03:37:22 +01:00
voxel_world.h VoxelChunk is s Spatial now (again). 2019-11-06 03:37:22 +01:00