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Added a new random ao channel.
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@ -433,6 +433,7 @@ void VoxelBuffer::_bind_methods() {
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BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_B);
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BIND_ENUM_CONSTANT(CHANNEL_AO);
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BIND_ENUM_CONSTANT(CHANNEL_RANDOM_AO);
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BIND_ENUM_CONSTANT(CHANNEL_DATA1);
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BIND_ENUM_CONSTANT(CHANNEL_DATA2);
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BIND_ENUM_CONSTANT(MAX_CHANNELS);
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@ -39,6 +39,7 @@ public:
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CHANNEL_LIGHT_COLOR_G,
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CHANNEL_LIGHT_COLOR_B,
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CHANNEL_AO,
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CHANNEL_RANDOM_AO,
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CHANNEL_DATA1,
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CHANNEL_DATA2,
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// Arbitrary value, 8 should be enough. Tweak for your needs.
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