voxelman/world
2019-09-21 00:02:10 +02:00
..
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_buffer.cpp Added a new random ao channel. 2019-08-08 21:09:55 +02:00
voxel_buffer.h Added a new random ao channel. 2019-08-08 21:09:55 +02:00
voxel_chunk.cpp Renamed VoxelPropData, and cleaned up VoxelProp bit. 2019-09-21 00:02:10 +02:00
voxel_chunk.h Renamed VoxelPropData, and cleaned up VoxelProp bit. 2019-09-21 00:02:10 +02:00
voxel_world.cpp Level generator skeleton class. 2019-09-03 13:52:32 +02:00
voxel_world.h Level generator skeleton class. 2019-09-03 13:52:32 +02:00