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Added VoxelStructure skeleton class.
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@ -18,6 +18,7 @@ env.add_source_files(env.modules_sources,"meshers/transvoxel_tables.cpp")
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env.add_source_files(env.modules_sources,"world/voxel_buffer.cpp")
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env.add_source_files(env.modules_sources,"world/voxel_world.cpp")
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env.add_source_files(env.modules_sources,"world/voxel_chunk.cpp")
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env.add_source_files(env.modules_sources,"world/voxel_structure.cpp")
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env.add_source_files(env.modules_sources,"meshers/cubic_mesher/voxel_mesher_cubic.cpp")
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@ -12,6 +12,7 @@
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#include "world/voxel_buffer.h"
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#include "world/voxel_world.h"
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#include "world/voxel_chunk.h"
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#include "world/voxel_structure.h"
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#include "meshers/cubic_mesher/voxel_mesher_cubic.h"
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#include "meshers/cubic_mesher/voxel_cube_points.h"
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@ -38,6 +39,7 @@ void register_voxelman_types() {
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ClassDB::register_class<VoxelBuffer>();
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ClassDB::register_class<VoxelWorld>();
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ClassDB::register_class<VoxelChunk>();
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ClassDB::register_class<VoxelStructure>();
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ClassDB::register_class<VoxelMesherCubic>();
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ClassDB::register_class<VoxelCubePoints>();
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world/voxel_structure.cpp
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world/voxel_structure.cpp
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@ -0,0 +1,11 @@
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#include "voxel_structure.h"
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VoxelStructure::VoxelStructure() {
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}
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VoxelStructure::~VoxelStructure() {
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}
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void VoxelStructure::_bind_methods() {
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}
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18
world/voxel_structure.h
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world/voxel_structure.h
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@ -0,0 +1,18 @@
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#ifndef VOXEL_STRUCTURE_H
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#define VOXEL_STRUCTURE_H
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#include "core/reference.h"
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class VoxelStructure : public Reference {
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GDCLASS(VoxelStructure, Reference);
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public:
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VoxelStructure();
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~VoxelStructure();
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protected:
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static void _bind_methods();
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};
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#endif
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