mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
VoxelChunk is a Reference now.
This commit is contained in:
parent
9c036f0706
commit
7e7c07cbd8
@ -96,6 +96,21 @@ void VoxelChunk::set_mesher(Ref<VoxelMesher> mesher) {
|
||||
_mesher = mesher;
|
||||
}
|
||||
|
||||
VoxelWorld *VoxelChunk::get_voxel_world() const {
|
||||
return _voxel_world;
|
||||
}
|
||||
void VoxelChunk::set_voxel_world(VoxelWorld *world) {
|
||||
_voxel_world = world;
|
||||
}
|
||||
void VoxelChunk::set_voxel_world_bind(Node *world) {
|
||||
if (world == NULL) {
|
||||
_voxel_world = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
_voxel_world = Object::cast_to<VoxelWorld>(world);
|
||||
}
|
||||
|
||||
bool VoxelChunk::get_build_mesh() const {
|
||||
return _build_mesh;
|
||||
}
|
||||
@ -177,6 +192,8 @@ void VoxelChunk::finalize_mesh() {
|
||||
}
|
||||
|
||||
void VoxelChunk::create_colliders() {
|
||||
ERR_FAIL_COND(_voxel_world == NULL);
|
||||
|
||||
_shape_rid = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON);
|
||||
_body_rid = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
|
||||
|
||||
@ -186,7 +203,7 @@ void VoxelChunk::create_colliders() {
|
||||
PhysicsServer::get_singleton()->body_add_shape(_body_rid, _shape_rid);
|
||||
|
||||
PhysicsServer::get_singleton()->body_set_state(_body_rid, PhysicsServer::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(_chunk_position.x * _chunk_size.x * _voxel_scale, _chunk_position.y * _chunk_size.y * _voxel_scale, _chunk_position.z * _chunk_size.z * _voxel_scale)));
|
||||
PhysicsServer::get_singleton()->body_set_space(_body_rid, get_world()->get_space());
|
||||
PhysicsServer::get_singleton()->body_set_space(_body_rid, get_voxel_world()->get_world()->get_space());
|
||||
}
|
||||
|
||||
void VoxelChunk::build_collider() {
|
||||
@ -207,8 +224,6 @@ void VoxelChunk::set_enabled(bool p_enabled) {
|
||||
|
||||
_enabled = p_enabled;
|
||||
|
||||
if (is_inside_tree())
|
||||
set_physics_process_internal(p_enabled);
|
||||
}
|
||||
|
||||
bool VoxelChunk::is_enabled() const {
|
||||
@ -273,6 +288,8 @@ void VoxelChunk::clear_baked_lights() {
|
||||
}
|
||||
|
||||
void VoxelChunk::create_meshes() {
|
||||
ERR_FAIL_COND(_voxel_world == NULL);
|
||||
|
||||
ERR_FAIL_COND(!get_library().is_valid());
|
||||
|
||||
_mesh_instance_rid = VS::get_singleton()->instance_create();
|
||||
@ -281,8 +298,8 @@ void VoxelChunk::create_meshes() {
|
||||
VS::get_singleton()->instance_geometry_set_material_override(_mesh_instance_rid, get_library()->get_material()->get_rid());
|
||||
}
|
||||
|
||||
if (get_world().is_valid())
|
||||
VS::get_singleton()->instance_set_scenario(_mesh_instance_rid, get_world()->get_scenario());
|
||||
if (get_voxel_world()->get_world().is_valid())
|
||||
VS::get_singleton()->instance_set_scenario(_mesh_instance_rid, get_voxel_world()->get_world()->get_scenario());
|
||||
|
||||
_mesh_rid = VS::get_singleton()->mesh_create();
|
||||
|
||||
@ -302,12 +319,13 @@ void VoxelChunk::remove_meshes() {
|
||||
}
|
||||
|
||||
void VoxelChunk::create_debug_immediate_geometry() {
|
||||
ERR_FAIL_COND(_voxel_world == NULL);
|
||||
ERR_FAIL_COND(_debug_drawer != NULL);
|
||||
|
||||
_debug_drawer = memnew(ImmediateGeometry());
|
||||
|
||||
get_parent()->add_child(_debug_drawer);
|
||||
_debug_drawer->set_owner(get_parent());
|
||||
get_voxel_world()->add_child(_debug_drawer);
|
||||
_debug_drawer->set_owner(get_voxel_world());
|
||||
|
||||
_debug_drawer->set_transform(Transform(Basis(), Vector3(_chunk_position.x * _chunk_size.x * _voxel_scale, _chunk_position.y * _chunk_size.y * _voxel_scale, _chunk_position.z * _chunk_size.z * _voxel_scale)));
|
||||
}
|
||||
@ -421,6 +439,7 @@ VoxelChunk::VoxelChunk() {
|
||||
_buffer.instance();
|
||||
|
||||
_debug_drawer = NULL;
|
||||
_voxel_world = NULL;
|
||||
}
|
||||
|
||||
VoxelChunk::~VoxelChunk() {
|
||||
@ -508,6 +527,10 @@ void VoxelChunk::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_mesher", "Mesher"), &VoxelChunk::set_mesher);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher"), "set_mesher", "get_mesher");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_voxel_world"), &VoxelChunk::get_voxel_world);
|
||||
ClassDB::bind_method(D_METHOD("set_voxel_world", "world"), &VoxelChunk::set_voxel_world_bind);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_world", PROPERTY_HINT_RESOURCE_TYPE, "VoxelWorld"), "set_voxel_world", "get_voxel_world");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_lights", "lights"), &VoxelChunk::add_lights);
|
||||
ClassDB::bind_method(D_METHOD("add_voxel_light", "light"), &VoxelChunk::add_voxel_light);
|
||||
ClassDB::bind_method(D_METHOD("remove_voxel_light", "light"), &VoxelChunk::remove_voxel_light);
|
||||
|
@ -3,14 +3,17 @@
|
||||
|
||||
#include "core/engine.h"
|
||||
#include "core/object.h"
|
||||
#include "core/reference.h"
|
||||
#include "core/ustring.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
//#include "scene/3d/spatial.h"
|
||||
#include "scene/3d/collision_shape.h"
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "core/array.h"
|
||||
|
||||
#include "voxel_world.h"
|
||||
|
||||
#include "../data/voxel_light.h"
|
||||
|
||||
#include "../meshers/voxel_mesher.h"
|
||||
@ -22,8 +25,8 @@
|
||||
#include "voxel_buffer.h"
|
||||
|
||||
|
||||
class VoxelChunk : public Spatial {
|
||||
GDCLASS(VoxelChunk, Spatial);
|
||||
class VoxelChunk : public Reference {
|
||||
GDCLASS(VoxelChunk, Reference);
|
||||
|
||||
public:
|
||||
int get_chunk_position_x();
|
||||
@ -58,6 +61,10 @@ public:
|
||||
Ref<VoxelMesher> get_mesher() const;
|
||||
void set_mesher(Ref<VoxelMesher> mesher);
|
||||
|
||||
VoxelWorld *get_voxel_world() const;
|
||||
void set_voxel_world(VoxelWorld *world);
|
||||
void set_voxel_world_bind(Node *world);
|
||||
|
||||
bool get_build_mesh() const;
|
||||
void set_build_mesh(bool value);
|
||||
|
||||
@ -114,6 +121,8 @@ protected:
|
||||
|
||||
bool _enabled;
|
||||
|
||||
VoxelWorld *_voxel_world;
|
||||
|
||||
Vector3i _chunk_position;
|
||||
Vector3i _chunk_size;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user