Commit Graph

4441 Commits

Author SHA1 Message Date
Ivan Epifanov
32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov
9d4527193d Vita: append messagebox title 2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev
39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga
0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Joshua Ashton
ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton
c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Sam Lantinga
205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga
ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga
5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga
5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga
99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Ozkan Sezer
33b84c8d15 s/memcmp/SDL_memcmp/ for conistency 2021-06-24 23:10:56 +03:00
Ethan Lee
56b77b12bc cocoa: Implement FlashWindow 2021-06-24 13:08:26 -07:00
scribam
c2e8a791bb SDL_windowsevents: add support for multiple mice 2021-06-24 12:15:54 -07:00
Cameron Gutman
7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman
105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch
c262569cd8 kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing 2021-06-24 12:12:29 -07:00
Anthony Pesch
98bda39186 kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces 2021-06-24 12:12:29 -07:00
Anthony Pesch
d031a24e00 kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch
5a296e2589 kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga
814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Sam Lantinga
41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga
a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga
08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga
afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Ryan C. Gordon
839387ed0a
video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
2021-06-17 22:11:10 -04:00
Sam Lantinga
268fbcd460 Fixed compiler warning on Visual Studio 2021-06-17 11:23:47 -07:00
Sam Lantinga
d8dba5bcf3 Added support for the Logitech G923 racing wheel 2021-06-17 11:22:08 -07:00
Ethan Lee
7f261d3b76 wayland: Fix returning to a window from fullscreen without calling SetWindowSize 2021-06-15 09:00:18 -07:00
Ivan Epifanov
8da0dd17a1 Oops. Renderer already queues viewport change 2021-06-15 08:58:53 -07:00
Ivan Epifanov
1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Phillip Trudeau
bc7ac134db Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).

Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00
Paul Cercueil
db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil
f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
Ozkan Sezer
bc9888c9b5 OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :

The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode.  See SDL_os2video.c:OS2_VideoInit():

  stSDLDisplay.desktop_mode = stSDLDisplayMode;
  stSDLDisplay.current_mode = stSDLDisplayMode;
  ...
  stSDLDisplayMode.driverdata = pDisplayData;

Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.

  SDL_AddDisplayMode( display, &display->current_mode );

When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed.  See SDL_video.c:SDL_VideoQuit():

  for (j = display->num_display_modes; j--;) {
      SDL_free(display->display_modes[j].driverdata);
      display->display_modes[j].driverdata = NULL;
  }
  SDL_free(display->display_modes);
  display->display_modes = NULL;
  SDL_free(display->desktop_mode.driverdata);
  display->desktop_mode.driverdata = NULL;

So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
2021-06-12 14:55:24 +03:00
Ozkan Sezer
d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Ethan Lee
eb15b4e962 wayland: Drop SwapWindow calls for hidden windows 2021-06-11 21:50:18 -07:00
Ryan C. Gordon
37d35a3e34
kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
2021-06-11 21:03:35 -04:00
Ivan Epifanov
bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ivan Epifanov
a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov
c2b8b55634 Older api, not needed 2021-06-11 13:21:07 -04:00
Ivan Epifanov
dd2a285825 Remove leftovers 2021-06-11 13:21:07 -04:00
Ozkan Sezer
2f248a2a31 SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d. 2021-06-11 04:00:32 +03:00
Dimitriy Ryazantcev
f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Sam Lantinga
0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Ryan C. Gordon
e65a658320
x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Sam Lantinga
cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Eric Wasylishen
c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Cameron Gutman
e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman
b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman
85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman
e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Ethan Lee
d956636c85 wayland: Implement FlashWindow 2021-06-04 16:26:03 -07:00
Jupeyy
64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Francesco Abbate
0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sam Lantinga
40e5ce7fe5 This delay is no longer needed on Steam Link hardware 2021-06-04 13:23:54 -07:00
Andrew Murray
cd67f42d8f
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00
Sjoerd Simons
89fd9821de Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sjoerd Simons
de4ba6ebc0 Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sam Lantinga
6de33c0945 Clarify why we're skipping Game Controller framework supported devices in hid.c 2021-06-03 09:05:33 -07:00
Patrick Hogan
28da6c5ddb Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices. 2021-06-03 09:03:11 -07:00
Ethan Lee
2af3f64ecf wayland: Activate the window on first ShowWindow, if possible 2021-06-02 12:59:07 -07:00
Ethan Lee
151f953815 wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Ozkan Sezer
f498c281e1 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Kyle Schaefer
4522cb1df9 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need. 2021-06-01 16:53:39 -07:00
Kyle Schaefer
c289bad900 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale. 2021-06-01 16:53:39 -07:00
Ethan Lee
d32440359a wayland: Add support for maximized/restored events 2021-06-01 15:33:45 -07:00
Anthony Pesch
fc508eabe2 kmsdrm: remove redundant modeset_pending flag
this variable was added in commit 2067a7db8e and
ultimately tracks if this is a surface's first present. checking if the current
bo is NULL provides the same functionality and cuts down on a redundant piece
of state potentially getting out of sync in the future
2021-06-01 15:32:02 -07:00
Anthony Pesch
4c965b7a8d kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread

commit 3a1d7d9c9a removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts

the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
2021-06-01 15:32:02 -07:00
Anthony Pesch
0219928dd5 kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen
and remove duplicate SDL_WINDOWEVENT_RESIZED event

commit 2067a7db8e made SDL_SetWindowSize and
SDL_SetWindowFullscreen modify the display mode previously set by a call to
SDL_SetWindowDisplayMode

as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed
by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct
way to mode set / switch to fullscreen

this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN,
but other cases are still modifying the display mode set by the user. rather
than modifying the display mode set by the user, it seems this logic inside of
KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces
(as it was originally) to only modify the final mode that's set (based on the
fullscreen flags), but not override the mode requested by the user
2021-06-01 15:32:02 -07:00
Anthony Pesch
fd5de93a02 kmsdrm: fix gbm surface dimensions not matching the mode being set
commit 2067a7db8e introduced new surface_w and surface_h
variables which were passed to gbm_surface_create rather than the dimensions from the
drmModeModeInfo structure. commit 5105ecf8b1 further
refactored this code and no longer synchronized these variables inside
KMSDRM_SetDisplayMode, breaking it

this change removes the variables since they're seemingly redundant to begin with
2021-06-01 15:32:02 -07:00
Timo Gurr
b63cb822bf Added T500RS to known wheel list 2021-06-01 09:54:58 -07:00
Dimitriy Ryazantcev
b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Per Nyblom
86ee383fdd Removed duplicate SDL_AtomicGet() 2021-05-28 12:29:54 -04:00
Ryan C. Gordon
fed8465085
loadbmp: Attempt to handle small palettes better.
Only adjust the biClrUsed field if it is set to zero in the bitmap, and make
some effort to make sure we don't overflow a buffer in any case.

This was triggering an issue with the sailboat bmp used for testpalette.c in
SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of
256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63

This change might be a problem, but there's no indication this code, which
originally landed in SDL_image 17 years ago with a large rewrite, is actually
fixing a specific issue. I'm also not sure we should actually make an effort
to accept a bmp that has a biClrUsed field that is both non-zero and _also_
incorrect.
2021-05-27 10:49:25 -04:00
Sam Lantinga
db146e66c6 Fixed warnings building with Visual Studio 2021-05-25 10:34:04 -07:00
Sam Lantinga
3fcaf5b4b3 Fixed incorrect axis scaling for Nintendo Switch controllers 2021-05-25 10:33:30 -07:00
Sam Lantinga
157c3f8097 [SDL] Minimize number of system calls when handling WM_INPUT raw input messages.
Details:
Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times:
* GetProp - to get window data from the window handle
* GetRawInputData - to retrieve the raw input data
* 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens

In this change:
* Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT
* only calling GetMessageExtraInfo if a touchscreen has been detected

Fix for https://jira.valve.org/browse/CSGO-4855
@saml
2021-05-21 09:45:08 -07:00
Cacodemon345
dbbc725f5e Remove WSCONS mouse scaling 2021-05-19 21:09:19 -04:00
Cacodemon345
2aa14b3806 Add missing key to WSCONS-to-SDL conversion table 2021-05-19 21:09:19 -04:00
Sam Lantinga
333c8e75f1 The PS5 driver supports Joystick LED 2021-05-17 11:54:05 -07:00
Ethan Lee
be5356af93 winrt: Fix support for multiple simultaneous mouse button presses 2021-05-14 13:33:59 -07:00
Sylvain
62a562dea2
X11: use x11sym loaded functions (see bug #3978) 2021-05-12 23:37:18 +02:00
Sylvain
531d83bf6a
X11: allow using touchscreen, while pointer is grabbed (see bug #3978) 2021-05-12 23:13:48 +02:00
Kimplul
9e1d7baef1 Added T300RS to known wheel list 2021-05-12 09:25:57 -07:00
Ryan C. Gordon
e1db4b82ec
egl: Don't crash if we failed halfway through SDL_CreateWindow. 2021-05-11 14:08:17 -04:00
Ethan Lee
f2f451a59d wayland: Call SetWindowBordered at the end of ShowWindow 2021-05-10 11:11:38 -07:00
Fredrick Brennan
c5dd9964c1 Copied X11 error handler code from SDL_x11opengl.c
Avoids needing to malloc to hold the error string.
2021-05-10 13:31:39 -04:00
Fredrick Brennan
b3b4677e32 (X11) Set _NET_WM_NAME properly, fixes Unicode window titles
Removes deprecated code meant to support extremely ancient, pre-UTF-8
versions of Xorg. Uses new xlib API's for doing this same thing.

Closes #4288.
2021-05-10 13:31:39 -04:00
Ryan C. Gordon
f4ab1c94f9
gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
2021-05-10 13:08:34 -04:00
Ryan C. Gordon
bedc509afc
gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
2021-05-10 13:04:59 -04:00
Ethan Lee
efbb6ff9d7 wayland: Create the server decorations after the toplevel has been configured 2021-05-10 12:49:26 -04:00
Ryan C. Gordon
9dc97afa71 cocoa: Report an error if SDL_SetClipboardText() isn't using UTF-8 encoding.
Fixes #4110.
2021-05-08 12:39:50 -04:00
Sam Lantinga
9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Henk Kalkwater
889cebb7c2 Wayland touch inputs send normalized coords
Resolves #4361
2021-05-05 15:20:42 -07:00
Nicolas Caramelli
31637ddeea Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
Ozkan Sezer
58884e4c1b SDL_audiocvt.c: fixed MSVC double->float conversion warnings. 2021-05-04 00:23:40 +03:00
Ethan Lee
c69fde348f wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
2021-05-02 19:03:32 -04:00
Christian Rauch
006378b921 fix NULL frame_callback access 2021-05-02 14:07:40 -04:00
Christian Rauch
424bbaec06 wayland: destroy frame callback when window is destroyed 2021-05-01 14:19:25 -04:00
Ethan Lee
2092855035 wayland: Guard surface_frame_listener for OpenGL, document why it exists 2021-05-01 13:27:12 -04:00
Ethan Lee
3d47ddc422 wayland: Use refresh_rate to calculate max_wait in SwapWindow 2021-05-01 13:27:12 -04:00
Sylvain
7b284dbb34
EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888
  make sure we don't select a potentially software implementation

- hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
2021-04-30 22:01:48 +02:00
Ethan Lee
9161f95166 egl: Reject attempts to set negative swap intervals 2021-04-30 13:24:01 -04:00
Ryan C. Gordon
c54c16d353
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ozkan Sezer
227021b647 SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention. 2021-04-30 11:25:20 +03:00
Sylvain
a74f888ff9
Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared 2021-04-29 22:25:00 +02:00
Sylvain
8ac0fb52cb
OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails
- explicit initialization of static variables
2021-04-29 09:29:02 +02:00
Sylvain
1f3df900f9
Error missing 'flags' initialization (see bug #2881) 2021-04-28 23:40:26 +02:00
Sylvain
fcbf19b764
AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710) 2021-04-28 21:04:47 +02:00
Sylvain
c93e3b3607
Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
2021-04-28 10:43:28 +02:00
Sylvain
b626429745
Merge remote-tracking branch 'refs/remotes/origin/main' 2021-04-27 11:10:41 +02:00
Sylvain
f869518533
Audio: normalize conversion Stereo to 5.1, Quad to 7.1, 5.1 to 7.1 (bug #4104) 2021-04-27 11:07:51 +02:00
Sylvain
21349901ea
Audio: convert 5.1 to 7.1, use right-surround for r-front and r-back (see #4104) 2021-04-27 10:57:48 +02:00
Ryan C. Gordon
8527c583f4 cocoa: Fix recreated windows that are both borderless and resizable.
These would accidentally get a titlebar because the "borderless" style mask
is zero but the resizable attribute adds a bit. I assume this happens because
you used to need window decoration to resize a window in macOS, but this
changed in later releases.

This only caused problems when recreating a window (you had an
SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc).

Fixes #4324.
2021-04-27 01:36:23 -04:00
Ethan Lee
40210f8945 winrt: Always use a thread for joystick support 2021-04-26 21:29:56 -04:00
Ryan C. Gordon
2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Sylvain
9727655b89
SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus 2021-04-26 14:22:19 +02:00
Sylvain
d62ebec260
SDL_test_common: replace 'resize' by 'resizable' 2021-04-26 14:10:39 +02:00
Ryan C. Gordon
1f482174b5
x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.

(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)

Reference Issue #3776.
2021-04-25 12:44:35 -04:00
Ryan C. Gordon
9c063468d6
x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.

Fixes #3949.
2021-04-24 19:55:41 -04:00
Ivan Epifanov
ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Ivan Epifanov
058bbe0286 Set volume on device open 2021-04-24 14:13:09 -07:00
Ivan Epifanov
e3ea5b6468 Migrate to lightweight mutexes 2021-04-24 14:13:09 -07:00
Steven Noonan
f1ad942a11 SDL_windows_main: use HeapAlloc/HeapFree for command line arguments
If a developer uses SDL_SetMemoryFunctions, we can't rely on SDL_free()
working when SDL_main() returns.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 17:26:13 -07:00
Steven Noonan
17d8479d98 hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).

This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:23 -07:00
Steven Noonan
4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
Steven Noonan
b15bbd4e3f SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:39:22 -07:00
Sylvain
cf05a5eb0c
eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
2021-04-22 21:40:57 +02:00
Sylvain
98a966d1c2
Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
2021-04-22 18:06:17 +02:00
Ethan Lee
8e3ec34d34 wayland: Refactor toplevel mapping, implement HideWindow 2021-04-21 13:11:47 -04:00
Cacodemon345
0838f53d5a Implement SDL_SetWindowAlwaysOnTop for X11 2021-04-21 13:09:10 -04:00
Mathieu Eyraud
a5825576fb Fix error handling of wayland message box
Zenity return a small integer on success which may be the same as EXIT_FAILURE. Use a bigger integer for error reporting from child process.
2021-04-21 09:53:39 -04:00
Mathieu Eyraud
12dd412b0b Fix icon of wayland message box
Also add some comments and silence a warning.

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2021-04-21 09:53:39 -04:00
meyraud705
d0cf3b7555 Return correct button id 2021-04-21 09:53:39 -04:00
meyraud705
1fd95c53b6 Disable pango markup in wayland massage box
Zenity support pango markup, add --no-markup to disable it.
2021-04-21 09:53:39 -04:00
meyraud705
0cd0e9ba98 Reimplement wayland message box function with execvp.
Previous version used 'popen' which required to sanitize user provided text. Not
sanitizing text could cause failure if user provided text included a " or command
injection with `cmd`.
2021-04-21 09:53:39 -04:00
Cacodemon345
99ef03b96e KMSDRM: Only use OpenBSD-specific defines on pre-6.9 releases 2021-04-20 19:44:55 -07:00
Joseph Lyncheski
a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain
6be9c00970
Android: prevent error EGL_BAD_DISPLAY while getting egl version without display
There is an error "E libEGL  : validate_display:91 error 3008 (EGL_BAD_DISPLAY)"
that occurs when calling "eglQueryString(display, EGL_VERSION)", with EGL_NO_DISPLAY.

Khronos says "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
but this was added in SDL with "EGL 1.5 allows querying for client version"
( 56363ebf61 )

In fact:
- it actually doesn't work on Android that has 1.5 egl client
- it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1)

The commit moves the version call where it's used, eg inside the "if (platform) {"
and checks that "eglGetPlatformDisplay" has been correctly loaded.
2021-04-20 13:46:25 +02:00
Ryan C. Gordon
03503423e9
filesystem: Better OpenBSD support for SDL_GetBasePath().
Fixes #3752.
2021-04-19 23:32:45 -04:00
ReNoM
de6d290266 Fix keymap updating for X11 backend 2021-04-19 15:54:09 -04:00
Ethan Lee
509228c423 wayland: Implement GetDisplayDPI 2021-04-19 00:14:15 -04:00
Ethan Lee
fcbfe33ce5 wayland: Implement SetWindowModalFor 2021-04-19 00:14:15 -04:00
Ethan Lee
213bfc194e wayland: Implement RestoreWindow for xdg/zxdg 2021-04-19 00:14:15 -04:00
Ethan Lee
0f51800229 wayland: Removed unused GetDisplayModes/SetDisplayMode functions 2021-04-19 00:14:15 -04:00
Ethan Lee
46df195b2a wayland: Implement GetDisplayBounds 2021-04-19 00:14:15 -04:00
Ethan Lee
ed24c3452a wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.

Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
2021-04-16 21:12:02 -07:00
Sylvain
b4f89c56c6
AAudio: add aaudio pause/resume function to android events loop 2021-04-15 21:16:10 +02:00
Sylvain
f1fab24e35
AAudio: add bootstrap in SDL_audio.c 2021-04-15 21:00:00 +02:00
Sylvain
04b2f5f6ec
Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
2021-04-15 20:54:58 +02:00
Sylvain
4118fe62fe
Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay',
it may be read even if OpenSLES back-end hasn't been intialized
2021-04-15 20:52:43 +02:00
Sam Lantinga
499d31e9cd Cleanup Linux joystick code 2021-04-13 17:00:24 -07:00
Luis Cáceres
5c78df9c23
Support key composing (i.e. dead keys) in Wayland driver (#4296)
Based on an old patch by chw from the old Bugzilla issue tracker.

Authored-by: chw

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-04-13 16:56:50 -07:00
Sam Lantinga
b04136e75e Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
2021-04-13 16:29:48 -07:00
Sam Lantinga
1aaafc2bd8 Show the real name of the Xbox controller when using the generic mapping on Linux 2021-04-13 16:29:46 -07:00
Paul Cercueil
1542300a89 joystick: linux: Avoid checking for gamepad mapping each frame
The information whether a specific joystick can be used as a gamepad is
not going to change every frame, so we can cache the result into a
variable.

This dramatically reduces the performance impact of SDL2 on small
embedded devices, since the code path that is now avoided was quite
heavy.

Fixes #4229.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-04-13 16:07:35 -07:00
Ethan Lee
f88d91d596 wayland: Minor whitespace fix 2021-04-13 16:02:53 -07:00
Ethan Lee
d785dab5fd wayland: Add unscaled resolutions to the display mode list 2021-04-13 16:02:53 -07:00
Cacodemon345
b0178fe518 KMSDRM: Report correct window position to the application 2021-04-13 16:01:44 -07:00
Ethan Lee
dfcd5fbcad wayland: Set the keymap in keyboard_handle_modifiers 2021-04-13 13:30:50 -07:00
Sylvain
e87c7940f5
Fixed bug 3829 - Don't FOURCC format for target textures
FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
2021-04-13 14:42:38 +02:00
Sam Lantinga
9ef0b97c6d Changes to macOS event handler to better interact with the running app
- Only focus a new window when one closes if the window that was closed was an SDL window

- If the application already has a key window set that is not an SDL window, don't replace it when the application is activated

- Only register the URL event handler when SDLAppDelegate is going to be set as the applications app delegate. This is to
   be consistent with previous behavior that would only register the handler in -[SDLAppDelegate applicationDidFinishLaunching:]
   and allows the running app to opt out of the behavior by setting its own app delegate.

- The URL event handler is now removed if it was set on SDLAppDelegate dealloc
2021-04-12 11:25:44 -07:00
Sam Lantinga
2a20cc0f1d SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamL
2021-04-12 11:25:42 -07:00
Ethan Lee
c59d4dcd38 wayland: Dramatically lower the timeout when reading/writing pipes 2021-04-09 22:30:08 -07:00
Ethan Lee
cf12496311 wayland: Fall back to clipboard source data if offer came up empty 2021-04-09 22:30:08 -07:00
Ethan Lee
282c052479 wayland: Another strlen->SDL_strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
bec133d77b wayland: Use SDL_strlen instead of strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
e28d978509 wayland: Minor whitespace cleanup in clipboard.c 2021-04-09 22:30:08 -07:00
Ethan Lee
875f839df4 wayland: A bunch of clipboard safety fixes.
Also removed Wayland_get_data_device because it was a pointless getter function.
2021-04-09 22:30:08 -07:00
Ethan Lee
7510245af9 wayland: Create the data_device only after both device_manager and input exist.
There is no guarantee on what order the Wayland interfaces will come in, but the
callbacks were assuming that wl_data_device_manager would could before wl_seat.
This would cause certain desktops to not have any data_device to work with,
meaning certain features like the clipboard would silently no-op.
2021-04-09 22:30:08 -07:00
Dean Herbert
89b6209313 Fix race condition that can lead to ENTER/LEAVE window events never firing
On windows, when toggling the state of RelativeMode rapidly, there is a
high chance that SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE events
will stop firing indefinitely.

This aims to resolve that shortcoming by ensuring mouse focus state is
correctly updated via WM_MOUSELEAVE events arriving via the windows
event hook.
2021-04-07 14:02:43 -07:00
David Edmundson
6fd37194bc wayland: Fix leaked zxdg_decoration_manager 2021-04-07 13:56:48 -07:00
David Edmundson
f6a09ef1a9 wayland: Drop support for kwin specific decoration management
KWin has supported the shared and formalised zxdg_decoration since
Plasma 5.16 which came out mid 2019.

Whilst it made sense to support them both for a while, it should not be
needed for future SDL releases.
2021-04-07 13:54:07 -07:00
Ethan Lee
a92cca1ab8 wayland: Use the window's display to get wl_output rather than fullscreen_mode.
Because Wayland only supports FULLSCREEN_DESKTOP, fullscreen_mode never gets
assigned at all, meaning driverdata is always NULL! Depending on what the
compositor does this can lead to dramatically different results. GNOME was fine
without this, but Plasma would trip an event that unintentionally unset the
fullscreen mode and caused the game to fire a configure event _every frame_,
and of course the configure would send the fullscreen_mode output which was
still empty. The fix is to just use the SDL_VideoDisplay directly, which will
always have a valid wl_output.
2021-04-07 13:53:15 -07:00
Ethan Lee
c7e29a9e95 wayland: Fix toggling fullscreen with fixed-size windows 2021-04-07 13:53:15 -07:00
Ryan C. Gordon
0f4aba7bcd
audio: Fixed assertion failure if trying to use dummy backend. 2021-04-06 18:35:20 -04:00
Ryan C. Gordon
64853b7378
audio: Changed a disk and dummy backends to use _this instead of this. 2021-04-06 18:35:20 -04:00
Ozkan Sezer
e97cfe4ad1 KMSDRM_Vulkan_CreateSurface(): fixed pointer-cast warning on 32 bit
Closes: https://github.com/libsdl-org/SDL/issues/4284
2021-04-06 23:56:10 +03:00
okuoku
8fa2ce5601 WinRT: Rename Interface ID symbols
Rename locally-defined Interface ID symbols to avoid conflict with
locally linked dxgi library. Prefixed with `SDL_` to match with
other references in render_d3d11 or wasapi.
2021-04-04 09:19:16 -04:00
Nicholas "LB" Braden
3dbc4cf233 Fix compilation error for Windows SDK 8.1+
https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/ne-shellscalingapi-monitor_dpi_type
2021-04-04 08:39:12 -04:00
meyraud705
413a2306bc NULL passed to strcmp in Wayland_ShowMessageBox 2021-04-04 08:15:33 -04:00
Ryan C. Gordon
4914199665
ibus: make sure we don't pass a NULL path string over D-Bus.
Fixes #2941.
2021-04-04 00:29:26 -04:00
Ryan C. Gordon
354cabd4a7
egl: favor truecolor configurations.
If app requested <= 16 color depth and there is a 24-bit config available,
favor that. This fixes things that quietly expect to get truecolor output
but don't request it (...like SDL's render api...) and things that are
probably requesting 16-bit color as a fallback but expecting reasonable
systems to give them full depth.

Specifically, this fixes Life is Strange on Wayland, which uses the latter
approach, and anything using SDL_Render on Wayland, which uses the former.

Fixes #4056.
Fixes #4132.
2021-04-03 18:48:54 -04:00
Ryan C. Gordon
4abe34461f
SDL_EGL_ChooseConfig: cleanups and minor optimizations.
- Move an immutable condition out of a for loop.
- Add a break statement to that loop when we find what we're looking for.
- Add an assert to make sure we don't overflow a buffer.
- Wrap a single-statement if block in braces.
- Adjust some whitespace.
2021-04-03 10:10:58 -04:00
Ryan C. Gordon
7d02248cf5
tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test. 2021-04-02 14:36:53 -04:00
Ryan C. Gordon
dbdbae44c5
linux: (de)initialize d-bus at init and quit.
Previously we had different subsystems quitting it, in conflict, and risked
multiple threads racing to init it at the same time.

Fixes #3643.
2021-04-02 14:35:11 -04:00
Ryan C. Gordon
57c2a4566f
render: draw when hidden, except on iOS and Android.
Fixes #2979.
2021-04-02 14:01:41 -04:00
Vanfanel
fa81883418 [KMSDRM] Fake refresh rate precision on Vulkan display mode creation. 2021-03-31 15:32:17 -04:00
Vanfanel
942aa7bd07 [KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index. 2021-03-31 15:32:17 -04:00
Learath
033c0abb58 Use dispatch_async for -[NSOpenGLContext update]. Fixes #3680 2021-03-31 10:46:31 -04:00
Ethan Lee
eeee730833 wayland: Implement IME support.
Note that this is purely to make it possible to enter text that requires
composition - for example, before this commit Kanji input didn't work at all.

The big problem this still has is that we need the window position, and this is
still not implemented. Once we have this information we can do the equivalent
of XTranslateCoordinates to put the rectangle where we want it.
2021-03-29 15:54:36 -07:00
vanfanel
733b3278de [KMSDRM] Minor Vulkan code adjustments regarding pointers and display index. 2021-03-29 11:07:36 -07:00
Ethan Lee
9d294f1fca audio: Allow AudioStreamGet to return 0 in RunAudio.
While we should normally expect _something_ from the stream based on the
AudioStreamAvailable check, it's possible for a device change to flush the
stream at an inconvenient time, causing this function to return 0.

Thing is, this is harmless. Either data will be NULL and the result won't matter
anyway, or the data buffer will be zeroed out and the output will just be
silence for the brief moment that the device change is occurring. Both scenarios
work themselves out, and testing on Windows shows that this behavior is safe.
2021-03-29 08:58:02 -07:00
Ethan Lee
9b7babf96e wasapi: Remove assert added by 67e8522d 2021-03-29 08:55:13 -07:00