mirror of
https://github.com/Relintai/sdl2_frt.git
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Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
This commit is contained in:
parent
4118fe62fe
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04b2f5f6ec
415
src/audio/aaudio/SDL_aaudio.c
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415
src/audio/aaudio/SDL_aaudio.c
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@ -0,0 +1,415 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_AAUDIO
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#include "SDL_audio.h"
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#include "SDL_loadso.h"
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#include "../SDL_audio_c.h"
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#include "../../core/android/SDL_android.h"
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#include "SDL_aaudio.h"
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/* Debug */
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#if 0
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# define LOGI(...) SDL_Log(__VA_ARGS__);
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#else
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# define LOGI(...)
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#endif
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typedef struct AAUDIO_Data
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{
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AAudioStreamBuilder *builder;
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void *handle;
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#define SDL_PROC(ret,func,params) ret (*func) params;
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# include "SDL_aaudiofuncs.h"
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#undef SDL_PROC
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} AAUDIO_Data;
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static AAUDIO_Data ctx;
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static SDL_AudioDevice *audioDevice = NULL;
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static SDL_AudioDevice *captureDevice = NULL;
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static int aaudio_LoadFunctions(AAUDIO_Data *data)
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{
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#define SDL_PROC(ret,func,params) \
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do { \
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data->func = SDL_LoadFunction(data->handle, #func); \
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if (! data->func) { \
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return SDL_SetError("Couldn't load AAUDIO function %s: %s", #func, SDL_GetError()); \
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} \
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} while (0);
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#include "SDL_aaudiofuncs.h"
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#undef SDL_PROC
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return 0;
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}
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#define LIB_AAUDIO_SO "libaaudio.so"
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static int
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aaudio_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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struct SDL_PrivateAudioData *private;
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aaudio_result_t res;
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LOGI(__func__);
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SDL_assert((captureDevice == NULL) || !iscapture);
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SDL_assert((audioDevice == NULL) || iscapture);
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if (iscapture) {
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if (!Android_JNI_RequestPermission("android.permission.RECORD_AUDIO")) {
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LOGI("This app doesn't have RECORD_AUDIO permission");
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return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
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}
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}
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if (iscapture) {
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captureDevice = this;
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} else {
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audioDevice = this;
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}
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this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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private = this->hidden;
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ctx.AAudioStreamBuilder_setSampleRate(ctx.builder, this->spec.freq);
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ctx.AAudioStreamBuilder_setChannelCount(ctx.builder, this->spec.channels);
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{
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aaudio_direction_t direction = (iscapture ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
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ctx.AAudioStreamBuilder_setDirection(ctx.builder, direction);
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}
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{
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aaudio_format_t format = AAUDIO_FORMAT_PCM_FLOAT;
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if (this->spec.format == AUDIO_S16SYS) {
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format = AAUDIO_FORMAT_PCM_I16;
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} else if (this->spec.format == AUDIO_S16SYS) {
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format = AAUDIO_FORMAT_PCM_FLOAT;
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}
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ctx.AAudioStreamBuilder_setFormat(ctx.builder, format);
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}
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LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
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this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
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res = ctx.AAudioStreamBuilder_openStream(ctx.builder, &private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStreamBuilder_openStream %d", res);
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return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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this->spec.freq = ctx.AAudioStream_getSampleRate(private->stream);
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this->spec.channels = ctx.AAudioStream_getChannelCount(private->stream);
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{
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aaudio_format_t fmt = ctx.AAudioStream_getFormat(private->stream);
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if (fmt == AAUDIO_FORMAT_PCM_I16) {
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this->spec.format = AUDIO_S16SYS;
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} else if (fmt == AAUDIO_FORMAT_PCM_FLOAT) {
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this->spec.format = AUDIO_F32SYS;
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}
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}
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LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
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this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
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this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
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SDL_CalculateAudioSpec(&this->spec);
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/* Allocate mixing buffer */
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if (!iscapture) {
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private->mixlen = this->spec.size;
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private->mixbuf = (Uint8 *) SDL_malloc(private->mixlen);
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if (private->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(private->mixbuf, this->spec.silence, this->spec.size);
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}
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private->frame_size = this->spec.channels * (SDL_AUDIO_BITSIZE(this->spec.format) / 8);
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res = ctx.AAudioStream_requestStart(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStart %d iscapture:%d", res, iscapture);
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return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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LOGI("SDL AAudioStream_requestStart OK");
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return 0;
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}
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static void
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aaudio_CloseDevice(_THIS)
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{
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struct SDL_PrivateAudioData *private = this->hidden;
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aaudio_result_t res;
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LOGI(__func__);
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res = ctx.AAudioStream_requestStop(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStop %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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res = ctx.AAudioStream_close(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStreamBuilder_delete %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return;
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}
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if (this->iscapture) {
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SDL_assert(captureDevice == this);
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captureDevice = NULL;
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} else {
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SDL_assert(audioDevice == this);
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audioDevice = NULL;
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}
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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}
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static Uint8 *
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aaudio_GetDeviceBuf(_THIS)
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{
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struct SDL_PrivateAudioData *private = this->hidden;
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return private->mixbuf;
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}
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static void
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aaudio_PlayDevice(_THIS)
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{
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struct SDL_PrivateAudioData *private = this->hidden;
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aaudio_result_t res;
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int64_t timeoutNanoseconds = 1 * 1000 * 1000; /* 8 ms */
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res = ctx.AAudioStream_write(private->stream, private->mixbuf, private->mixlen / private->frame_size, timeoutNanoseconds);
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if (res < 0) {
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LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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} else {
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LOGI("SDL AAudio play: %d frames, wanted:%d frames", (int)res, private->mixlen / private->frame_size);
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}
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#if 0
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/* Log under-run count */
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{
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static int prev = 0;
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int32_t cnt = ctx.AAudioStream_getXRunCount(private->stream);
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if (cnt != prev) {
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SDL_Log("AAudio underrun: %d - total: %d", cnt - prev, cnt);
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prev = cnt;
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}
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}
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#endif
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}
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static int
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aaudio_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *private = this->hidden;
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aaudio_result_t res;
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int64_t timeoutNanoseconds = 8 * 1000 * 1000; /* 8 ms */
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res = ctx.AAudioStream_read(private->stream, buffer, buflen / private->frame_size, timeoutNanoseconds);
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if (res < 0) {
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LOGI("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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return -1;
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}
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LOGI("SDL AAudio capture:%d frames, wanted:%d frames", (int)res, buflen / private->frame_size);
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return res * private->frame_size;
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}
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static void
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aaudio_Deinitialize(void)
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{
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LOGI(__func__);
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if (ctx.handle) {
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if (ctx.builder) {
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aaudio_result_t res;
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res = ctx.AAudioStreamBuilder_delete(ctx.builder);
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if (res != AAUDIO_OK) {
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SDL_SetError("Failed AAudioStreamBuilder_delete %s", ctx.AAudio_convertResultToText(res));
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}
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}
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SDL_UnloadObject(ctx.handle);
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}
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ctx.handle = NULL;
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ctx.builder = NULL;
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LOGI("End AAUDIO %s", SDL_GetError());
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}
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static int
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aaudio_Init(SDL_AudioDriverImpl *impl)
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{
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aaudio_result_t res;
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LOGI(__func__);
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SDL_zero(ctx);
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ctx.handle = SDL_LoadObject(LIB_AAUDIO_SO);
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if (ctx.handle == NULL) {
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LOGI("SDL Failed to found " LIB_AAUDIO_SO);
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goto failure;
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}
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if (aaudio_LoadFunctions(&ctx) < 0) {
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goto failure;
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}
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res = ctx.AAudio_createStreamBuilder(&ctx.builder);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudio_createStreamBuilder %d", res);
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goto failure;
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}
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if (ctx.builder == NULL) {
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LOGI("SDL Failed AAudio_createStreamBuilder - builder NULL");
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goto failure;
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}
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impl->Deinitialize = aaudio_Deinitialize;
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impl->OpenDevice = aaudio_OpenDevice;
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impl->CloseDevice = aaudio_CloseDevice;
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impl->PlayDevice = aaudio_PlayDevice;
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impl->GetDeviceBuf = aaudio_GetDeviceBuf;
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impl->CaptureFromDevice = aaudio_CaptureFromDevice;
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/* and the capabilities */
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impl->HasCaptureSupport = SDL_TRUE;
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impl->OnlyHasDefaultOutputDevice = 1;
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impl->OnlyHasDefaultCaptureDevice = 1;
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/* this audio target is available. */
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LOGI("SDL aaudio_Init OK");
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return 1;
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failure:
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if (ctx.handle) {
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if (ctx.builder) {
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ctx.AAudioStreamBuilder_delete(ctx.builder);
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}
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SDL_UnloadObject(ctx.handle);
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}
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ctx.handle = NULL;
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ctx.builder = NULL;
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return 0;
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}
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AudioBootStrap aaudio_bootstrap = {
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"AAudio", "AAudio audio driver", aaudio_Init, 0
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};
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/* Pause (block) all non already paused audio devices by taking their mixer lock */
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void aaudio_PauseDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if (audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (private->stream) {
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aaudio_result_t res = ctx.AAudioStream_requestPause(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestPause %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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}
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if (SDL_AtomicGet(&audioDevice->paused)) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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} else {
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SDL_LockMutex(audioDevice->mixer_lock);
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SDL_AtomicSet(&audioDevice->paused, 1);
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private->resume = SDL_TRUE;
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}
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}
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if (captureDevice != NULL && captureDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
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if (private->stream) {
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/* Pause() isn't implemented for 'capture', use Stop() */
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aaudio_result_t res = ctx.AAudioStream_requestStop(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStop %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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}
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if (SDL_AtomicGet(&captureDevice->paused)) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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} else {
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SDL_LockMutex(captureDevice->mixer_lock);
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SDL_AtomicSet(&captureDevice->paused, 1);
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private->resume = SDL_TRUE;
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}
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}
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}
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/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
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void aaudio_ResumeDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if (audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (private->resume) {
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SDL_AtomicSet(&audioDevice->paused, 0);
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private->resume = SDL_FALSE;
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SDL_UnlockMutex(audioDevice->mixer_lock);
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}
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if (private->stream) {
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aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStart %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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}
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}
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if (captureDevice != NULL && captureDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
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if (private->resume) {
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SDL_AtomicSet(&captureDevice->paused, 0);
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private->resume = SDL_FALSE;
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SDL_UnlockMutex(captureDevice->mixer_lock);
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}
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if (private->stream) {
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aaudio_result_t res = ctx.AAudioStream_requestStart(private->stream);
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if (res != AAUDIO_OK) {
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LOGI("SDL Failed AAudioStream_requestStart %d", res);
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SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
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}
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}
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}
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}
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#endif /* SDL_AUDIO_DRIVER_AAUDIO */
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/* vi: set ts=4 sw=4 expandtab: */
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51
src/audio/aaudio/SDL_aaudio.h
Normal file
51
src/audio/aaudio/SDL_aaudio.h
Normal file
@ -0,0 +1,51 @@
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/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
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|
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#ifndef _SDL_aaudio_h
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#define _SDL_aaudio_h
|
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|
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#include "../SDL_sysaudio.h"
|
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#include <aaudio/AAudio.h>
|
||||
|
||||
/* Hidden "this" pointer for the audio functions */
|
||||
#define _THIS SDL_AudioDevice *this
|
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|
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struct SDL_PrivateAudioData
|
||||
{
|
||||
AAudioStream *stream;
|
||||
|
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/* Raw mixing buffer */
|
||||
Uint8 *mixbuf;
|
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int mixlen;
|
||||
int frame_size;
|
||||
|
||||
/* Resume device if it was paused automatically */
|
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int resume;
|
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};
|
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|
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void aaudio_ResumeDevices(void);
|
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void aaudio_PauseDevices(void);
|
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|
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#endif /* _SDL_aaudio_h */
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|
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/* vi: set ts=4 sw=4 expandtab: */
|
80
src/audio/aaudio/SDL_aaudiofuncs.h
Normal file
80
src/audio/aaudio/SDL_aaudiofuncs.h
Normal file
@ -0,0 +1,80 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright , (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#define SDL_PROC_UNUSED(ret,func,params)
|
||||
|
||||
SDL_PROC(const char *, AAudio_convertResultToText, (aaudio_result_t returnCode))
|
||||
SDL_PROC_UNUSED(const char *, AAudio_convertStreamStateToText, (aaudio_stream_state_t state))
|
||||
SDL_PROC(aaudio_result_t, AAudio_createStreamBuilder, (AAudioStreamBuilder** builder))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setDeviceId, (AAudioStreamBuilder* builder, int32_t deviceId))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setSampleRate, (AAudioStreamBuilder* builder, int32_t sampleRate))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setChannelCount, (AAudioStreamBuilder* builder, int32_t channelCount))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSamplesPerFrame, (AAudioStreamBuilder* builder, int32_t samplesPerFrame))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setFormat, (AAudioStreamBuilder* builder, aaudio_format_t format))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSharingMode, (AAudioStreamBuilder* builder, aaudio_sharing_mode_t sharingMode))
|
||||
SDL_PROC(void, AAudioStreamBuilder_setDirection, (AAudioStreamBuilder* builder, aaudio_direction_t direction))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder* builder, int32_t numFrames))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder* builder, aaudio_performance_mode_t mode))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder* builder, aaudio_usage_t usage)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setContentType, (AAudioStreamBuilder* builder, aaudio_content_type_t contentType)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setInputPreset, (AAudioStreamBuilder* builder, aaudio_input_preset_t inputPreset)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setAllowedCapturePolicy, (AAudioStreamBuilder* builder, aaudio_allowed_capture_policy_t capturePolicy)) /* API 29 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSessionId, (AAudioStreamBuilder* builder, aaudio_session_id_t sessionId)) /* API 28 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setPrivacySensitive, (AAudioStreamBuilder* builder, bool privacySensitive)) /* API 30 */
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setDataCallback, (AAudioStreamBuilder* builder, AAudioStream_dataCallback callback, void *userData))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setFramesPerDataCallback, (AAudioStreamBuilder* builder, int32_t numFrames))
|
||||
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setErrorCallback, (AAudioStreamBuilder* builder, AAudioStream_errorCallback callback, void *userData))
|
||||
SDL_PROC(aaudio_result_t , AAudioStreamBuilder_openStream, (AAudioStreamBuilder* builder, AAudioStream** stream))
|
||||
SDL_PROC(aaudio_result_t , AAudioStreamBuilder_delete, (AAudioStreamBuilder* builder))
|
||||
SDL_PROC_UNUSED(aaudio_result_t , AAudioStream_release, (AAudioStream* stream)) /* API 30 */
|
||||
SDL_PROC(aaudio_result_t , AAudioStream_close, (AAudioStream* stream))
|
||||
SDL_PROC(aaudio_result_t , AAudioStream_requestStart, (AAudioStream* stream))
|
||||
SDL_PROC(aaudio_result_t , AAudioStream_requestPause, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_result_t , AAudioStream_requestFlush, (AAudioStream* stream))
|
||||
SDL_PROC(aaudio_result_t , AAudioStream_requestStop, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_stream_state_t, AAudioStream_getState, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_waitForStateChange, (AAudioStream* stream, aaudio_stream_state_t inputState, aaudio_stream_state_t *nextState, int64_t timeoutNanoseconds))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_read, (AAudioStream* stream, void *buffer, int32_t numFrames, int64_t timeoutNanoseconds))
|
||||
SDL_PROC(aaudio_result_t, AAudioStream_write, (AAudioStream* stream, const void *buffer, int32_t numFrames, int64_t timeoutNanoseconds))
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_setBufferSizeInFrames, (AAudioStream* stream, int32_t numFrames))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getBufferSizeInFrames, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getFramesPerBurst, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getBufferCapacityInFrames, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getFramesPerDataCallback, (AAudioStream* stream))
|
||||
SDL_PROC(int32_t, AAudioStream_getXRunCount, (AAudioStream* stream))
|
||||
SDL_PROC(int32_t, AAudioStream_getSampleRate, (AAudioStream* stream))
|
||||
SDL_PROC(int32_t, AAudioStream_getChannelCount, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getSamplesPerFrame, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int32_t, AAudioStream_getDeviceId, (AAudioStream* stream))
|
||||
SDL_PROC(aaudio_format_t, AAudioStream_getFormat, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_sharing_mode_t, AAudioStream_getSharingMode, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_performance_mode_t, AAudioStream_getPerformanceMode, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_direction_t, AAudioStream_getDirection, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int64_t, AAudioStream_getFramesWritten, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(int64_t, AAudioStream_getFramesRead, (AAudioStream* stream))
|
||||
SDL_PROC_UNUSED(aaudio_session_id_t, AAudioStream_getSessionId, (AAudioStream* stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_result_t, AAudioStream_getTimestamp, (AAudioStream* stream, clockid_t clockid, int64_t *framePosition, int64_t *timeNanoseconds))
|
||||
SDL_PROC_UNUSED(aaudio_usage_t, AAudioStream_getUsage, (AAudioStream* stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_content_type_t, AAudioStream_getContentType, (AAudioStream* stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_input_preset_t, AAudioStream_getInputPreset, (AAudioStream* stream)) /* API 28 */
|
||||
SDL_PROC_UNUSED(aaudio_allowed_capture_policy_t, AAudioStream_getAllowedCapturePolicy, ( AAudioStream* stream)) /* API 29 */
|
||||
SDL_PROC_UNUSED(bool, AAudioStream_isPrivacySensitive, (AAudioStream* stream)) /* API 30 */
|
||||
|
Loading…
Reference in New Issue
Block a user