wayland: Implement FlashWindow

This commit is contained in:
Ethan Lee 2021-06-04 18:39:47 -04:00 committed by Sam Lantinga
parent 64724db0a1
commit d956636c85
3 changed files with 61 additions and 9 deletions

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@ -216,6 +216,7 @@ Wayland_CreateDevice(int devindex)
device->SetWindowTitle = Wayland_SetWindowTitle;
device->DestroyWindow = Wayland_DestroyWindow;
device->SetWindowHitTest = Wayland_SetWindowHitTest;
device->FlashWindow = Wayland_FlashWindow;
device->SetClipboardText = Wayland_SetClipboardText;
device->GetClipboardText = Wayland_GetClipboardText;

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@ -848,11 +848,31 @@ static const struct xdg_activation_token_v1_listener activation_listener_xdg = {
handle_xdg_activation_done
};
void Wayland_RaiseWindow(_THIS, SDL_Window *window)
/* The xdg-activation protocol considers "activation" to be one of two things:
*
* 1: Raising a window to the top and flashing the titlebar
* 2: Flashing the titlebar while keeping the window where it is
*
* As you might expect from Wayland, the general policy is to go with #2 unless
* the client can prove to the compositor beyond a reasonable doubt that raising
* the window will not be malicuous behavior.
*
* For SDL this means RaiseWindow and FlashWindow both use the same protocol,
* but in different ways: RaiseWindow will provide as _much_ information as
* possible while FlashWindow will provide as _little_ information as possible,
* to nudge the compositor into doing what we want.
*
* This isn't _strictly_ what the protocol says will happen, but this is what
* current implementations are doing (as of writing, YMMV in the far distant
* future).
*
* -flibit
*/
static void
Wayland_activate_window(SDL_VideoData *data, SDL_WindowData *wind,
struct wl_surface *surface,
uint32_t serial, struct wl_seat *seat)
{
SDL_VideoData *data = _this->driverdata;
SDL_WindowData *wind = window->driverdata;
if (data->activation_manager) {
if (wind->activation_token != NULL) {
/* We're about to overwrite this with a new request */
@ -869,17 +889,47 @@ void Wayland_RaiseWindow(_THIS, SDL_Window *window)
* Hypothetically we could set the app_id from data->classname, but
* that part of the API is for _external_ programs, not ourselves.
*
* As for a serial, this Raise event is arbitrary and doesn't come from
* an event, so it's actually very likely that this token will be
* ignored! TODO: Maybe add support for Raise via serial?
*
* -flibit
*/
xdg_activation_token_v1_set_surface(wind->activation_token, wind->surface);
if (surface != NULL) {
xdg_activation_token_v1_set_surface(wind->activation_token, surface);
}
if (seat != NULL) {
xdg_activation_token_v1_set_serial(wind->activation_token, serial, seat);
}
xdg_activation_token_v1_commit(wind->activation_token);
}
}
void
Wayland_RaiseWindow(_THIS, SDL_Window *window)
{
SDL_WindowData *wind = window->driverdata;
/* FIXME: This Raise event is arbitrary and doesn't come from an event, so
* it's actually very likely that this token will be ignored! Maybe add
* support for passing serials (and the associated seat) so this can have
* a better chance of actually raising the window.
* -flibit
*/
Wayland_activate_window(_this->driverdata,
wind,
wind->surface,
0,
NULL);
}
int
Wayland_FlashWindow(_THIS, SDL_Window *window, Uint32 flash_count)
{
Wayland_activate_window(_this->driverdata,
window->driverdata,
NULL,
0,
NULL);
return 0;
}
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
static void SDLCALL
QtExtendedSurface_OnHintChanged(void *userdata, const char *name,

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@ -113,6 +113,7 @@ extern void Wayland_SuspendScreenSaver(_THIS);
extern SDL_bool
Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
extern int Wayland_FlashWindow(_THIS, SDL_Window * window, Uint32 flash_count);
extern void Wayland_HandlePendingResize(SDL_Window *window);