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https://github.com/Relintai/sdl2_frt.git
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EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888 make sure we don't select a potentially software implementation - hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
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@ -695,8 +695,8 @@ static void dumpconfig(_THIS, EGLConfig config)
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#endif /* DUMP_EGL_CONFIG */
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int
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SDL_EGL_ChooseConfig(_THIS)
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static int
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SDL_EGL_PrivateChooseConfig(_THIS, SDL_bool set_config_caveat_none)
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{
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/* 64 seems nice. */
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EGLint attribs[64];
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@ -706,11 +706,6 @@ SDL_EGL_ChooseConfig(_THIS)
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SDL_bool has_matching_format = SDL_FALSE;
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int i, j, best_bitdiff = -1, best_truecolor_bitdiff = -1;
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int truecolor_config_idx = -1;
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if (!_this->egl_data) {
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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return -1;
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}
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/* Get a valid EGL configuration */
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i = 0;
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@ -720,12 +715,17 @@ SDL_EGL_ChooseConfig(_THIS)
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attribs[i++] = _this->gl_config.green_size;
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attribs[i++] = EGL_BLUE_SIZE;
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attribs[i++] = _this->gl_config.blue_size;
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if (set_config_caveat_none) {
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attribs[i++] = EGL_CONFIG_CAVEAT;
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attribs[i++] = EGL_NONE;
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}
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if (_this->gl_config.alpha_size) {
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attribs[i++] = EGL_ALPHA_SIZE;
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attribs[i++] = _this->gl_config.alpha_size;
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}
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if (_this->gl_config.buffer_size) {
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attribs[i++] = EGL_BUFFER_SIZE;
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attribs[i++] = _this->gl_config.buffer_size;
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@ -740,12 +740,12 @@ SDL_EGL_ChooseConfig(_THIS)
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attribs[i++] = EGL_STENCIL_SIZE;
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attribs[i++] = _this->gl_config.stencil_size;
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}
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if (_this->gl_config.multisamplebuffers) {
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attribs[i++] = EGL_SAMPLE_BUFFERS;
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attribs[i++] = _this->gl_config.multisamplebuffers;
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}
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if (_this->gl_config.multisamplesamples) {
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attribs[i++] = EGL_SAMPLES;
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attribs[i++] = _this->gl_config.multisamplesamples;
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@ -789,7 +789,7 @@ SDL_EGL_ChooseConfig(_THIS)
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configs, SDL_arraysize(configs),
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&found_configs) == EGL_FALSE ||
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found_configs == 0) {
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return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig");
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return -1;
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}
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/* first ensure that a found config has a matching format, or the function will fall through. */
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@ -817,7 +817,7 @@ SDL_EGL_ChooseConfig(_THIS)
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if (has_matching_format && _this->egl_data->egl_required_visual_id) {
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EGLint format;
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
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configs[i],
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configs[i],
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EGL_NATIVE_VISUAL_ID, &format);
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if (_this->egl_data->egl_required_visual_id != format) {
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continue;
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@ -839,7 +839,7 @@ SDL_EGL_ChooseConfig(_THIS)
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if (attribs[j] == EGL_NONE) {
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break;
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}
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if ( attribs[j+1] != EGL_DONT_CARE && (
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attribs[j] == EGL_RED_SIZE ||
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attribs[j] == EGL_GREEN_SIZE ||
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@ -887,10 +887,36 @@ SDL_EGL_ChooseConfig(_THIS)
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#ifdef DUMP_EGL_CONFIG
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dumpconfig(_this, _this->egl_data->egl_config);
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#endif
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return 0;
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}
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int
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SDL_EGL_ChooseConfig(_THIS)
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{
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int ret;
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if (!_this->egl_data) {
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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return -1;
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}
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/* Try with EGL_CONFIG_CAVEAT set to EGL_NONE, to avoid any EGL_SLOW_CONFIG or EGL_NON_CONFORMANT_CONFIG */
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ret = SDL_EGL_PrivateChooseConfig(_this, SDL_TRUE);
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if (ret == 0) {
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return 0;
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}
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/* Fallback with all configs */
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ret = SDL_EGL_PrivateChooseConfig(_this, SDL_FALSE);
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if (ret == 0) {
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SDL_Log("SDL_EGL_ChooseConfig: found a slow EGL config");
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return 0;
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}
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return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig");
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}
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SDL_GLContext
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SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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{
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