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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
winrt: Fix support for multiple simultaneous mouse button presses
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62a562dea2
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@ -729,15 +729,18 @@ void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
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static void
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WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
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{
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Uint8 button, pressed;
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Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
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SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
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WINRT_GetSDLButtonForPointerPoint(pt, &button, &pressed);
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SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d pressed=%d\n",
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header,
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pt->Position.X, pt->Position.Y,
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transformedPoint.X, transformedPoint.Y,
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pt->Properties->MouseWheelDelta,
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pt->FrameId,
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pt->PointerId,
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WINRT_GetSDLButtonForPointerPoint(pt));
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button,
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pressed);
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}
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void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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@ -53,7 +53,7 @@ typedef enum {
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extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
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Windows::Foundation::Point rawPosition,
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WINRT_CursorNormalizationType normalization);
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extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
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extern SDL_bool WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt, Uint8 *button, Uint8 *pressed);
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extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
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@ -116,8 +116,8 @@ WINRT_TransformCursorPosition(SDL_Window * window,
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return outputPosition;
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}
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Uint8
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WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
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SDL_bool
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WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt, Uint8 *button, Uint8 *pressed)
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{
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using namespace Windows::UI::Input;
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@ -128,30 +128,42 @@ WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
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{
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case PointerUpdateKind::LeftButtonPressed:
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case PointerUpdateKind::LeftButtonReleased:
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return SDL_BUTTON_LEFT;
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*button = SDL_BUTTON_LEFT;
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*pressed = (pt->Properties->PointerUpdateKind == PointerUpdateKind::LeftButtonPressed);
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return SDL_TRUE;
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case PointerUpdateKind::RightButtonPressed:
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case PointerUpdateKind::RightButtonReleased:
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return SDL_BUTTON_RIGHT;
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*button = SDL_BUTTON_RIGHT;
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*pressed = (pt->Properties->PointerUpdateKind == PointerUpdateKind::RightButtonPressed);
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return SDL_TRUE;
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case PointerUpdateKind::MiddleButtonPressed:
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case PointerUpdateKind::MiddleButtonReleased:
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return SDL_BUTTON_MIDDLE;
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*button = SDL_BUTTON_MIDDLE;
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*pressed = (pt->Properties->PointerUpdateKind == PointerUpdateKind::MiddleButtonPressed);
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return SDL_TRUE;
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case PointerUpdateKind::XButton1Pressed:
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case PointerUpdateKind::XButton1Released:
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return SDL_BUTTON_X1;
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*button = SDL_BUTTON_X1;
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*pressed = (pt->Properties->PointerUpdateKind == PointerUpdateKind::XButton1Pressed);
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return SDL_TRUE;
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case PointerUpdateKind::XButton2Pressed:
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case PointerUpdateKind::XButton2Released:
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return SDL_BUTTON_X2;
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*button = SDL_BUTTON_X2;
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*pressed = (pt->Properties->PointerUpdateKind == PointerUpdateKind::XButton2Pressed);
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return SDL_TRUE;
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default:
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break;
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}
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#endif
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return 0;
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*button = 0;
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*pressed = 0;
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return SDL_FALSE;
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}
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//const char *
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@ -211,9 +223,10 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
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return;
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}
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if ( ! WINRT_IsTouchEvent(pointerPoint)) {
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Uint8 button, pressed;
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WINRT_GetSDLButtonForPointerPoint(pointerPoint, &button, &pressed);
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SDL_assert(pressed == 1);
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SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
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} else {
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Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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@ -241,6 +254,12 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
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Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
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if ( ! WINRT_IsTouchEvent(pointerPoint)) {
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/* For some odd reason Moved events are used for multiple mouse buttons */
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Uint8 button, pressed;
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if (WINRT_GetSDLButtonForPointerPoint(pointerPoint, &button, &pressed)) {
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SDL_SendMouseButton(window, 0, pressed, button);
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}
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SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
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} else {
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SDL_SendTouchMotion(
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@ -259,9 +278,10 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
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return;
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}
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Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
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if (!WINRT_IsTouchEvent(pointerPoint)) {
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Uint8 button, pressed;
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WINRT_GetSDLButtonForPointerPoint(pointerPoint, &button, &pressed);
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SDL_assert(pressed == 0);
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SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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} else {
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Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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