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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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3b8f836a41
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Re-extracted class docs.
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2023-10-20 15:06:38 +02:00 |
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0fa7faf43a
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Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
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2023-10-13 20:35:10 +02:00 |
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ac39ffb96b
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Fix typo.
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2023-10-13 19:36:17 +02:00 |
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73bdeb40c6
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Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
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2023-10-13 19:28:56 +02:00 |
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da2daebbb8
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Fixed processing collision shapes in PropDataCollisionObject.
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2023-10-13 19:27:40 +02:00 |
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f7ecfb412a
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Initial StaticBody support for the prop system.
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2023-10-13 15:58:42 +02:00 |
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93a2081a58
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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f30f2b37b8
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Small tweak to the tooltip of the quick prop convert buttons.
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2023-09-03 13:25:00 +02:00 |
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62840e8517
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Use an icon for the quick prop conversion buttons instead of text.
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2023-09-03 13:15:23 +02:00 |
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201d6aa8e7
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Added a VSeparator to the To Prop editor buttons.
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2023-09-03 13:09:56 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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a5365f8ca8
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Fix build.
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2023-07-13 14:47:04 +02:00 |
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e56d6fa906
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Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
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2023-06-17 02:20:24 +02:00 |
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8d679355df
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Re-extracted class docs pt3.
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2023-06-13 17:34:41 +02:00 |
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a7f1f3356c
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Re-extracted class docs pt2.
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2023-06-13 16:51:37 +02:00 |
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f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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9c28249819
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Bind enum constants.
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2023-05-31 22:43:57 +02:00 |
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a1402fd46a
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Bind enum constants.
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2023-05-31 22:42:59 +02:00 |
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5acb19630d
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
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81c9a7f940
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Don't serialize editor only omni lights in PropDataLight.
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2023-02-25 12:13:07 +01:00 |
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ee8014d15e
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Removed comment.
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2023-02-25 12:09:23 +01:00 |
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47525f401b
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Added noise offset support to TiledWalls.
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2023-02-25 12:08:49 +01:00 |
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1b0aac6028
|
Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
|
Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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b240df7df6
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
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213f393293
|
Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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41f130d9fd
|
Re-extracted the class docs.
|
2022-11-20 23:27:04 +01:00 |
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54643bc1fc
|
Re-extracted class docs.
|
2022-10-09 12:43:55 +02:00 |
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258857332c
|
Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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73742e947d
|
Also mvoed away from the TERRAMAN_PRESENT define.
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2022-10-05 11:54:21 +02:00 |
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14c44e5727
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Also moved away from the old VOXELMAN_PRESENT macro.
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2022-10-05 11:35:51 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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27316923d3
|
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
|
Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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2aee6ab0bb
|
Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
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