pandemonium_engine/modules/props
2023-10-13 19:36:17 +02:00
..
clutter
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
editor Fix typo. 2023-10-13 19:36:17 +02:00
jobs Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
lights
material_cache Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
props Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child. 2023-10-13 19:28:56 +02:00
singleton Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
tiled_wall Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
.gitignore
config.py Initial StaticBody support for the prop system. 2023-10-13 15:58:42 +02:00
LICENSE
prop_ess_entity.cpp
prop_ess_entity.h
prop_instance_job.cpp Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
prop_instance_job.h
prop_instance_merger.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
prop_instance_merger.h
prop_instance_prop_job.cpp
prop_instance_prop_job.h
prop_instance.cpp
prop_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_mesher.cpp Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
prop_mesher.h
prop_scene_instance.cpp
prop_scene_instance.h
register_types.cpp Initial StaticBody support for the prop system. 2023-10-13 15:58:42 +02:00
register_types.h
SCsub Initial StaticBody support for the prop system. 2023-10-13 15:58:42 +02:00