.. |
clutter
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Also moved away from the old VOXELMAN_PRESENT macro.
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2022-10-05 11:35:51 +02:00 |
doc_classes
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
editor
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
jobs
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
lights
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
material_cache
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
props
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
singleton
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
tiled_wall
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
LICENSE
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
prop_ess_entity.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_ess_entity.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance_job.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_instance_job.h
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_instance_merger.cpp
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
prop_instance_merger.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance_prop_job.cpp
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
prop_instance_prop_job.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance.cpp
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
prop_instance.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_mesher.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
prop_mesher.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
prop_scene_instance.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
prop_scene_instance.h
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
register_types.cpp
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
register_types.h
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
SCsub
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |