pandemonium_engine/modules/props
2023-09-03 13:25:00 +02:00
..
clutter
doc_classes
editor
jobs
lights
material_cache
props
singleton
tiled_wall
.gitignore
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE
prop_ess_entity.cpp
prop_ess_entity.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_job.cpp Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
prop_instance_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_merger.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
prop_instance_merger.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_prop_job.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_prop_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance.cpp Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
prop_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_mesher.cpp Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
prop_mesher.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_scene_instance.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
prop_scene_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
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