pandemonium_engine/modules/props
2023-05-31 22:14:12 +02:00
..
clutter Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
editor Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
jobs Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
lights Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
material_cache Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
props Don't serialize editor only omni lights in PropDataLight. 2023-02-25 12:13:07 +01:00
singleton Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tiled_wall Added noise offset support to TiledWalls. 2023-02-25 12:08:49 +01:00
.gitignore
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_ess_entity.cpp
prop_ess_entity.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_job.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_merger.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
prop_instance_merger.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_prop_job.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_prop_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance.cpp Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
prop_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_mesher.cpp Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
prop_mesher.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_scene_instance.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
prop_scene_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00