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clutter
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doc_classes
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editor
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jobs
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lights
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material_cache
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
props
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singleton
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tiled_wall
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.gitignore
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config.py
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
LICENSE
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prop_ess_entity.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_ess_entity.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_job.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_merger.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
prop_instance_merger.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance.cpp
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
prop_instance.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_mesher.cpp
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
prop_mesher.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_scene_instance.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
prop_scene_instance.h
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register_types.cpp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
register_types.h
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
SCsub
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