.. |
clutter
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
doc_classes
|
|
|
editor
|
|
|
jobs
|
Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
|
2023-06-05 14:15:49 +02:00 |
lights
|
|
|
material_cache
|
|
|
props
|
|
|
singleton
|
|
|
tiled_wall
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
.gitignore
|
|
|
config.py
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
LICENSE
|
|
|
prop_ess_entity.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
prop_ess_entity.h
|
|
|
prop_instance_job.cpp
|
Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
|
2023-06-05 14:15:49 +02:00 |
prop_instance_job.h
|
|
|
prop_instance_merger.cpp
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
prop_instance_merger.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.cpp
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance.cpp
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
prop_instance.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_mesher.cpp
|
Fix the order of some default arguments in bindings.
|
2023-05-31 22:14:12 +02:00 |
prop_mesher.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_scene_instance.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
prop_scene_instance.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
register_types.cpp
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
register_types.h
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
SCsub
|
|
|