Paweł Fertyk
d5189525b2
Fix set_window_size
crash when using NaN
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Fixes #60466 .
2022-07-29 09:03:02 +02:00
d6e3a9e014
Ported: Migrate the Godot Editor java source file to Kotlin. - m4gr3d
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5946b4bdc6
2022-07-29 09:00:31 +02:00
b829fff345
Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal
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9f0dba8b65
2022-07-29 08:35:59 +02:00
3659429afd
Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
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e75e1f3231
2022-07-28 18:58:15 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
d95091efab
Ported: Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
5a72ab5669
Ported: Only use Android fullscreen theme for splash screen - madmiraal
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caaaef68b4
2022-07-28 13:24:22 +02:00
6de182c670
Ran npm audit fix for the javascript backend.
2022-07-28 11:15:30 +02:00
Rémi Verschelde
ccf7e4374a
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
Rémi Verschelde
0f9ab62c91
Android: Change export plugin poll to 300 ms
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This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.
This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-07-28 11:11:52 +02:00
ed207ab5da
Ported: Remove duplicate Android sensor listener registrations - madmiraal
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b66b153b8c
2022-07-28 10:08:07 +02:00
92e1759b39
Ported: Fix the logic to restart the Godot application - m4gr3d
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b162e7ac39
2022-07-28 10:06:47 +02:00
bruvzg
780e820b67
Remove cached icon earlier, to prevent double free crash on exit.
2022-07-27 23:41:19 +02:00
Hugo Locurcio
c0c4418ce7
Increase compiler optimization when using target=release
on iOS/Android
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(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
2022-07-27 18:48:04 +02:00
Haoyu Qiu
8790700593
Try to convert OS::execute() output to Unicode on Windows
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(cherry picked from commit a71e8081124eaf4eac6059bfeb3550a400bc2002)
2022-07-27 18:41:55 +02:00
bruvzg
e7f9cc8db3
Save and re-apply window icon when changing window style.
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(cherry picked from commit b268c4b4bc8a1c246984249b2ce88277df47fe78)
2022-07-27 18:41:32 +02:00
Timo Schwarzer
2f2e3573bd
Fix vibration duration on iOS
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Fixes #61063
2022-07-27 18:26:32 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
781902dc4d
Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
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7c6564ef7e
2022-07-27 15:18:43 +02:00
Marcel Admiraal
24db598946
Read and store joypad events in a separate thread on x11 platform
2022-07-27 15:01:13 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
Fabio Alessandrelli
b99cb9343d
Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31
Ported: Added missing signature. - Faless
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89c8a8d1dc
2022-07-27 14:35:14 +02:00
5b4d506183
Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
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c46bbdee53
2022-07-27 14:33:08 +02:00
02eef8fc57
Ported: Check for null when retrieving clip data item text on Android - madmiraal
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fe60de2c6a
2022-07-27 14:28:26 +02:00
Rémi Verschelde
4ca6458457
Crash handler: Use print_error
to include backtrace in logs
2022-07-27 14:25:16 +02:00
bruvzg
127060d953
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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bea7c9be5d
2022-07-27 09:33:39 +02:00
Rémi Verschelde
a0f698d4a6
Linux: Use pkg-config for alsa, libudev and GL too
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It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.
Fixes #59913 .
Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad0664204fbc965627ed5cba548e93e5af4be7)
2022-07-27 09:03:00 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
720fac314f
Fix an another typo.
2022-07-27 00:33:10 +02:00
f3f3d61a94
Fx typo.
2022-07-27 00:25:58 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
e7a5c47f8b
Ported: Fix several OS_X11 memory leaks - timothyqiu
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95d861694a
2022-07-27 00:04:29 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
d14f7d0134
Ported: Update resize settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
Lyuma
3554a0aa81
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785b672304346028bc500949050432fa5)
2022-07-26 11:49:59 +02:00
ef7f5a8c43
Fix an another error.
2022-07-25 22:30:16 +02:00
08ee0b9406
Fix android build.
2022-07-25 22:26:55 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
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3ba0508f79
2022-07-25 22:07:34 +02:00
491662250f
Ported:
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[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
C.Even
b3761f4973
Retrieve primary monitor size in fullscreen mode
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* Fixes #21674
2022-07-25 18:16:31 +02:00
ConteZero
36def404b2
Fix X11 is_window_maximized
2022-07-25 18:00:34 +02:00
d4c57cf537
Fix compile when using llvm on linux.
2022-04-02 12:58:52 +02:00
e419b12067
Also removed remnants of the core xatlas.
2022-04-02 12:41:05 +02:00
8009d32185
Removed remnants of libvpx and libwebp.
2022-04-02 12:34:15 +02:00
7641f064d0
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
53efe58c4f
Cleanups and fixed compile for frt.
2022-03-27 13:48:18 +02:00
09742a48b6
Also added frt1 ( https://github.com/efornara/frt/tree/1.x ).
2022-03-27 13:36:42 +02:00
996d47081b
Renamed frt to frt_sdl.
2022-03-27 13:31:47 +02:00
adcc57bc7b
Fix frt's compile.
2022-03-27 13:18:59 +02:00
cb739deb8e
Added efornara's frt2 platform. ( https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
2022-03-27 13:00:05 +02:00
d328372f38
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
8710bc131e
Changed all icons. Also small cleanups.
2022-03-24 01:09:27 +01:00
e5e17fcd68
Removed a few now unneeded files.
2022-03-24 00:17:36 +01:00
8e0097f960
Clang format.
2022-03-23 23:56:47 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d1587aaa6b
Removed bullet.
2022-03-23 13:28:35 +01:00
c9ad789c17
Add comment on why the low processor usage doesn't work on android.
2022-03-23 12:02:20 +01:00
068d2b506b
Removed remaining xr specific things.
2022-03-23 11:36:11 +01:00
a271898744
Fix typo.
2022-03-23 08:26:29 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
987f77442a
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
40b60f3c86
Backported: - Fix DST Error on Windows (cherry picked from commit 4802f15) - ztc0611 ( 658877c350
)
2022-03-20 19:00:38 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3e97039c99
Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
2022-03-18 17:04:14 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
ced4ae75a5
Backported:
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6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
d057ffdd40
Fix unused variable in the osx backend.
2022-03-16 10:21:40 +01:00
0edcb0e374
Fix unused variable warning.
2022-03-16 09:24:09 +01:00
0deb492bb4
Fix 2 typos in the iphone backend.
2022-03-16 09:16:10 +01:00
257f1f6175
Fix typo and missing include in the windows and oxs backends.
2022-03-16 09:09:42 +01:00
d39f2a89a7
Fix typo in the javascript backend.
2022-03-16 09:05:33 +01:00
00cc289004
Fix missing include in the javascript backend.
2022-03-16 08:57:38 +01:00
23c332974a
Removed the arvr server.
2022-03-16 02:39:55 +01:00
9e0b7c56bb
Removed the UWP platform, as I was never once able to build in last 3 years.
2022-03-15 18:29:53 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
ba4cda4890
Removed the lightmap_raycast module along with embree.
2022-03-15 15:37:28 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00