pandemonium_engine/platform
Rémi Verschelde a0f698d4a6 Linux: Use pkg-config for alsa, libudev and GL too
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.

Fixes #59913.

Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad0664204fbc965627ed5cba548e93e5af4be7)
2022-07-27 09:03:00 +02:00
..
android Fix an another typo. 2022-07-27 00:33:10 +02:00
frt Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
frt_sdl Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
iphone Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer 2022-07-27 01:23:10 +02:00
javascript Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
osx Ported: 2022-07-25 19:15:11 +02:00
server Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
windows Keep editor at normal priority on windows. 2022-07-26 11:49:59 +02:00
x11 Linux: Use pkg-config for alsa, libudev and GL too 2022-07-27 09:03:00 +02:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00