Ported: Remove duplicate resizable settings - m4gr3d

a3b445d7e8
This commit is contained in:
Relintai 2022-07-26 12:33:36 +02:00
parent d14f7d0134
commit 634345f152
4 changed files with 3 additions and 7 deletions

View File

@ -495,7 +495,7 @@
</member>
<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
Allows the window to be resizable by default.
[b]Note:[/b] This setting is ignored on iOS and Android.
[b]Note:[/b] This setting is ignored on iOS.
</member>
<member name="display/window/size/test_height" type="int" setter="" getter="" default="0">
If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.

View File

@ -834,7 +834,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
bool classify_as_game = p_preset->get("package/classify_as_game");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
bool is_resizeable = p_preset->get("screen/is_resizeable");
bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
Vector<String> perms;
// Write permissions into the perms variable.
@ -1674,7 +1674,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/is_resizeable"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));

View File

@ -235,7 +235,7 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
"android:resizeableActivity=\"%s\">\n",
bool_to_string(p_preset->get("package/exclude_from_recents")),
orientation,
bool_to_string(p_preset->get("screen/is_resizeable")));
bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
manifest_activity_text += " </activity>\n";
return manifest_activity_text;

View File

@ -207,14 +207,11 @@ void PandemoniumIOJavaWrapper::hide_vk() {
}
void PandemoniumIOJavaWrapper::set_screen_orientation(int p_orient) {
// The Godot Android Editor sets its own orientation via its AndroidManifest
#ifndef TOOLS_ENABLED
if (_set_screen_orientation) {
JNIEnv *env = get_jni_env();
ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(pandemonium_io_instance, _set_screen_orientation, p_orient);
}
#endif
}
int PandemoniumIOJavaWrapper::get_screen_orientation() const {