pandemonium_engine/platform
Rémi Verschelde ccf7e4374a HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
..
android Android: Change export plugin poll to 300 ms 2022-07-28 11:11:52 +02:00
frt Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
frt_sdl Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
iphone Increase compiler optimization when using target=release on iOS/Android 2022-07-27 18:48:04 +02:00
javascript HTML5: Enable mbedTLS module for Crypto object 2022-07-28 11:13:39 +02:00
osx Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney 2022-07-27 15:18:43 +02:00
server Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
windows Remove cached icon earlier, to prevent double free crash on exit. 2022-07-27 23:41:19 +02:00
x11 Read and store joypad events in a separate thread on x11 platform 2022-07-27 15:01:13 +02:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00