pandemonium_engine/platform
Hugo Locurcio c0c4418ce7 Increase compiler optimization when using target=release on iOS/Android
(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
2022-07-27 18:48:04 +02:00
..
android Increase compiler optimization when using target=release on iOS/Android 2022-07-27 18:48:04 +02:00
frt Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
frt_sdl Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
iphone Increase compiler optimization when using target=release on iOS/Android 2022-07-27 18:48:04 +02:00
javascript Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-07-27 18:18:12 +02:00
osx Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney 2022-07-27 15:18:43 +02:00
server Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
windows Try to convert OS::execute() output to Unicode on Windows 2022-07-27 18:41:55 +02:00
x11 Read and store joypad events in a separate thread on x11 platform 2022-07-27 15:01:13 +02:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00