Commit Graph

74 Commits

Author SHA1 Message Date
b6eb2db442 Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
061bdd1f2e Fix shadowed declaration. 2022-08-11 01:33:57 +02:00
58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
ed5024d3c3 Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
7e451e0f30 Removed the built in SkeletonSpatialGizmoPlugin. (The skeleton editor module used to remove it anyway.) 2022-08-10 14:44:15 +02:00
42607ee8ca Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
53f274de2f Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
8ae246f15e
2022-08-07 16:20:57 +02:00
45a1c98332 Ported: SpriteFramesEditor Add animation searchbox - kleonc
728a725b7b
2022-07-29 22:45:57 +02:00
Haoyu Qiu
0ed75059cc Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-29 19:57:55 +02:00
d480073228 Ported: Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
- Jummit
63f35d24c6
2022-07-29 19:36:33 +02:00
Haoyu Qiu
dea38c63e2 Fix prompt dialog title for Animation operations 2022-07-29 11:10:38 +02:00
Hugo Locurcio
3268544299 Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-07-28 19:04:16 +02:00
Danny Chung
737942ac85 Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3ba7ffc87ae9f90aa42f64dfeeb33f40)
2022-07-28 15:04:58 +02:00
kobewi
f23274bbf2 Properly release LMB even while panning 2022-07-28 15:00:05 +02:00
Arsh Panesar
a55cfb671b Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-07-28 13:46:23 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
85776387c5 Fix compile. 2022-07-27 20:07:29 +02:00
53f8707713 Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
32b9818965
2022-07-27 20:01:38 +02:00
Haoyu Qiu
9912a99675 Fix crash when editing pinned StyleBox
(cherry picked from commit 4b013a9c967ecc063801b3d4a0e833dcbc865f83)
2022-07-27 19:07:26 +02:00
FireForge
71d20ea670 Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
Hugo Locurcio
263c6ab535 Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-07-27 14:17:52 +02:00
Gustav
7126f79cc6 Stop reset of MultiMesh properties on populate
ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00
3a4cd703ac Fix compile. 2022-07-27 14:07:52 +02:00
37413614eb Ported: Add an inspector preview for BitMap - fire-forge, timothyqiu
e8d1552af2
2022-07-27 14:04:48 +02:00
FireForge
57bdac4e2b Add a RayCast2D.cast_to editor handle 2022-07-27 14:02:38 +02:00
9eee70dbb7 Ported: Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
- Calinou
2bc036dad5
2022-07-27 09:02:28 +02:00
FireForge
3f22cc9f3b Fix UndoRedo in Gradient editor
(cherry picked from commit a384031326b96dd1185b7ba33809660ba5551549)
2022-07-27 08:54:15 +02:00
2b6b95db1f Fix compile. 2022-07-26 12:55:53 +02:00
Haoyu Qiu
6191e0f0b8 Add option to paste animation as duplicate
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-07-26 12:45:49 +02:00
9d9a394af6 Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
f6251724af
2022-07-25 23:46:08 +02:00
79c193aabb Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu
32488b46a6
2022-07-25 22:25:18 +02:00
Haoyu Qiu
168b1c2ae5 Fix popup dialog UI in AnimationTreePlayer editor 2022-07-25 18:48:32 +02:00
Haoyu Qiu
8eb81855d9 Disable "Open in Inspector" when there is no animation 2022-07-25 18:18:44 +02:00
Haoyu Qiu
c0010ad0f1 Focus filter LineEdit after Theme Type dialog popup 2022-07-25 18:15:49 +02:00
85536b1134 Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
5f7421974c Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
77ed14e2f8 Fix 2 runtime errors found by tools. 2022-03-19 10:23:56 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
2ce53f2b9e Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
b41f01cb92 Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
2b5cc26584 More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
6f637e65b0 Include cleanps. 2022-03-18 21:07:58 +01:00
a112bd877c Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
1ab4a46da0 Moved som of the includes from headers to cpp files under the editor folder. 2022-03-18 19:32:23 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
c545717186 Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error. 2022-03-18 18:53:24 +01:00
340cc8ba45 Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00