.. |
abstract_polygon_2d_editor.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
abstract_polygon_2d_editor.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_blend_space_1d_editor.cpp
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_blend_space_1d_editor.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_blend_space_2d_editor.cpp
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_blend_space_2d_editor.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_blend_tree_editor_plugin.cpp
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Fix compile.
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2022-07-27 20:07:29 +02:00 |
animation_blend_tree_editor_plugin.h
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Fix compile.
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2022-07-27 20:07:29 +02:00 |
animation_player_editor_plugin.cpp
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Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
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2022-08-10 18:53:15 +02:00 |
animation_player_editor_plugin.h
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Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
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2022-08-10 18:53:15 +02:00 |
animation_state_machine_editor.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
animation_state_machine_editor.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_tree_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
animation_tree_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
animation_tree_player_editor_plugin.cpp
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Fix popup dialog UI in AnimationTreePlayer editor
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2022-07-25 18:48:32 +02:00 |
animation_tree_player_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
audio_stream_editor_plugin.cpp
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
audio_stream_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
bit_map_editor_plugin.cpp
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Fix compile.
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2022-07-27 14:07:52 +02:00 |
bit_map_editor_plugin.h
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Fix compile.
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2022-07-27 14:07:52 +02:00 |
camera_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
camera_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
canvas_item_editor_plugin.cpp
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Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
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2022-08-10 18:53:15 +02:00 |
canvas_item_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
collision_polygon_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
collision_polygon_2d_editor_plugin.h
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
collision_polygon_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
collision_polygon_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
collision_shape_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
collision_shape_2d_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
cpu_particles_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
cpu_particles_2d_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
cpu_particles_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
cpu_particles_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
curve_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
curve_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
editor_preview_plugins.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_preview_plugins.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
gradient_editor_plugin.cpp
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Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
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2022-07-27 18:12:14 +02:00 |
gradient_editor_plugin.h
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
gradient_texture_2d_editor_plugin.cpp
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Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92 )
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2022-03-20 14:59:19 +01:00 |
gradient_texture_2d_editor_plugin.h
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Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92 )
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2022-03-20 14:59:19 +01:00 |
item_list_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
item_list_editor_plugin.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
light_occluder_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
light_occluder_2d_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
line_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
line_2d_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
material_editor_plugin.cpp
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
material_editor_plugin.h
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
mesh_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
mesh_editor_plugin.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
mesh_instance_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
mesh_instance_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
multimesh_editor_plugin.cpp
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Fixed Populating MultimeshInstance Crash
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2022-07-28 13:46:23 +02:00 |
multimesh_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
navigation_polygon_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
navigation_polygon_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
particles_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
particles_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
path_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
path_2d_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
path_editor_plugin.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
path_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
physical_bone_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
physical_bone_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
polygon_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
polygon_2d_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
ray_cast_2d_editor_plugin.cpp
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Add a RayCast2D.cast_to editor handle
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2022-07-27 14:02:38 +02:00 |
ray_cast_2d_editor_plugin.h
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Add a RayCast2D.cast_to editor handle
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2022-07-27 14:02:38 +02:00 |
resource_preloader_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
resource_preloader_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
room_manager_editor_plugin.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
room_manager_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
root_motion_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
root_motion_editor_plugin.h
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
script_editor_plugin.cpp
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Removed the online docs link from the top of the script editor.
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2022-03-23 23:29:58 +01:00 |
script_editor_plugin.h
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Removed the online docs link from the top of the script editor.
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2022-03-23 23:29:58 +01:00 |
script_text_editor.cpp
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Ported: Use % when dropping unique scene nodes into script
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2022-07-29 19:36:33 +02:00 |
script_text_editor.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_editor_plugin.cpp
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Ported: Add an external link editor icon
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2022-07-27 09:02:28 +02:00 |
shader_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
skeleton_2d_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
skeleton_2d_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
skeleton_ik_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
skeleton_ik_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
spatial_editor_plugin.cpp
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Fix shadowed declaration.
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2022-08-11 01:33:57 +02:00 |
spatial_editor_plugin.h
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
sprite_editor_plugin.cpp
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Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
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2022-07-28 19:04:16 +02:00 |
sprite_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
sprite_frames_editor_plugin.cpp
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Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
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2022-08-07 16:20:57 +02:00 |
sprite_frames_editor_plugin.h
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Ported: SpriteFramesEditor Add animation searchbox - kleonc
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2022-07-29 22:45:57 +02:00 |
style_box_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
style_box_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
text_editor.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
text_editor.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
texture_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
texture_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
texture_region_editor_plugin.cpp
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Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
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2022-07-29 19:57:55 +02:00 |
texture_region_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
theme_editor_plugin.cpp
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Fix crash when editing pinned StyleBox
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2022-07-27 19:07:26 +02:00 |
theme_editor_plugin.h
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Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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2022-07-25 23:46:08 +02:00 |
theme_editor_preview.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
theme_editor_preview.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
viewport_preview_editor_plugin.cpp
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
viewport_preview_editor_plugin.h
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |