f9507dc475
Clang format everything again.
2024-07-16 21:29:26 +02:00
8181808b74
Ran the header guard move script.
2024-07-16 21:27:34 +02:00
c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
efccdca45f
Added back GIProbes.
2024-07-16 19:07:24 +02:00
85cddb07b4
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt4.
2024-07-16 16:59:21 +02:00
7c5e16effb
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt2.
2024-07-16 16:14:42 +02:00
db3680f8e7
Fix includes.
2024-07-16 16:06:23 +02:00
cac80e3167
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt1.
2024-07-16 16:02:00 +02:00
9af21bf8a5
Adding back the gpu based particles pt1.
2024-07-16 08:22:27 +02:00
f297ccbc7d
Added back the scene side lighmapper classes.
2024-07-15 21:20:48 +02:00
d899382c30
Added back the xatlas_unwrap module. Also moved xatlas into it so it's not in the thirdparty folder.
2024-07-15 20:21:33 +02:00
62fdccce25
Adding back lightmaps pt2.
2024-07-15 19:15:47 +02:00
98cbf1026a
Adding back lightmaps pt1.
2024-07-15 17:36:28 +02:00
kleonc
18cabe9d32
Always look for unique node names in owner if not found in owned nodes
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(cherry picked from commit 95ced4bbdcea4d8e225e235fc120c4ebd72f443d)
2024-07-14 21:03:13 +02:00
lawnjelly
9909bef3d6
Physics Interpolation - refactor client interpolation pump
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* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-07-14 11:19:30 +02:00
lawnjelly
1be9006ab0
Physics Interpolation - refactor Camera
and fix get_camera_transform()
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* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-07-14 11:18:12 +02:00
lawnjelly
113b4d8f84
Editor 3D view mesh stats
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Similar to information window, add a small optional window to display face count and other stats.
2024-07-14 09:47:31 +02:00
lawnjelly
4f1f6633e1
Fix Viewport interpolation mode
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Viewport interpolation mode is a special case, which should be set to ON instead of INHERIT.
2024-07-14 08:40:21 +02:00
lawnjelly
2473bd2234
Physics Interpolation - Fix VisualInstance::set_instance_use_identity_transform()
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The logic for updating the `VisualServer` with the transform was the wrong way around.
2024-07-14 08:38:04 +02:00
150b8e5c02
Update theme item names for pandemonium.
2024-07-14 08:29:21 +02:00
Haoyu Qiu
410029c9e0
Fix theme item parameter completion
2024-07-14 08:27:13 +02:00
Haoyu Qiu
b43f5d220a
Add range hint for ViewportContainer.stretch_shrink
2024-07-14 08:26:25 +02:00
lawnjelly
c7888ff2da
Mesh merging - refactor to be backward compatible for CPU / GPU storage
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Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
lawnjelly
21f913be43
Fix physics tick counter
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The counter is now incremented at the start of a physics tick rather than the end.
2024-07-14 08:12:52 +02:00
kleonc
e5ec234b16
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-14 07:52:01 +02:00
Haoyu Qiu
144e69dc2c
Fix TabContainer not updating content rect after toggling tab icon
2024-07-14 07:50:36 +02:00
18335d938c
Revert "Ignore a maybe-uninitialized warning in AudioStreamPlayer3D."
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This reverts commit 05f19a003b
.
2024-06-18 13:44:32 +02:00
05f19a003b
Ignore a maybe-uninitialized warning in AudioStreamPlayer3D.
2024-06-18 10:32:33 +02:00
3b84801274
Added a group for the toplevel property in Node2D.
2024-05-11 10:37:52 +02:00
1b14af3a98
Moved the y_sort property from YSort to Node2D. Node2d has it off by default while YSort has it on by default.
2024-05-10 17:23:52 +02:00
f09ab537e0
Clang-format everything.
2024-04-21 15:27:36 +02:00
2c09e8c8af
Fix compile error.
2024-04-21 14:58:11 +02:00
789e640b9d
Fix build.
2024-04-21 14:54:17 +02:00
Paweł Fertyk
2154c87432
Fix AudioStreamPlayer not paused on pause mode change
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Fixes #58543 .
2024-04-21 14:27:49 +02:00
lawnjelly
91090ff296
Portals - defer setting active in VisualServer
until enter tree
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`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-04-21 14:22:52 +02:00
lawnjelly
64bbac30ee
Fix physics on_floor_body crash
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Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR stores the ObjectID in addition to the RID, and checks the object still exists prior to access.
2024-04-21 14:20:26 +02:00
Haoyu Qiu
b67115fd35
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-21 14:17:59 +02:00
Haoyu Qiu
9f75f7dfc0
Fix SceneTree not respecting virtual process methods
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-21 14:15:45 +02:00
6faa98c32a
Backported from godot4: Save PackedByteArrays as base64 encoded.
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- groud
de5073519e
2024-04-14 17:32:05 +02:00
Haoyu Qiu
441bb29fd3
Add is_zero_approx methods to Vector{2,3}
2024-04-14 16:44:38 +02:00
Haoyu Qiu
1d18b076de
Add Node.is_node_ready
2024-04-14 16:35:04 +02:00
577376b61f
Fix AnimationTree.
2024-04-06 14:00:16 +02:00
f6d9ca069f
Fix build.
2024-04-06 13:46:57 +02:00
4f93164401
Backported ORMSpatialMaterial from Godot 3.x without any breaking changes.
2024-04-06 12:57:23 +02:00
A Thousand Ships
240585c58b
Fix building with disable_3d
2024-04-06 12:25:17 +02:00
lawnjelly
909acac329
Discrete Level of Detail
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Add scene side discrete level of detail.
New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
lawnjelly
942a304f4e
Physics Interpolation 2D - fix light and light occluder resetting
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It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.
Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-04-06 11:02:42 +02:00
lawnjelly
010b8ba73b
Optimize AnimationTree::_process_graph()
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Removes redundant lookups on HashMap.
2024-04-06 10:59:29 +02:00
lawnjelly
da78ed110a
Fix Mesh::get_face_count()
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This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-04-06 10:42:03 +02:00
c0805afa6c
Rework the vertex light 3d module to actually be 3d.
2024-03-27 16:02:08 +01:00