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64bbac30ee
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted. This PR stores the ObjectID in addition to the RID, and checks the object still exists prior to access. |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
SCsub |