pandemonium_engine/scene
lawnjelly 91090ff296 Portals - defer setting active in VisualServer until enter tree
`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-04-21 14:22:52 +02:00
..
2d Store ObjectID instead of pointer for KinematicCollision owner 2024-04-21 14:17:59 +02:00
3d Portals - defer setting active in VisualServer until enter tree 2024-04-21 14:22:52 +02:00
animation Fix AnimationTree. 2024-04-06 14:00:16 +02:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful. 2024-03-12 17:29:22 +01:00
main Fix SceneTree not respecting virtual process methods 2024-04-21 14:15:45 +02:00
resources Backported from godot4: Save PackedByteArrays as base64 encoded. 2024-04-14 17:32:05 +02:00
register_scene_types.cpp Backported ORMSpatialMaterial from Godot 3.x without any breaking changes. 2024-04-06 12:57:23 +02:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub