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https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than the end.
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131880d444
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@ -512,13 +512,14 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
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// If not echo and action pressed state has changed
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if (!p_event->is_echo() && is_action_pressed(E->key(), false) != p_event->is_action_pressed(E->key())) {
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// As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick.
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if (p_event->is_action_pressed(E->key())) {
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action.pressed = true;
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
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action.pressed_idle_frame = Engine::get_singleton()->get_idle_frames();
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} else {
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action.pressed = false;
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action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.released_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
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action.released_idle_frame = Engine::get_singleton()->get_idle_frames();
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}
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@ -2421,6 +2421,7 @@ bool Main::iteration() {
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}
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Engine::get_singleton()->_in_physics = true;
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Engine::get_singleton()->_physics_frames++;
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uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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@ -2461,7 +2462,6 @@ bool Main::iteration() {
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
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Engine::get_singleton()->_physics_frames++;
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Engine::get_singleton()->_in_physics = false;
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}
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@ -99,7 +99,7 @@ protected:
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struct InterpolationData {
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Transform2D xform_curr;
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Transform2D xform_prev;
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uint32_t last_update_physics_tick = 0;
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uint32_t last_update_physics_tick = UINT32_MAX;
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} _interpolation_data;
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protected:
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@ -308,7 +308,7 @@ NavigationAgent2D::NavigationAgent2D() {
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target_position_submitted = false;
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nav_path_index = 0;
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update_frame_id = 0;
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update_frame_id = UINT32_MAX;
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agent = Navigation2DServer::get_singleton()->agent_create();
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@ -955,4 +955,4 @@ void NavigationAgent2D::_update_debug_path() {
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RenderingServer::get_singleton()->canvas_item_add_rect(debug_path_instance, path_point_rect, debug_path_color);
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}
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}
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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@ -93,7 +93,7 @@ class NavigationAgent2D : public Node {
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bool target_reached;
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bool navigation_finished;
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// No initialized on purpose
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uint32_t update_frame_id;
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bool debug_enabled;
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