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Fix SceneTree not respecting virtual process methods
Co-authored-by: Raul Santos <raulsntos@gmail.com>
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@ -633,7 +633,9 @@ bool SceneTree::iteration(float p_time) {
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flush_transform_notifications();
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MainLoop::iteration(p_time);
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if (MainLoop::iteration(p_time)) {
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_quit = true;
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}
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physics_process_time = p_time;
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emit_signal("physics_frame");
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@ -681,7 +683,9 @@ bool SceneTree::idle(float p_time) {
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root_lock++;
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MainLoop::idle(p_time);
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if (MainLoop::idle(p_time)) {
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_quit = true;
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}
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idle_process_time = p_time;
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